Session 28 (Vanedir)

From DnDWiki
Revision as of 11:02, 11 April 2026 by Hellfire (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Katerina asks about the warehouse

It's owned by TBD

Workers are new to the area, not locals

Weird goods, science equipment and stuff

Heard noises coming from some of the crates, like people, or animals

Threatened to stay away when asked about (the civilians Katerina was asking)

Crates just appear out of nowhere, no clear deliveries

Sarah's family is a wealthy merchant family. The Radcocks.

One of the families not mentioned yet, deals with trade between Barthon and Kethomis

More in minerals and gems, goods for operations in Kethomis.

T.B.D and Sarah think themselves higher than others


We wake up


DAY 19 BEGINS


B'Rock goes out to scout as a cat

Katerina goes out to scout as an elf


B'Rock finds three guards in plate, with swords and shields

Three people still working, moving cargo

Much of the warehouse is dark, back corner is lit up where a single room is

A torch besides a closed door, light coming from underneath it

Guard stood facing the door, plate, sword

The room is concrete/stonework where the rest of the warehouse is wooden

Entrance to the room is metal

The lock is on the outside of the room

Closed and locked

On the other side of the door, a banging occurs

Bang, pause, bang bang, pause, bang, "salamander"

Someone steps out of the room

A high elf, appears to be wearing a rubber apron, rubber gloves, a trench coat under the apron, covered in blood

"…more subjects are acquired…" | "…this one's neck snapped under the weight…" | "…unfortunate mutation…" | "…we seem to be getting closer…" |

"…many thanks, archibald!" says the aproned person, before they go back into the lab and lock the door



Durnivir and Leeroy go to the sewers

Leeroy sets off a glyph of warding

Heading up a tunnel, it slopes upwards, to a door, where he hears 4 voices

Leeroy decides to start playing his bagpipes

Attracts attention from all the guards, who decide to start converging on him

He somehow gives them the runaround, kills one, escapes back to the tavern


B'Rock heads back to the tavern


Durnivir walks into the warehouse through the front door

Gets stopped, told to leave, he says he's a guard, is told he's full of shit

He carries on anyways, gets stopped, he punches the grabber clear in the face

Their nose reforms after being broken

Combat ensues

The wereworkers corpses are stuffed into a box of clothes after the combat

Durnivir and J'sano head further into the warehouse, towards the fortified room

The bolt that was previously on the door is missing, the door is shut though


Durnivir knocks on the door, someone inside tries to smash him with the door

J'sano sees inside, a circular stairwell going down in the center

Vials of all sorts line shelves in the room

Jars of body parts, organs, viscera

The guard that was previously watching the door is the one that tried to smash durnivir with the door


Katerina, B'Rock, and Leeroy finally get back to the tavern from the "scouting" mission

Vanedir knows some of what's gone down

The gang at the tavern heads back towards the werehouse to find the others