Session 28 (Vanedir): Difference between revisions
Created page with "Katerina asks about the warehouse It's owned by TBD Workers are new to the area, not locals Weird goods, science equipment and stuff Heard noises coming from some of the crates, like people, or animals Threatened to stay away when asked about (the civilians Katerina was asking) Crates just appear out of nowhere, no clear deliveries Sarah's family is a wealthy merchant family. The Radcocks. One of the families not mentioned yet, deals with trade between Barthon and Kethom..." |
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Katerina asks about the warehouse | Katerina asks about the warehouse | ||
It's owned by TBD | It's owned by TBD | ||
Workers are new to the area, not locals | Workers are new to the area, not locals | ||
Weird goods, science equipment and stuff | Weird goods, science equipment and stuff | ||
Heard noises coming from some of the crates, like people, or animals | Heard noises coming from some of the crates, like people, or animals | ||
Threatened to stay away when asked about (the civilians Katerina was asking) | Threatened to stay away when asked about (the civilians Katerina was asking) | ||
Crates just appear out of nowhere, no clear deliveries | Crates just appear out of nowhere, no clear deliveries | ||
Sarah's family is a wealthy merchant family. The Radcocks. | Sarah's family is a wealthy merchant family. The Radcocks. | ||
One of the families not mentioned yet, deals with trade between Barthon and Kethomis | One of the families not mentioned yet, deals with trade between Barthon and Kethomis | ||
More in minerals and gems, goods for operations in Kethomis. | More in minerals and gems, goods for operations in Kethomis. | ||
T.B.D and Sarah think themselves higher than others | T.B.D and Sarah think themselves higher than others | ||
We wake up | We wake up | ||
DAY 19 BEGINS | DAY 19 BEGINS | ||
B'Rock goes out to scout as a cat | B'Rock goes out to scout as a cat | ||
Katerina goes out to scout as an elf | Katerina goes out to scout as an elf | ||
B'Rock finds three guards in plate, with swords and shields | B'Rock finds three guards in plate, with swords and shields | ||
Three people still working, moving cargo | Three people still working, moving cargo | ||
Much of the warehouse is dark, back corner is lit up where a single room is | Much of the warehouse is dark, back corner is lit up where a single room is | ||
A torch besides a closed door, light coming from underneath it | A torch besides a closed door, light coming from underneath it | ||
Guard stood facing the door, plate, sword | Guard stood facing the door, plate, sword | ||
The room is concrete/stonework where the rest of the warehouse is wooden | The room is concrete/stonework where the rest of the warehouse is wooden | ||
Entrance to the room is metal | Entrance to the room is metal | ||
The lock is on the outside of the room | The lock is on the outside of the room | ||
Closed and locked | Closed and locked | ||
On the other side of the door, a banging occurs | On the other side of the door, a banging occurs | ||
Bang, pause, bang bang, pause, bang, "salamander" | Bang, pause, bang bang, pause, bang, "salamander" | ||
Someone steps out of the room | Someone steps out of the room | ||
A high elf, appears to be wearing a rubber apron, rubber gloves, a trench coat under the apron, covered in blood | A high elf, appears to be wearing a rubber apron, rubber gloves, a trench coat under the apron, covered in blood | ||
"…more subjects are acquired…" | "…this one's neck snapped under the weight…" | "…unfortunate mutation…" | "…we seem to be getting closer…" | | "…more subjects are acquired…" | "…this one's neck snapped under the weight…" | "…unfortunate mutation…" | "…we seem to be getting closer…" | | ||
"…many thanks, archibald!" says the aproned person, before they go back into the lab and lock the door | "…many thanks, archibald!" says the aproned person, before they go back into the lab and lock the door | ||
Durnivir and Leeroy go to the sewers | Durnivir and Leeroy go to the sewers | ||
Leeroy sets off a glyph of warding | Leeroy sets off a glyph of warding | ||
Heading up a tunnel, it slopes upwards, to a door, where he hears 4 voices | Heading up a tunnel, it slopes upwards, to a door, where he hears 4 voices | ||
Leeroy decides to start playing his bagpipes | Leeroy decides to start playing his bagpipes | ||
Attracts attention from all the guards, who decide to start converging on him | Attracts attention from all the guards, who decide to start converging on him | ||
He somehow gives them the runaround, kills one, escapes back to the tavern | He somehow gives them the runaround, kills one, escapes back to the tavern | ||
B'Rock heads back to the tavern | B'Rock heads back to the tavern | ||
Durnivir walks into the warehouse through the front door | Durnivir walks into the warehouse through the front door | ||
Gets stopped, told to leave, he says he's a guard, is told he's full of shit | Gets stopped, told to leave, he says he's a guard, is told he's full of shit | ||
He carries on anyways, gets stopped, he punches the grabber clear in the face | He carries on anyways, gets stopped, he punches the grabber clear in the face | ||
Their nose reforms after being broken | Their nose reforms after being broken | ||
Combat ensues | Combat ensues | ||
The wereworkers corpses are stuffed into a box of clothes after the combat | The wereworkers corpses are stuffed into a box of clothes after the combat | ||
Durnivir and Jasano head further into the warehouse, towards the fortified room | Durnivir and Jasano head further into the warehouse, towards the fortified room | ||
The bolt that was previously on the door is missing, the door is shut though | The bolt that was previously on the door is missing, the door is shut though | ||
Durnivir knocks on the door, someone inside tries to smash him with the door | Durnivir knocks on the door, someone inside tries to smash him with the door | ||
Jasano sees inside, a circular stairwell going down in the center | Jasano sees inside, a circular stairwell going down in the center | ||
Vials of all sorts line shelves in the room | Vials of all sorts line shelves in the room | ||
Jars of body parts, organs, viscera | Jars of body parts, organs, viscera | ||
The guard that was previously watching the door is the one that tried to smash durnivir with the door | The guard that was previously watching the door is the one that tried to smash durnivir with the door | ||
Katerina, B'Rock, and Leeroy finally get back to the tavern from the "scouting" mission | Katerina, B'Rock, and Leeroy finally get back to the tavern from the "scouting" mission | ||
Vanedir knows some of what's gone down | Vanedir knows some of what's gone down | ||
The gang at the tavern heads back towards the werehouse to find the others | The gang at the tavern heads back towards the werehouse to find the others | ||
Revision as of 10:51, 11 April 2026
Katerina asks about the warehouse
It's owned by TBD
Workers are new to the area, not locals
Weird goods, science equipment and stuff
Heard noises coming from some of the crates, like people, or animals
Threatened to stay away when asked about (the civilians Katerina was asking)
Crates just appear out of nowhere, no clear deliveries
Sarah's family is a wealthy merchant family. The Radcocks.
One of the families not mentioned yet, deals with trade between Barthon and Kethomis
More in minerals and gems, goods for operations in Kethomis.
T.B.D and Sarah think themselves higher than others
We wake up
DAY 19 BEGINS
B'Rock goes out to scout as a cat
Katerina goes out to scout as an elf
B'Rock finds three guards in plate, with swords and shields
Three people still working, moving cargo
Much of the warehouse is dark, back corner is lit up where a single room is
A torch besides a closed door, light coming from underneath it
Guard stood facing the door, plate, sword
The room is concrete/stonework where the rest of the warehouse is wooden
Entrance to the room is metal
The lock is on the outside of the room
Closed and locked
On the other side of the door, a banging occurs
Bang, pause, bang bang, pause, bang, "salamander"
Someone steps out of the room
A high elf, appears to be wearing a rubber apron, rubber gloves, a trench coat under the apron, covered in blood
"…more subjects are acquired…" | "…this one's neck snapped under the weight…" | "…unfortunate mutation…" | "…we seem to be getting closer…" |
"…many thanks, archibald!" says the aproned person, before they go back into the lab and lock the door
Durnivir and Leeroy go to the sewers
Leeroy sets off a glyph of warding
Heading up a tunnel, it slopes upwards, to a door, where he hears 4 voices
Leeroy decides to start playing his bagpipes
Attracts attention from all the guards, who decide to start converging on him
He somehow gives them the runaround, kills one, escapes back to the tavern
B'Rock heads back to the tavern
Durnivir walks into the warehouse through the front door
Gets stopped, told to leave, he says he's a guard, is told he's full of shit
He carries on anyways, gets stopped, he punches the grabber clear in the face
Their nose reforms after being broken
Combat ensues
The wereworkers corpses are stuffed into a box of clothes after the combat
Durnivir and Jasano head further into the warehouse, towards the fortified room
The bolt that was previously on the door is missing, the door is shut though
Durnivir knocks on the door, someone inside tries to smash him with the door
Jasano sees inside, a circular stairwell going down in the center
Vials of all sorts line shelves in the room
Jars of body parts, organs, viscera
The guard that was previously watching the door is the one that tried to smash durnivir with the door
Katerina, B'Rock, and Leeroy finally get back to the tavern from the "scouting" mission
Vanedir knows some of what's gone down
The gang at the tavern heads back towards the werehouse to find the others