Session 22 (Vanedir): Difference between revisions
Created page with "Vanedir investigates the library the cleric consulted before ritual casting There's mention of Tyrenician during the great war He lead the Triton race to peace, and fought against the hostile races One day he went out to sea and never returned The sea in an area around the continent became calmer after his disappearance There's a small map scratched on the scroll detailing where this area is, the Tyrenician Triangle. There's also mention of lycanthropes in the great war..." |
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Vanedir investigates the library the cleric consulted before ritual casting | Vanedir investigates the library the cleric consulted before ritual casting | ||
There's mention of Tyrenician during the great war | There's mention of Tyrenician during the great war | ||
He lead the Triton race to peace, and fought against the hostile races | He lead the Triton race to peace, and fought against the hostile races | ||
One day he went out to sea and never returned | One day he went out to sea and never returned | ||
The sea in an area around the continent became calmer after his disappearance | The sea in an area around the continent became calmer after his disappearance | ||
There's a small map scratched on the scroll detailing where this area is, the Tyrenician Triangle. | There's a small map scratched on the scroll detailing where this area is, the Tyrenician Triangle. | ||
There's also mention of lycanthropes in the great war, though they disappeared shortly after | There's also mention of lycanthropes in the great war, though they disappeared shortly after | ||
Durnivir goes looking for gemstones in the cathedral | Durnivir goes looking for gemstones in the cathedral | ||
Katerina goes snooping behind the doors | Katerina goes snooping behind the doors | ||
A stairwell that goes up | A stairwell that goes up | ||
Another stairwell that goes up | Another stairwell that goes up | ||
A main door that appears to go to an inner sanctum | A main door that appears to go to an inner sanctum | ||
A plain door to the side of it that's locked | A plain door to the side of it that's locked | ||
Katerina tries the ceremonial door and gets shocked for 8 damage | Katerina tries the ceremonial door and gets shocked for 8 damage | ||
"that door is locked!" calls the priest before continuing his incantation | "that door is locked!" calls the priest before continuing his incantation | ||
Durnivir smashes a part of the wall to take a gemstone then pulls a section of the wall off | Durnivir smashes a part of the wall to take a gemstone then pulls a section of the wall off | ||
Goes and kicks the ceremonial door and gets launched like katerina | Goes and kicks the ceremonial door and gets launched like katerina | ||
The cathedral is filled with Tyrenician's magic, making the stone appear wet when dry | The cathedral is filled with Tyrenician's magic, making the stone appear wet when dry | ||
We get the talisman of awoooooooo | We get the talisman of awoooooooo | ||
The assassination happened outside the cathedral, the victim was beside the bishop of the cathedral | The assassination happened outside the cathedral, the victim was beside the bishop of the cathedral | ||
The bishop has been sick since the event, and resides upstairs in the living quarters | The bishop has been sick since the event, and resides upstairs in the living quarters | ||
While speaking with the priest, we see a small indent on the outside of the cathedral where something appears to have struck it, around waist height | While speaking with the priest, we see a small indent on the outside of the cathedral where something appears to have struck it, around waist height | ||
By going from the struck point on the wall, through a bloodstain where the victim was killed, and to the other side of the square, we see an abandoned house to the side of the cathedral. | |||
By going from the struck point on the wall, through a bloodstain where the victim was killed, and to the other side of the square, we see an abandoned house to the side of the | |||
cathedral. | |||
Confirmed with the guard that the victim died to crossbow bolt | Confirmed with the guard that the victim died to crossbow bolt | ||
Try the door, as it opens a crossbow bolt comes out and misses vanedir and b'rock | Try the door, as it opens a crossbow bolt comes out and misses vanedir and b'rock | ||
A booby trap with wires leading to a hand-crossbow | A booby trap with wires leading to a hand-crossbow | ||
The bolt is poisoned, as we find out when B'rock pokes Durnivir with it | The bolt is poisoned, as we find out when B'rock pokes Durnivir with it | ||
Vanedir claims the crossbow | Vanedir claims the crossbow | ||
Katerina finds footprints on the ground floor, coming from a closed door on the ground floor | Katerina finds footprints on the ground floor, coming from a closed door on the ground floor | ||
The door is locked, and trapped | The door is locked, and trapped | ||
Durnivir boots it open, and triggers a skyrim flame trap | Durnivir boots it open, and triggers a skyrim flame trap | ||
An oil vase that shatters, and a flaming urn, damaging both durnivir and katerina | An oil vase that shatters, and a flaming urn, damaging both durnivir and katerina | ||
A single chair, a half-filled vase of piss, a terrible smell from the corner | A single chair, a half-filled vase of piss, a terrible smell from the corner | ||
Under the window, a small bundle of bolts, and a half-filled vial of something | Under the window, a small bundle of bolts, and a half-filled vial of something | ||
Also a piece of paper, written in poor common "wait for mayor to begin speech. When he reaches to shake bishop's hand, shoot both of them" | Also a piece of paper, written in poor common "wait for mayor to begin speech. When he reaches to shake bishop's hand, shoot both of them" | ||
A clear line of sight from house to shooting point to cathedral divot on the wall | A clear line of sight from house to shooting point to cathedral divot on the wall | ||
shouts down at b'rock to put the fire out | shouts down at b'rock to put the fire out | ||
B'rock summons water onto the oil fire | B'rock summons water onto the oil fire | ||
We spend 20 minutes debating what happens when you dump enough water onto a smaller oil fire before being interrupted by a homeless man wandering into the building | We spend 20 minutes debating what happens when you dump enough water onto a smaller oil fire before being interrupted by a homeless man wandering into the building | ||
Zelda growls at him | Zelda growls at him | ||
The fire eventually goes out, but big damage to the room it started in | The fire eventually goes out, but big damage to the room it started in | ||
A quick investigation finds the source of the sewagey footprints coming from a pile of rubble in the corner | A quick investigation finds the source of the sewagey footprints coming from a pile of rubble in the corner | ||
Investigating sets off a glyph of warding and fills in a tunnel that was underneath. | Investigating sets off a glyph of warding and fills in a tunnel that was underneath. | ||
Katerina is knocked unconscious and brought back up by a lay on hands | Katerina is knocked unconscious and brought back up by a lay on hands | ||
We leave, some guards ask us about the inside then go inside to investigate | We leave, some guards ask us about the inside then go inside to investigate | ||
Find an intact bolt and chipped bolt pieces from the bishop | Find an intact bolt and chipped bolt pieces from the bishop | ||
We have a rest and get healed in a fountain of healing | We have a rest and get healed in a fountain of healing | ||
We head upstairs the right side of the building, to the second floor of the building | We head upstairs the right side of the building, to the second floor of the building | ||
Selanius is the name of the priest | Selanius is the name of the priest | ||
There's some chatter - Vanedir barges past and opens' the bishop's room | There's some chatter - Vanedir barges past and opens' the bishop's room | ||
It's as if it's been ravaged by a feral beast | It's as if it's been ravaged by a feral beast | ||
There are claw marks in everything, the cloth torn around the room, a statue of tyrenician knocked to the floor and in pieces | There are claw marks in everything, the cloth torn around the room, a statue of tyrenician knocked to the floor and in pieces | ||
A hole in the window to the room, the shape of the hole is that of a sizable beast | A hole in the window to the room, the shape of the hole is that of a sizable beast | ||
There was a full moon that shone into the window the night before we attended | There was a full moon that shone into the window the night before we attended | ||
We investigate the room, there are tiger hairs around - bright orange | We investigate the room, there are tiger hairs around - bright orange | ||
The bishop was a tabaxi, brown/yellow | The bishop was a tabaxi, brown/yellow | ||
Ask selanius to look into the weretiger information he mentioned earlier | Ask selanius to look into the weretiger information he mentioned earlier | ||
Outside the window leads towards the western edge of the city | Outside the window leads towards the western edge of the city | ||
There are clear marks and a heavy impression in the ground outside the broken window where the werebishop escaped | There are clear marks and a heavy impression in the ground outside the broken window where the werebishop escaped | ||
Griffon the hawk and leo follow the tracks | Griffon the hawk and leo follow the tracks | ||
Leads us through housing and a place of learning | Leads us through housing and a place of learning | ||
They come to a stop outside a house with a door knocked in off its hinges | They come to a stop outside a house with a door knocked in off its hinges | ||
Looks like it had life in it | Looks like it had life in it | ||
There's blood everywhere inside, walls, ceilings, pooled on the floors | There's blood everywhere inside, walls, ceilings, pooled on the floors | ||
Body parts scattered too, two people dead | Body parts scattered too, two people dead | ||
One was an elf, other one is humanoid similar in stature, presumably one male one female | One was an elf, other one is humanoid similar in stature, presumably one male one female | ||
Bloody footprints leading to the stairs | Bloody footprints leading to the stairs | ||
At the top of the stairs, another, smaller, corpse | At the top of the stairs, another, smaller, corpse | ||
Bloody footsteps then lead outside to the opposite side of the building from where we entered | Bloody footsteps then lead outside to the opposite side of the building from where we entered | ||
Leads to an alley, then a street, a side street, which is a dead end | Leads to an alley, then a street, a side street, which is a dead end | ||
Halfway along, the prints become humanoid feet, smaller, then an indent where something has collapsed. | Halfway along, the prints become humanoid feet, smaller, then an indent where something has collapsed. | ||
Then five sets of prints, followed by drag marks which lead to a manhole cover. | Then five sets of prints, followed by drag marks which lead to a manhole cover. | ||
Durnivir leaves a diamond carved into the building next to the manhole cover. | Durnivir leaves a diamond carved into the building next to the manhole cover. | ||
End session | End session | ||
[[Category:Session Notes]] | [[Category:Session Notes]] | ||
Latest revision as of 09:46, 3 February 2026
Vanedir investigates the library the cleric consulted before ritual casting
There's mention of Tyrenician during the great war
He lead the Triton race to peace, and fought against the hostile races
One day he went out to sea and never returned
The sea in an area around the continent became calmer after his disappearance
There's a small map scratched on the scroll detailing where this area is, the Tyrenician Triangle.
There's also mention of lycanthropes in the great war, though they disappeared shortly after
Durnivir goes looking for gemstones in the cathedral
Katerina goes snooping behind the doors
A stairwell that goes up
Another stairwell that goes up
A main door that appears to go to an inner sanctum
A plain door to the side of it that's locked
Katerina tries the ceremonial door and gets shocked for 8 damage
"that door is locked!" calls the priest before continuing his incantation
Durnivir smashes a part of the wall to take a gemstone then pulls a section of the wall off
Goes and kicks the ceremonial door and gets launched like katerina
The cathedral is filled with Tyrenician's magic, making the stone appear wet when dry
We get the talisman of awoooooooo
The assassination happened outside the cathedral, the victim was beside the bishop of the cathedral
The bishop has been sick since the event, and resides upstairs in the living quarters
While speaking with the priest, we see a small indent on the outside of the cathedral where something appears to have struck it, around waist height
By going from the struck point on the wall, through a bloodstain where the victim was killed, and to the other side of the square, we see an abandoned house to the side of the cathedral.
Confirmed with the guard that the victim died to crossbow bolt
Try the door, as it opens a crossbow bolt comes out and misses vanedir and b'rock
A booby trap with wires leading to a hand-crossbow
The bolt is poisoned, as we find out when B'rock pokes Durnivir with it
Vanedir claims the crossbow
Katerina finds footprints on the ground floor, coming from a closed door on the ground floor
The door is locked, and trapped
Durnivir boots it open, and triggers a skyrim flame trap
An oil vase that shatters, and a flaming urn, damaging both durnivir and katerina
A single chair, a half-filled vase of piss, a terrible smell from the corner
Under the window, a small bundle of bolts, and a half-filled vial of something
Also a piece of paper, written in poor common "wait for mayor to begin speech. When he reaches to shake bishop's hand, shoot both of them"
A clear line of sight from house to shooting point to cathedral divot on the wall
shouts down at b'rock to put the fire out
B'rock summons water onto the oil fire
We spend 20 minutes debating what happens when you dump enough water onto a smaller oil fire before being interrupted by a homeless man wandering into the building
Zelda growls at him
The fire eventually goes out, but big damage to the room it started in
A quick investigation finds the source of the sewagey footprints coming from a pile of rubble in the corner
Investigating sets off a glyph of warding and fills in a tunnel that was underneath.
Katerina is knocked unconscious and brought back up by a lay on hands
We leave, some guards ask us about the inside then go inside to investigate
Find an intact bolt and chipped bolt pieces from the bishop
We have a rest and get healed in a fountain of healing
We head upstairs the right side of the building, to the second floor of the building
Selanius is the name of the priest
There's some chatter - Vanedir barges past and opens' the bishop's room
It's as if it's been ravaged by a feral beast
There are claw marks in everything, the cloth torn around the room, a statue of tyrenician knocked to the floor and in pieces
A hole in the window to the room, the shape of the hole is that of a sizable beast
There was a full moon that shone into the window the night before we attended
We investigate the room, there are tiger hairs around - bright orange
The bishop was a tabaxi, brown/yellow
Ask selanius to look into the weretiger information he mentioned earlier
Outside the window leads towards the western edge of the city
There are clear marks and a heavy impression in the ground outside the broken window where the werebishop escaped
Griffon the hawk and leo follow the tracks
Leads us through housing and a place of learning
They come to a stop outside a house with a door knocked in off its hinges
Looks like it had life in it
There's blood everywhere inside, walls, ceilings, pooled on the floors
Body parts scattered too, two people dead
One was an elf, other one is humanoid similar in stature, presumably one male one female
Bloody footprints leading to the stairs
At the top of the stairs, another, smaller, corpse
Bloody footsteps then lead outside to the opposite side of the building from where we entered
Leads to an alley, then a street, a side street, which is a dead end
Halfway along, the prints become humanoid feet, smaller, then an indent where something has collapsed.
Then five sets of prints, followed by drag marks which lead to a manhole cover.
Durnivir leaves a diamond carved into the building next to the manhole cover.
End session