Session 0 (Vanedir): Difference between revisions

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Created page with "== Plot Synopsis == A millennia ago a great war broke out between all races of the material world. After four centuries however a peace was agreed between most. However those who did not agree to the peace continued attacking the other races ruthlessly and mercilessly. The races who agreed to peace then agreed to work together to defeat these warmonger races, finally defeating them after fifty years of continued war. To ensure permanent peace the unified races agreed t..."
 
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== Given Rules ==
== Given Rules ==
=== Character Creation ===


Starting at level 1 you may pick any class from the 2014 sources and most races, however you cannot pick: Drow, Duergar, Githyanki, Yuan-Ti, Orc, Half-Orc, Goblins, Bugbear, Deep Gnomes and Hobgoblins.
Starting at level 1 you may pick any class from the 2014 sources and most races, however you cannot pick: Drow, Duergar, Githyanki, Yuan-Ti, Orc, Half-Orc, Goblins, Bugbear, Deep Gnomes and Hobgoblins.


No backgrounds with feats but otherwise no other restrictions
No backgrounds with feats but otherwise no other restrictions
=== House Rules ===
Nat 20 is auto success
Nat 20 when attacking is add max roll of all dice
Nat 1 is auto fail
Nat 1 can cause friendly fire, drop/damage weapon, etc
No flanking
Assistance on ability checks gives advantage, but assisting player must be next to them
* Only applies to certain checks
Inspiration given by DM only valid for session
* Will be a d6
Advantage/disadvantage stack instances
Matched initiative is a roll-off, not higher dex first
"Take the 20"
* Taking multiple attempts in a row
Healing potions & lay on hands; other items that are done without much thought might do the same
* BA for self
* Action for others
Called shots
* Allowed
* Modified ACs
* Can create conditions on enemies
Rape is not funny, don't make light of it or druid will leave

Revision as of 10:44, 24 March 2025

Plot Synopsis

A millennia ago a great war broke out between all races of the material world. After four centuries however a peace was agreed between most. However those who did not agree to the peace continued attacking the other races ruthlessly and mercilessly.

The races who agreed to peace then agreed to work together to defeat these warmonger races, finally defeating them after fifty years of continued war. To ensure permanent peace the unified races agreed to banish the other races to other realms and planes so they can’t break the peace that was so hard fought for.

Shortly after the unified races agreed to become one nation and work together to rebuild their destroyed world which saw nearly five centuries of constant warfare.

Now five centuries later there is peace in a beautiful world where you live happily in the village of Holrens on the island of Bepfaus just off the continent of Remlath. Here there isn’t much in the way of adventure or discovery, just simple work.

However recently talk has reached you that there’s been disturbances on the continent, since these talks began odd things have started happening on this peaceful island that can’t be explained.

You and a group of others from the village have decided to band together to ensure nothing happens to the village but also to investigate these disturbances and oddities happening on Bepfaus and on the continent.

You all agree the first thing to do is put up posters around the village with any information that can get you started.

As you finish putting up the last poster you are approached by ‘old’ Pete, an elderly high elf, who is seen as a grandfather figure within the village by many of its inhabitants.


Given Rules

Character Creation

Starting at level 1 you may pick any class from the 2014 sources and most races, however you cannot pick: Drow, Duergar, Githyanki, Yuan-Ti, Orc, Half-Orc, Goblins, Bugbear, Deep Gnomes and Hobgoblins.

No backgrounds with feats but otherwise no other restrictions

House Rules

Nat 20 is auto success

Nat 20 when attacking is add max roll of all dice

Nat 1 is auto fail

Nat 1 can cause friendly fire, drop/damage weapon, etc

No flanking

Assistance on ability checks gives advantage, but assisting player must be next to them

  • Only applies to certain checks

Inspiration given by DM only valid for session

  • Will be a d6

Advantage/disadvantage stack instances

Matched initiative is a roll-off, not higher dex first

"Take the 20"

  • Taking multiple attempts in a row

Healing potions & lay on hands; other items that are done without much thought might do the same

  • BA for self
  • Action for others

Called shots

  • Allowed
  • Modified ACs
  • Can create conditions on enemies

Rape is not funny, don't make light of it or druid will leave