Session 28 (Vanedir): Difference between revisions

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Created page with "Katerina asks about the warehouse It's owned by TBD Workers are new to the area, not locals Weird goods, science equipment and stuff Heard noises coming from some of the crates, like people, or animals Threatened to stay away when asked about (the civilians Katerina was asking) Crates just appear out of nowhere, no clear deliveries Sarah's family is a wealthy merchant family. The Radcocks. One of the families not mentioned yet, deals with trade between Barthon and Kethom..."
 
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Katerina asks about the warehouse
Katerina asks about the warehouse
It's owned by TBD
It's owned by TBD
Workers are new to the area, not locals
Workers are new to the area, not locals
Weird goods, science equipment and stuff
Weird goods, science equipment and stuff
Heard noises coming from some of the crates, like people, or animals
Heard noises coming from some of the crates, like people, or animals
Threatened to stay away when asked about (the civilians Katerina was asking)
Threatened to stay away when asked about (the civilians Katerina was asking)
Crates just appear out of nowhere, no clear deliveries
Crates just appear out of nowhere, no clear deliveries
Sarah's family is a wealthy merchant family. The Radcocks.
Sarah's family is a wealthy merchant family. The Radcocks.
One of the families not mentioned yet, deals with trade between Barthon and Kethomis
One of the families not mentioned yet, deals with trade between Barthon and Kethomis
More in minerals and gems, goods for operations in Kethomis.
More in minerals and gems, goods for operations in Kethomis.
T.B.D and Sarah think themselves higher than others
T.B.D and Sarah think themselves higher than others


We wake up
We wake up


DAY 19 BEGINS
DAY 19 BEGINS


B'Rock goes out to scout as a cat
B'Rock goes out to scout as a cat
Katerina goes out to scout as an elf
Katerina goes out to scout as an elf


B'Rock finds three guards in plate, with swords and shields
B'Rock finds three guards in plate, with swords and shields
Three people still working, moving cargo
Three people still working, moving cargo
Much of the warehouse is dark, back corner is lit up where a single room is
Much of the warehouse is dark, back corner is lit up where a single room is
A torch besides a closed door, light coming from underneath it
A torch besides a closed door, light coming from underneath it
Guard stood facing the door, plate, sword
Guard stood facing the door, plate, sword
The room is concrete/stonework where the rest of the warehouse is wooden
The room is concrete/stonework where the rest of the warehouse is wooden
Entrance to the room is metal
Entrance to the room is metal
The lock is on the outside of the room
The lock is on the outside of the room
Closed and locked
Closed and locked
On the other side of the door, a banging occurs
On the other side of the door, a banging occurs
Bang, pause, bang bang, pause, bang, "salamander"
Bang, pause, bang bang, pause, bang, "salamander"
Someone steps out of the room
Someone steps out of the room
A high elf, appears to be wearing a rubber apron, rubber gloves, a trench coat under the apron, covered in blood
A high elf, appears to be wearing a rubber apron, rubber gloves, a trench coat under the apron, covered in blood
"…more subjects are acquired…" | "…this one's neck snapped under the weight…" | "…unfortunate mutation…" | "…we seem to be getting closer…" |  
"…more subjects are acquired…" | "…this one's neck snapped under the weight…" | "…unfortunate mutation…" | "…we seem to be getting closer…" |  
"…many thanks, archibald!" says the aproned person, before they go back into the lab and lock the door
"…many thanks, archibald!" says the aproned person, before they go back into the lab and lock the door




Durnivir and Leeroy go to the sewers
Durnivir and Leeroy go to the sewers
Leeroy sets off a glyph of warding
Leeroy sets off a glyph of warding
Heading up a tunnel, it slopes upwards, to a door, where he hears 4 voices
Heading up a tunnel, it slopes upwards, to a door, where he hears 4 voices
Leeroy decides to start playing his bagpipes
Leeroy decides to start playing his bagpipes
Attracts attention from all the guards, who decide to start converging on him
Attracts attention from all the guards, who decide to start converging on him
He somehow gives them the runaround, kills one, escapes back to the tavern
He somehow gives them the runaround, kills one, escapes back to the tavern


B'Rock heads back to the tavern
B'Rock heads back to the tavern


Durnivir walks into the warehouse through the front door
Durnivir walks into the warehouse through the front door
Gets stopped, told to leave, he says he's a guard, is told he's full of shit
Gets stopped, told to leave, he says he's a guard, is told he's full of shit
He carries on anyways, gets stopped, he punches the grabber clear in the face
He carries on anyways, gets stopped, he punches the grabber clear in the face
Their nose reforms after being broken
Their nose reforms after being broken
Combat ensues
Combat ensues
The wereworkers corpses are stuffed into a box of clothes after the combat
The wereworkers corpses are stuffed into a box of clothes after the combat
Durnivir and Jasano head further into the warehouse, towards the fortified room
Durnivir and Jasano head further into the warehouse, towards the fortified room
The bolt that was previously on the door is missing, the door is shut though
The bolt that was previously on the door is missing, the door is shut though


Durnivir knocks on the door, someone inside tries to smash him with the door
Durnivir knocks on the door, someone inside tries to smash him with the door
Jasano sees inside, a circular stairwell going down in the center
Jasano sees inside, a circular stairwell going down in the center
Vials of all sorts line shelves in the room
Vials of all sorts line shelves in the room
Jars of body parts, organs, viscera
Jars of body parts, organs, viscera
The guard that was previously watching the door is the one that tried to smash durnivir with the door
The guard that was previously watching the door is the one that tried to smash durnivir with the door


Katerina, B'Rock, and Leeroy finally get back to the tavern from the "scouting" mission
Katerina, B'Rock, and Leeroy finally get back to the tavern from the "scouting" mission
Vanedir knows some of what's gone down
Vanedir knows some of what's gone down
The gang at the tavern heads back towards the werehouse to find the others  
The gang at the tavern heads back towards the werehouse to find the others  



Revision as of 10:51, 11 April 2026

Katerina asks about the warehouse

It's owned by TBD

Workers are new to the area, not locals

Weird goods, science equipment and stuff

Heard noises coming from some of the crates, like people, or animals

Threatened to stay away when asked about (the civilians Katerina was asking)

Crates just appear out of nowhere, no clear deliveries

Sarah's family is a wealthy merchant family. The Radcocks.

One of the families not mentioned yet, deals with trade between Barthon and Kethomis

More in minerals and gems, goods for operations in Kethomis.

T.B.D and Sarah think themselves higher than others


We wake up


DAY 19 BEGINS


B'Rock goes out to scout as a cat

Katerina goes out to scout as an elf


B'Rock finds three guards in plate, with swords and shields

Three people still working, moving cargo

Much of the warehouse is dark, back corner is lit up where a single room is

A torch besides a closed door, light coming from underneath it

Guard stood facing the door, plate, sword

The room is concrete/stonework where the rest of the warehouse is wooden

Entrance to the room is metal

The lock is on the outside of the room

Closed and locked

On the other side of the door, a banging occurs

Bang, pause, bang bang, pause, bang, "salamander"

Someone steps out of the room

A high elf, appears to be wearing a rubber apron, rubber gloves, a trench coat under the apron, covered in blood

"…more subjects are acquired…" | "…this one's neck snapped under the weight…" | "…unfortunate mutation…" | "…we seem to be getting closer…" |

"…many thanks, archibald!" says the aproned person, before they go back into the lab and lock the door



Durnivir and Leeroy go to the sewers

Leeroy sets off a glyph of warding

Heading up a tunnel, it slopes upwards, to a door, where he hears 4 voices

Leeroy decides to start playing his bagpipes

Attracts attention from all the guards, who decide to start converging on him

He somehow gives them the runaround, kills one, escapes back to the tavern


B'Rock heads back to the tavern


Durnivir walks into the warehouse through the front door

Gets stopped, told to leave, he says he's a guard, is told he's full of shit

He carries on anyways, gets stopped, he punches the grabber clear in the face

Their nose reforms after being broken

Combat ensues

The wereworkers corpses are stuffed into a box of clothes after the combat

Durnivir and Jasano head further into the warehouse, towards the fortified room

The bolt that was previously on the door is missing, the door is shut though


Durnivir knocks on the door, someone inside tries to smash him with the door

Jasano sees inside, a circular stairwell going down in the center

Vials of all sorts line shelves in the room

Jars of body parts, organs, viscera

The guard that was previously watching the door is the one that tried to smash durnivir with the door


Katerina, B'Rock, and Leeroy finally get back to the tavern from the "scouting" mission

Vanedir knows some of what's gone down

The gang at the tavern heads back towards the werehouse to find the others