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	<updated>2026-05-06T13:40:57Z</updated>
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	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_22_(Vanedir)&amp;diff=417</id>
		<title>Session 22 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_22_(Vanedir)&amp;diff=417"/>
		<updated>2026-04-11T12:03:46Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Vanedir]] investigates the library the cleric consulted before ritual casting&lt;br /&gt;
&lt;br /&gt;
There&#039;s mention of [[Tyrenician]] during the great war&lt;br /&gt;
&lt;br /&gt;
He lead the Triton race to peace, and fought against the hostile races&lt;br /&gt;
&lt;br /&gt;
One day he went out to sea and never returned&lt;br /&gt;
&lt;br /&gt;
The sea in an area around the continent became calmer after his disappearance&lt;br /&gt;
&lt;br /&gt;
	There&#039;s a small map scratched on the scroll detailing where this area is, the [[Tyrenician Triangle]].&lt;br /&gt;
&lt;br /&gt;
There&#039;s also mention of lycanthropes in the great war, though they disappeared shortly after&lt;br /&gt;
&lt;br /&gt;
[[Durnivir]] goes looking for gemstones in the cathedral&lt;br /&gt;
&lt;br /&gt;
[[Katerina]] goes snooping behind the doors&lt;br /&gt;
&lt;br /&gt;
	A stairwell that goes up&lt;br /&gt;
&lt;br /&gt;
	Another stairwell that goes up&lt;br /&gt;
&lt;br /&gt;
	A main door that appears to go to an inner sanctum&lt;br /&gt;
&lt;br /&gt;
	A plain door to the side of it that&#039;s locked&lt;br /&gt;
&lt;br /&gt;
	Katerina tries the ceremonial door and gets shocked for 8 damage&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;that door is locked!&amp;quot; calls the priest before continuing his incantation&lt;br /&gt;
&lt;br /&gt;
Durnivir smashes a part of the wall to take a gemstone then pulls a section of the wall off&lt;br /&gt;
&lt;br /&gt;
Goes and kicks the ceremonial door and gets launched like katerina&lt;br /&gt;
&lt;br /&gt;
The cathedral is filled with Tyrenician&#039;s magic, making the stone appear wet when dry&lt;br /&gt;
&lt;br /&gt;
We get the talisman of awoooooooo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The assassination happened outside the cathedral, the victim was beside the bishop of the cathedral&lt;br /&gt;
&lt;br /&gt;
The bishop has been sick since the event, and resides upstairs in the living quarters&lt;br /&gt;
&lt;br /&gt;
While speaking with the priest, we see a small indent on the outside of the cathedral where something appears to have struck it, around waist height&lt;br /&gt;
&lt;br /&gt;
By going from the struck point on the wall, through a bloodstain where the victim was killed, and to the other side of the square, we see an abandoned house to the side of the &lt;br /&gt;
cathedral.&lt;br /&gt;
&lt;br /&gt;
Confirmed with the guard that the victim died to crossbow bolt&lt;br /&gt;
&lt;br /&gt;
Try the door, as it opens a crossbow bolt comes out and misses vanedir and [[B&#039;rock]]&lt;br /&gt;
&lt;br /&gt;
A booby trap with wires leading to a hand-crossbow&lt;br /&gt;
&lt;br /&gt;
The bolt is poisoned, as we find out when B&#039;rock pokes Durnivir with it&lt;br /&gt;
&lt;br /&gt;
Vanedir claims the crossbow&lt;br /&gt;
&lt;br /&gt;
Katerina finds footprints on the ground floor, coming from a closed door on the ground floor&lt;br /&gt;
&lt;br /&gt;
The door is locked, and trapped&lt;br /&gt;
&lt;br /&gt;
Durnivir boots it open, and triggers a skyrim flame trap&lt;br /&gt;
&lt;br /&gt;
An oil vase that shatters, and a flaming urn, damaging both durnivir and katerina&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A single chair, a half-filled vase of piss, a terrible smell from the corner&lt;br /&gt;
&lt;br /&gt;
Under the window, a small bundle of bolts, and a half-filled vial of something&lt;br /&gt;
&lt;br /&gt;
	Also a piece of paper, written in poor common &amp;quot;wait for mayor to begin speech. When he reaches to shake bishop&#039;s hand, shoot both of them&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A clear line of sight from house to shooting point to cathedral divot on the wall&lt;br /&gt;
&lt;br /&gt;
 shouts down at b&#039;rock to put the fire out&lt;br /&gt;
&lt;br /&gt;
B&#039;rock summons water onto the oil fire&lt;br /&gt;
&lt;br /&gt;
We spend 20 minutes debating what happens when you dump enough water onto a smaller oil fire before being interrupted by a homeless man wandering into the building&lt;br /&gt;
&lt;br /&gt;
	Zelda growls at him&lt;br /&gt;
&lt;br /&gt;
The fire eventually goes out, but big damage to the room it started in&lt;br /&gt;
&lt;br /&gt;
A quick investigation finds the source of the sewagey footprints coming from a pile of rubble in the corner&lt;br /&gt;
&lt;br /&gt;
Investigating sets off a glyph of warding and fills in a tunnel that was underneath.&lt;br /&gt;
&lt;br /&gt;
Katerina is knocked unconscious and brought back up by a lay on hands&lt;br /&gt;
&lt;br /&gt;
We leave, some guards ask us about the inside then go inside to investigate&lt;br /&gt;
&lt;br /&gt;
Find an intact bolt and chipped bolt pieces from the bishop&lt;br /&gt;
&lt;br /&gt;
We have a rest and get healed in a fountain of healing&lt;br /&gt;
&lt;br /&gt;
We head upstairs the right side of the building, to the second floor of the building&lt;br /&gt;
&lt;br /&gt;
[[Selanius]] is the name of the priest&lt;br /&gt;
&lt;br /&gt;
There&#039;s some chatter - Vanedir barges past and opens&#039; the bishop&#039;s room&lt;br /&gt;
&lt;br /&gt;
It&#039;s as if it&#039;s been ravaged by a feral beast&lt;br /&gt;
&lt;br /&gt;
There are claw marks in everything, the cloth torn around the room, a statue of tyrenician knocked to the floor and in pieces&lt;br /&gt;
&lt;br /&gt;
A hole in the window to the room, the shape of the hole is that of a sizable beast&lt;br /&gt;
&lt;br /&gt;
There was a full moon that shone into the window the night before we attended &lt;br /&gt;
&lt;br /&gt;
We investigate the room, there are tiger hairs around - bright orange&lt;br /&gt;
&lt;br /&gt;
The bishop was a tabaxi, brown/yellow&lt;br /&gt;
&lt;br /&gt;
Ask Selanius to look into the weretiger information he mentioned earlier&lt;br /&gt;
&lt;br /&gt;
Outside the window leads towards the western edge of the city&lt;br /&gt;
&lt;br /&gt;
There are clear marks and a heavy impression in the ground outside the broken window where the werebishop escaped&lt;br /&gt;
&lt;br /&gt;
Griffon the hawk and leo follow the tracks&lt;br /&gt;
&lt;br /&gt;
Leads us through housing and a place of learning&lt;br /&gt;
&lt;br /&gt;
They come to a stop outside a house with  a door knocked in off its hinges&lt;br /&gt;
&lt;br /&gt;
Looks like it had life in it&lt;br /&gt;
&lt;br /&gt;
There&#039;s blood everywhere inside, walls, ceilings, pooled on the floors&lt;br /&gt;
&lt;br /&gt;
Body parts scattered too, two people dead&lt;br /&gt;
&lt;br /&gt;
One was an elf, other one is humanoid similar in stature, presumably one male one female&lt;br /&gt;
&lt;br /&gt;
Bloody footprints leading to the stairs&lt;br /&gt;
&lt;br /&gt;
At the top of the stairs, another, smaller, corpse&lt;br /&gt;
&lt;br /&gt;
Bloody footsteps then lead outside to the opposite side of the building from where we entered&lt;br /&gt;
&lt;br /&gt;
Leads to an alley, then a street, a side street, which is a dead end&lt;br /&gt;
&lt;br /&gt;
Halfway along, the prints become humanoid feet, smaller, then an indent where something has collapsed.&lt;br /&gt;
&lt;br /&gt;
Then five sets of prints, followed by drag marks which lead to a manhole cover.&lt;br /&gt;
&lt;br /&gt;
Durnivir leaves a diamond carved into the building next to the manhole cover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
End session&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_23_(Vanedir)&amp;diff=416</id>
		<title>Session 23 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_23_(Vanedir)&amp;diff=416"/>
		<updated>2026-04-11T12:00:34Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Durnivir]] fucked off&lt;br /&gt;
&lt;br /&gt;
We head back to charles to report&lt;br /&gt;
&lt;br /&gt;
As we approach the barracks, we hear something about a speech happening&lt;br /&gt;
&lt;br /&gt;
Something about the assassin being found&lt;br /&gt;
&lt;br /&gt;
Also [[B&#039;Rock]] savages some pigeons and scars some children&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Atop a makeshift stand, we see the three remaining nealonus guards along with Charles&lt;br /&gt;
&lt;br /&gt;
All the other guards nearby too&lt;br /&gt;
&lt;br /&gt;
[[Charles]] appears from the barracks, wearing full plate, ceremonial&lt;br /&gt;
&lt;br /&gt;
Spots us all as he begins speaking with Thaumaturgy&lt;br /&gt;
&lt;br /&gt;
He and the guard have found the assassin of the mayor&lt;br /&gt;
&lt;br /&gt;
A beaten up wood elf is dragged out before the crowd&lt;br /&gt;
&lt;br /&gt;
Male, short, middle-aged for a wood-elf, in cuffs made of silver&lt;br /&gt;
&lt;br /&gt;
Behind the prisoner is another guard carrying an execution block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charles brings out a medallion associated with [[Tarloc]], the fist punching through the crown&lt;br /&gt;
&lt;br /&gt;
Explains the symbol as belonging to a dangerous man gathering power&lt;br /&gt;
&lt;br /&gt;
Mentions that some of the men gathering under him are cursed&lt;br /&gt;
&lt;br /&gt;
[[Vanedir]] hands over the pendant via the guards at this point&lt;br /&gt;
&lt;br /&gt;
Charles adjusts his explanation of what the wood elf is&lt;br /&gt;
&lt;br /&gt;
Using the talisman, he turns the prisoner into a wereboar&lt;br /&gt;
&lt;br /&gt;
The beam of light of the talisman stops them momentarily as it begins to shift&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charles continues briefly before decapitating the wereboar, and finishing the speech&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
James gives Rob the idea to have wererats riding crocodiles by calling them floridamen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We hear a commotion, then see an arrow sticking out of his shield, then many more swerving as they approach him to stick in the shield&lt;br /&gt;
&lt;br /&gt;
Charles saw many of the attackers, a tabaxi, a loxodon, an air genasi, and a gnome&lt;br /&gt;
&lt;br /&gt;
The guards jump into action, dogpiling the gnome, the air genasi, and the loxodon&lt;br /&gt;
&lt;br /&gt;
We see two dead guards and chase that direction to find the tabaxi&lt;br /&gt;
&lt;br /&gt;
We run into a badly injured guard, heal him, get directions, and continue&lt;br /&gt;
&lt;br /&gt;
We encounter a weretiger being faced down by 4 guards, one injured, 2 weary, and 1 fine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combat begins with the weretiger&lt;br /&gt;
&lt;br /&gt;
Kills a guard then hits himself&lt;br /&gt;
&lt;br /&gt;
After two rounds, the guards manage to grapple and restrain the weretiger&lt;br /&gt;
&lt;br /&gt;
The party bloodied the weretiger badly, but it didn&#039;t die&lt;br /&gt;
&lt;br /&gt;
We escort the guards with the muzzled and shackled weretiger back to the barracks&lt;br /&gt;
&lt;br /&gt;
We see crates of silver shackles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session ends there&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_23_(Vanedir)&amp;diff=415</id>
		<title>Session 23 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_23_(Vanedir)&amp;diff=415"/>
		<updated>2026-04-11T11:57:17Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Durnivir]] fucked off&lt;br /&gt;
&lt;br /&gt;
We head back to charles to report&lt;br /&gt;
&lt;br /&gt;
As we approach the barracks, we hear something about a speech happening&lt;br /&gt;
&lt;br /&gt;
Something about the assassin being found&lt;br /&gt;
&lt;br /&gt;
Also [[B&#039;Rock]] savages some pigeons and scars some children&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Atop a makeshift stand, we see the three remaining nealonus guards along with Charles&lt;br /&gt;
&lt;br /&gt;
All the other guards nearby too&lt;br /&gt;
&lt;br /&gt;
[[Charles]] appears from the barracks, wearing full plate, ceremonial&lt;br /&gt;
&lt;br /&gt;
Spots us all as he begins speaking with Thaumaturgy&lt;br /&gt;
&lt;br /&gt;
He and the guard have found the assassin of the mayor&lt;br /&gt;
&lt;br /&gt;
A beaten up wood elf is dragged out before the crowd&lt;br /&gt;
&lt;br /&gt;
Male, short, middle-aged for a wood-elf, in cuffs made of silver&lt;br /&gt;
&lt;br /&gt;
Behind the prisoner is another guard carrying an execution block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charles brings out a medallion associated with [[Tarloc]], the fist punching through the crown&lt;br /&gt;
&lt;br /&gt;
Explains the symbol as belonging to a dangerous man gathering power&lt;br /&gt;
&lt;br /&gt;
Mentions that some of the men gathering under him are cursed&lt;br /&gt;
&lt;br /&gt;
Vanedir hands over the pendant via the guards at this point&lt;br /&gt;
&lt;br /&gt;
Charles adjusts his explanation of what the wood elf is&lt;br /&gt;
&lt;br /&gt;
Using the talisman, he turns the prisoner into a wereboar&lt;br /&gt;
&lt;br /&gt;
The beam of light of the talisman stops them momentarily as it begins to shift&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charles continues briefly before decapitating the wereboar, and finishing the speech&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
James gives Rob the idea to have wererats riding crocodiles by calling them floridamen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We hear a commotion, then see an arrow sticking out of his shield, then many more swerving as they approach him to stick in the shield&lt;br /&gt;
&lt;br /&gt;
Charles saw many of the attackers, a tabaxi, a loxodon, an air genasi, and a gnome&lt;br /&gt;
&lt;br /&gt;
The guards jump into action, dogpiling the gnome, the air genasi, and the loxodon&lt;br /&gt;
&lt;br /&gt;
We see two dead guards and chase that direction to find the tabaxi&lt;br /&gt;
&lt;br /&gt;
We run into a badly injured guard, heal him, get directions, and continue&lt;br /&gt;
&lt;br /&gt;
We encounter a weretiger being faced down by 4 guards, one injured, 2 weary, and 1 fine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combat begins with the weretiger&lt;br /&gt;
&lt;br /&gt;
Kills a guard then hits himself&lt;br /&gt;
&lt;br /&gt;
After two rounds, the guards manage to grapple and restrain the weretiger&lt;br /&gt;
&lt;br /&gt;
The party bloodied the weretiger badly, but it didn&#039;t die&lt;br /&gt;
&lt;br /&gt;
We escort the guards with the muzzled and shackled weretiger back to the barracks&lt;br /&gt;
&lt;br /&gt;
We see crates of silver shackles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session ends there&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_24_(Vanedir)&amp;diff=414</id>
		<title>Session 24 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_24_(Vanedir)&amp;diff=414"/>
		<updated>2026-04-11T11:48:09Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We start by going back in time to find [[Durnivir]] back where we were tracking the weretiger&lt;br /&gt;
&lt;br /&gt;
He finds himself at a betting shop (to bet ted&#039;s)&lt;br /&gt;
&lt;br /&gt;
We never see him again&lt;br /&gt;
&lt;br /&gt;
But actually there&#039;s an irish satyr that ropes durnivir into placing a bet&lt;br /&gt;
&lt;br /&gt;
Durnivir murders him in one blow with Sorrin for no apparent reason&lt;br /&gt;
&lt;br /&gt;
Turns him into a blood eagle&lt;br /&gt;
&lt;br /&gt;
Robs him of emeralds and 79 gold; emeralds are magical&lt;br /&gt;
&lt;br /&gt;
They&#039;re from [[Sorrin]]&#039;s land&lt;br /&gt;
&lt;br /&gt;
Bloodies the hands of the zoned out slot machine player and walks out&lt;br /&gt;
&lt;br /&gt;
Walks out into a stampede from the direction of the barracks&lt;br /&gt;
&lt;br /&gt;
Grabs the wood elf head off the stage and joins us in the barracks&lt;br /&gt;
&lt;br /&gt;
Ventriloquisting the head as he enters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk with [[Charles]]&lt;br /&gt;
&lt;br /&gt;
He mentions they found the wereboar in the junction in the sewers&lt;br /&gt;
&lt;br /&gt;
One tunnel on that junction smelt strongly of food&lt;br /&gt;
&lt;br /&gt;
A couple of sleeping areas&lt;br /&gt;
&lt;br /&gt;
One that looked like a makeshift animal pen&lt;br /&gt;
&lt;br /&gt;
A small training area&lt;br /&gt;
&lt;br /&gt;
One into a heavily trapped building&lt;br /&gt;
&lt;br /&gt;
Owned by [[PTO]]&lt;br /&gt;
&lt;br /&gt;
We retrieve the amulet from charles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We go to investigate the street where the guards were murdered&lt;br /&gt;
&lt;br /&gt;
Every shop on the street is still in business&lt;br /&gt;
&lt;br /&gt;
The murder happened outside a butchers&lt;br /&gt;
&lt;br /&gt;
[[B&#039;Rock]] smells blood and sees faint bloody footprints&lt;br /&gt;
&lt;br /&gt;
The prints lead into the butchers, then behind the counter.&lt;br /&gt;
&lt;br /&gt;
There&#039;s predictably a lot of blood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There&#039;s a dwarf behidn the counter, blind in one eye, milky white&lt;br /&gt;
&lt;br /&gt;
Ask him for a bone for the dog, he turns around to grab one&lt;br /&gt;
&lt;br /&gt;
Activate the talisman, he becomes a wereboar&lt;br /&gt;
&lt;br /&gt;
We haven&#039;t rested&lt;br /&gt;
&lt;br /&gt;
Oops&lt;br /&gt;
&lt;br /&gt;
He swings a maul twice and dies without doing anything else&lt;br /&gt;
&lt;br /&gt;
That&#039;s good&lt;br /&gt;
&lt;br /&gt;
Nothing much of note in the front of the shop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the back of the shop, we find some humanoid bodies&lt;br /&gt;
&lt;br /&gt;
B&#039;rock locks the front&lt;br /&gt;
&lt;br /&gt;
Inside one of the cupboards, lots of clothing&lt;br /&gt;
&lt;br /&gt;
Commoners clothing mostly&lt;br /&gt;
&lt;br /&gt;
A piece of paper inside the cupboard with days of the week and times on them&lt;br /&gt;
&lt;br /&gt;
At the top it says &amp;quot;when to take to squeaky cleaner&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next time is in 2 days time at 10am&lt;br /&gt;
&lt;br /&gt;
There was one today as well at 10am&lt;br /&gt;
&lt;br /&gt;
This is the name of a shop on the same street&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a freezer room&lt;br /&gt;
&lt;br /&gt;
One body has a tattoo, a sailor&#039;s tattoo of an anchor and banner, writing &amp;quot;siren&#039;s call&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a back door to the back alley&lt;br /&gt;
&lt;br /&gt;
[[Katerina]] sends the hawk to deliver a note to Charles&lt;br /&gt;
&lt;br /&gt;
We take a short rest while we wait for him&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charles appears to clean up the shop&lt;br /&gt;
&lt;br /&gt;
We go over to the cleaners to take a look&lt;br /&gt;
&lt;br /&gt;
Zap the first person that speaks to us with the amulet, she&#039;s also a wereboar&lt;br /&gt;
&lt;br /&gt;
Enter combat&lt;br /&gt;
&lt;br /&gt;
Mauls swinging&lt;br /&gt;
&lt;br /&gt;
Also durnivir smacking vanedir in the back of the head&lt;br /&gt;
&lt;br /&gt;
We eventually kill them both, though it was a bit more dangerous this time&lt;br /&gt;
&lt;br /&gt;
The last one tried to escape but got crushed under her own maul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We investigate the back of the shop&lt;br /&gt;
&lt;br /&gt;
A bloody tub&lt;br /&gt;
&lt;br /&gt;
Another two note on the back wall&lt;br /&gt;
&lt;br /&gt;
One says &amp;quot;deliveries for frocks and jocks&amp;quot;, calendar, delivery date is tomorrow&lt;br /&gt;
&lt;br /&gt;
Other one says &amp;quot;delivery to shinies and pretties&amp;quot;, next day delivery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are things to loot, but Rob hasn&#039;t planned that yet so we will get them next session&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
END SESSION&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_25_(Vanedir)&amp;diff=413</id>
		<title>Session 25 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_25_(Vanedir)&amp;diff=413"/>
		<updated>2026-04-11T11:23:43Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We loot the clothes shop before the guards&lt;br /&gt;
&lt;br /&gt;
A set of slates with numbers on them with each set of clothes&lt;br /&gt;
&lt;br /&gt;
[[Katerina]] finds 62 GP, a single amethyst and a single black pearl&lt;br /&gt;
&lt;br /&gt;
A vial of unknown substance, transparent, contains a sliver of fingernail (a potion of hill giant strength charles thinks?)&lt;br /&gt;
&lt;br /&gt;
Also a lantern&lt;br /&gt;
&lt;br /&gt;
[[Durnivir]] goes looking in the tubs&lt;br /&gt;
&lt;br /&gt;
Finds a polished stone, magical in some way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also a ring, wavy. Magical. Gives the user the ability to cast a spell&lt;br /&gt;
&lt;br /&gt;
We head off to shinies and pretties&lt;br /&gt;
&lt;br /&gt;
The shop is full of jewels, gold, jewelery, lots of mundane jewlery&lt;br /&gt;
&lt;br /&gt;
A halfling behind the counter, a male gnome in the corner tidying.&lt;br /&gt;
&lt;br /&gt;
Vanedir tries to get her to identify a necklace, but she tries to scam&lt;br /&gt;
&lt;br /&gt;
Vanedir brings up the pendant of werecreature detection, and surprise round&lt;br /&gt;
&lt;br /&gt;
The halfling is a weretiger&lt;br /&gt;
&lt;br /&gt;
The gnome is too&lt;br /&gt;
&lt;br /&gt;
Being small, they&#039;re closer to werecats, lynxes, etc&lt;br /&gt;
&lt;br /&gt;
We gank one, no major problems&lt;br /&gt;
&lt;br /&gt;
The second one tries to bolt as the first dies, but we pile on it and it gets grappled and shoved&lt;br /&gt;
&lt;br /&gt;
Eventually dies, when katarina kill steals us on it&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock nearly burns the place down, but puts it out with two spells&lt;br /&gt;
&lt;br /&gt;
Durnivir pulled an arm off one while it was still alive, but 0 damage and the arm just regrew, while the pulled one transformed back.&lt;br /&gt;
&lt;br /&gt;
Charles comes running&lt;br /&gt;
&lt;br /&gt;
He&#039;s exasperated, we head out the back while he does crowd control&lt;br /&gt;
&lt;br /&gt;
Three figures jump down a manhole cover as we leave&lt;br /&gt;
&lt;br /&gt;
B&#039;rock chases and burning hands down one&lt;br /&gt;
&lt;br /&gt;
It explodes, there are some muffled screams, and everything inside is on fire&lt;br /&gt;
&lt;br /&gt;
A horrible stench overtakes us&lt;br /&gt;
&lt;br /&gt;
We can see an open door to a store, clothing store it seems to be&lt;br /&gt;
&lt;br /&gt;
Have a quick peek in while leaving the street, no sign of anything of interest, just lots of clothes of different styles&lt;br /&gt;
&lt;br /&gt;
Durnivir gets a nice green ladies hat for Sorrin&lt;br /&gt;
&lt;br /&gt;
Katerina keeps stealing things&lt;br /&gt;
&lt;br /&gt;
We leave for the inn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
END SESSION&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_26_(Vanedir)&amp;diff=412</id>
		<title>Session 26 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_26_(Vanedir)&amp;diff=412"/>
		<updated>2026-04-11T11:12:15Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BEGIN DAY 18&lt;br /&gt;
&lt;br /&gt;
[[Charles]] has sent a messenger to ask us to investigate where the homeless were massacred in a massive brawl.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll be joined by someone sent by &amp;quot;higher ups&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He presents someone who was waiting outside&lt;br /&gt;
&lt;br /&gt;
A mid-30s human, studded leather, a bright red cape, and green cloak. Blonde hair. Twin swords&lt;br /&gt;
&lt;br /&gt;
[[Ja&#039;Sano]] - travelling the land, ensuring that justice is upheld, the nobility is held to account, your actions should define who you are.&lt;br /&gt;
&lt;br /&gt;
We all introduce ourselves in our usual chaotic manner&lt;br /&gt;
&lt;br /&gt;
We head off towards the alley, taking around an hour&lt;br /&gt;
&lt;br /&gt;
As we arrive, a strong scent of decay, lots of blood, the entire alley is stained red&lt;br /&gt;
&lt;br /&gt;
A single body there&lt;br /&gt;
&lt;br /&gt;
Headless, clean cut&lt;br /&gt;
&lt;br /&gt;
Human, male, 40s, had some meat on his bones, decent clothes&lt;br /&gt;
&lt;br /&gt;
We hear steel clashing, and head over&lt;br /&gt;
&lt;br /&gt;
Find a head with a beret that B&#039;Rock steals&lt;br /&gt;
&lt;br /&gt;
Then a bright yellow-furred ginger-haired leonin with a giant hammer and leather armour.&lt;br /&gt;
&lt;br /&gt;
He&#039;s surrounded by 3 strange creatures, which sorrin reveals them to be redcaps.&lt;br /&gt;
&lt;br /&gt;
[[B&#039;Rock]] starts having a panic attack at the sight of fey&lt;br /&gt;
&lt;br /&gt;
Burns [[Vanedir]]&lt;br /&gt;
&lt;br /&gt;
The Leonin is also massive, as it&#039;s raging&lt;br /&gt;
&lt;br /&gt;
He splats one redcap&lt;br /&gt;
&lt;br /&gt;
Another redcap flying kicks [[Durnivir]] and does a ton of damage to him&lt;br /&gt;
&lt;br /&gt;
Vanedir smacks B&#039;rock, takes a crit as an opportunity attack&lt;br /&gt;
&lt;br /&gt;
Another redcap jump kicks Durnivir&lt;br /&gt;
&lt;br /&gt;
B&#039;rock burning hands the redcaps alongside Durnivir, knocking the dwarf out&lt;br /&gt;
&lt;br /&gt;
[[Katerina]] kills the last one&lt;br /&gt;
&lt;br /&gt;
The leonin immediately robs the dead woman&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock stabilizes Durnivir&lt;br /&gt;
&lt;br /&gt;
There&#039;s a torque on one of the redcaps, that is red hot due to B&#039;Rock&#039;s fire&lt;br /&gt;
&lt;br /&gt;
It&#039;s grabbed by the leonin, the torque belonging to someone he knew&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We leave off the session there, mostly discussing the combat&lt;br /&gt;
&lt;br /&gt;
Vanedir wants to resign from the party&lt;br /&gt;
&lt;br /&gt;
Everyone else is insane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_27_(Vanedir)&amp;diff=411</id>
		<title>Session 27 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_27_(Vanedir)&amp;diff=411"/>
		<updated>2026-04-11T11:10:54Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We introduce ourselves to [[Leeroy]]&lt;br /&gt;
&lt;br /&gt;
[[J&#039;sano]] searches the dead woman that Leeroy looted of valuables earlier&lt;br /&gt;
&lt;br /&gt;
Finds an invitation on a waxen scroll&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are hereby invited to [[T.B.D]]&#039;s auction. You are welcome to bring any item you would like to auction, be sure to bring plenty of money to purchase some.&lt;br /&gt;
&lt;br /&gt;
The auction shall take place at my mansion at 7PM on day 20 party 6&#039;s campaign&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Katerina]] checks the necklace that leeroy looted from the dead woman&lt;br /&gt;
&lt;br /&gt;
&amp;quot;to [[Sarah Radcock|Sarah]], my beloved, from T.B.D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Katerina displays her magical disguise self mask&lt;br /&gt;
&lt;br /&gt;
We can use this to infiltrate&lt;br /&gt;
&lt;br /&gt;
[[B&#039;Rock]] checks the drains and sewer entrances nearby&lt;br /&gt;
&lt;br /&gt;
Impeccably clean&lt;br /&gt;
&lt;br /&gt;
Katerina goes to hide the head of the woman&#039;s corpse&lt;br /&gt;
&lt;br /&gt;
[[Durnivir]] drops some iron boots down the hole and hits vanedir&lt;br /&gt;
&lt;br /&gt;
[[Vanedir]] fails to hit with a sword and a grapple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B&#039;rock detects Transmutation and Illusion magics when detecting magic&lt;br /&gt;
&lt;br /&gt;
He can tell where the newer magics have been cast&lt;br /&gt;
&lt;br /&gt;
We head along there&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
J&#039;Sano finds more interference on the manhole covers as he follows our path from above&lt;br /&gt;
&lt;br /&gt;
As we keep walking, B&#039;Rock fails a dex save and has oil dumped on him&lt;br /&gt;
&lt;br /&gt;
As he carries an open flame for sight&lt;br /&gt;
&lt;br /&gt;
He burns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leeroy takes the lead&lt;br /&gt;
&lt;br /&gt;
Triggers a spike trap that he avoids&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As we continue down the tunnels, we discover a wall that seems like the tunnel we found previously&lt;br /&gt;
&lt;br /&gt;
Leeroy breaks it down&lt;br /&gt;
&lt;br /&gt;
Vanedir, Leeroy, B&#039;Rock, and Durnivir go down it, are cleaned, and proceed&lt;br /&gt;
&lt;br /&gt;
Leeroy runs down, triggers a trap, blows up, vanedir goes down after taking about 80 total damage this day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We decide to call it a day, head up a manhole, durnivir and leeroy find a warehouse, talk with a guy, he comes out with a buff triton covered in tattoos&lt;br /&gt;
&lt;br /&gt;
Durnivir wanted to sleep in the warehouse, was denied&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There&#039;s a strange room where more people enter than leave&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We head away to rest ahead of a midnight raid?&lt;br /&gt;
&lt;br /&gt;
Get a long rest at the [[Stoic Sailor]] inn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_27_(Vanedir)&amp;diff=410</id>
		<title>Session 27 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_27_(Vanedir)&amp;diff=410"/>
		<updated>2026-04-11T11:09:59Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We introduce ourselves to [[Leeroy]]&lt;br /&gt;
&lt;br /&gt;
[[J&#039;sano]] searches the dead woman that Leeroy looted of valuables earlier&lt;br /&gt;
&lt;br /&gt;
Finds an invitation on a waxen scroll&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are hereby invited to [[T.B.D]]&#039;s auction. You are welcome to bring any item you would like to auction, be sure to bring plenty of money to purchase some.&lt;br /&gt;
&lt;br /&gt;
The auction shall take place at my mansion at 7PM on day 20 party 6&#039;s campaign&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Katerina]] checks the necklace that leeroy looted from the dead woman&lt;br /&gt;
&lt;br /&gt;
&amp;quot;to [[Sarah Radcock|Sarah]], my beloved, from T.B.D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Katerina displays her magical disguise self mask&lt;br /&gt;
&lt;br /&gt;
We can use this to infiltrate&lt;br /&gt;
&lt;br /&gt;
[[B&#039;Rock]] checks the drains and sewer entrances nearby&lt;br /&gt;
&lt;br /&gt;
Impeccably clean&lt;br /&gt;
&lt;br /&gt;
Katerina goes to hide the head of the woman&#039;s corpse&lt;br /&gt;
&lt;br /&gt;
[[Durnivir]] drops some iron boots down the hole and hits vanedir&lt;br /&gt;
&lt;br /&gt;
[[Vanedir]] fails to hit with a sword and a grapple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B&#039;rock detects Transmutation and Illusion magics when detecting magic&lt;br /&gt;
&lt;br /&gt;
He can tell where the newer magics have been cast&lt;br /&gt;
&lt;br /&gt;
We head along there&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
J&#039;Sano finds more interference on the manhole covers as he follows our path from above&lt;br /&gt;
&lt;br /&gt;
As we keep walking, B&#039;Rock fails a dex save and has oil dumped on him&lt;br /&gt;
&lt;br /&gt;
As he carries an open flame for sight&lt;br /&gt;
&lt;br /&gt;
He burns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leeroy takes the lead&lt;br /&gt;
&lt;br /&gt;
Triggers a spike trap that he avoids&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As we continue down the tunnels, we discover a wall that seems like the tunnel we found previously&lt;br /&gt;
&lt;br /&gt;
Leeroy breaks it down&lt;br /&gt;
&lt;br /&gt;
Vanedir, Leeroy, B&#039;Rock, and Durnivir go down it, are cleaned, and proceed&lt;br /&gt;
&lt;br /&gt;
Leeroy runs down, triggers a trap, blows up, vanedir goes down after taking about 80 total damage this day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We decide to call it a day, head up a manhole, durnivir and leeroy find a warehouse, talk with a guy, he comes out with a buff triton covered in tattoos&lt;br /&gt;
&lt;br /&gt;
Durnivir wanted to sleep in the warehouse, was denied&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There&#039;s a strange room where more people enter than leave&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We head away to rest ahead of a midnight raid?&lt;br /&gt;
&lt;br /&gt;
Get a long rest at the [[stoic sailor]] inn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_28_(Vanedir)&amp;diff=409</id>
		<title>Session 28 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_28_(Vanedir)&amp;diff=409"/>
		<updated>2026-04-11T11:02:12Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Katerina]] asks about the warehouse&lt;br /&gt;
&lt;br /&gt;
It&#039;s owned by [[TBD]]&lt;br /&gt;
&lt;br /&gt;
Workers are new to the area, not locals&lt;br /&gt;
&lt;br /&gt;
Weird goods, science equipment and stuff&lt;br /&gt;
&lt;br /&gt;
Heard noises coming from some of the crates, like people, or animals&lt;br /&gt;
&lt;br /&gt;
Threatened to stay away when asked about (the civilians Katerina was asking)&lt;br /&gt;
&lt;br /&gt;
Crates just appear out of nowhere, no clear deliveries&lt;br /&gt;
&lt;br /&gt;
[[Sarah Radcock|Sarah&#039;s]] family is a wealthy merchant family. The Radcocks.&lt;br /&gt;
&lt;br /&gt;
One of the families not mentioned yet, deals with trade between [[Barthon]] and [[Kethomis]]&lt;br /&gt;
&lt;br /&gt;
More in minerals and gems, goods for operations in Kethomis.&lt;br /&gt;
&lt;br /&gt;
T.B.D and Sarah think themselves higher than others&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We wake up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DAY 19 BEGINS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[B&#039;Rock]] goes out to scout as a cat&lt;br /&gt;
&lt;br /&gt;
Katerina goes out to scout as an elf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock finds three guards in plate, with swords and shields&lt;br /&gt;
&lt;br /&gt;
Three people still working, moving cargo&lt;br /&gt;
&lt;br /&gt;
Much of the warehouse is dark, back corner is lit up where a single room is&lt;br /&gt;
&lt;br /&gt;
A torch besides a closed door, light coming from underneath it&lt;br /&gt;
&lt;br /&gt;
Guard stood facing the door, plate, sword&lt;br /&gt;
&lt;br /&gt;
The room is concrete/stonework where the rest of the warehouse is wooden&lt;br /&gt;
&lt;br /&gt;
Entrance to the room is metal&lt;br /&gt;
&lt;br /&gt;
The lock is on the outside of the room&lt;br /&gt;
&lt;br /&gt;
Closed and locked&lt;br /&gt;
&lt;br /&gt;
On the other side of the door, a banging occurs&lt;br /&gt;
&lt;br /&gt;
Bang, pause, bang bang, pause, bang, &amp;quot;salamander&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Someone steps out of the room&lt;br /&gt;
&lt;br /&gt;
A high elf, appears to be wearing a rubber apron, rubber gloves, a trench coat under the apron, covered in blood&lt;br /&gt;
&lt;br /&gt;
&amp;quot;…more subjects are acquired…&amp;quot; | &amp;quot;…this one&#039;s neck snapped under the weight…&amp;quot; | &amp;quot;…unfortunate mutation…&amp;quot; | &amp;quot;…we seem to be getting closer…&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&amp;quot;…many thanks, archibald!&amp;quot; says the aproned person, before they go back into the lab and lock the door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Durnivir]] and [[Leeroy]] go to the sewers&lt;br /&gt;
&lt;br /&gt;
Leeroy sets off a glyph of warding&lt;br /&gt;
&lt;br /&gt;
Heading up a tunnel, it slopes upwards, to a door, where he hears 4 voices&lt;br /&gt;
&lt;br /&gt;
Leeroy decides to start playing his bagpipes&lt;br /&gt;
&lt;br /&gt;
Attracts attention from all the guards, who decide to start converging on him&lt;br /&gt;
&lt;br /&gt;
He somehow gives them the runaround, kills one, escapes back to the tavern&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock heads back to the tavern&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Durnivir walks into the warehouse through the front door&lt;br /&gt;
&lt;br /&gt;
Gets stopped, told to leave, he says he&#039;s a guard, is told he&#039;s full of shit&lt;br /&gt;
&lt;br /&gt;
He carries on anyways, gets stopped, he punches the grabber clear in the face&lt;br /&gt;
&lt;br /&gt;
Their nose reforms after being broken&lt;br /&gt;
&lt;br /&gt;
Combat ensues&lt;br /&gt;
&lt;br /&gt;
The wereworkers corpses are stuffed into a box of clothes after the combat&lt;br /&gt;
&lt;br /&gt;
Durnivir and [[J&#039;sano]] head further into the warehouse, towards the fortified room&lt;br /&gt;
&lt;br /&gt;
The bolt that was previously on the door is missing, the door is shut though&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Durnivir knocks on the door, someone inside tries to smash him with the door&lt;br /&gt;
&lt;br /&gt;
J&#039;sano sees inside, a circular stairwell going down in the center&lt;br /&gt;
&lt;br /&gt;
Vials of all sorts line shelves in the room&lt;br /&gt;
&lt;br /&gt;
Jars of body parts, organs, viscera&lt;br /&gt;
&lt;br /&gt;
The guard that was previously watching the door is the one that tried to smash durnivir with the door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Katerina, B&#039;Rock, and Leeroy finally get back to the tavern from the &amp;quot;scouting&amp;quot; mission&lt;br /&gt;
&lt;br /&gt;
[[Vanedir]] knows some of what&#039;s gone down&lt;br /&gt;
&lt;br /&gt;
The gang at the tavern heads back towards the werehouse to find the others &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_28_(Vanedir)&amp;diff=408</id>
		<title>Session 28 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_28_(Vanedir)&amp;diff=408"/>
		<updated>2026-04-11T10:53:14Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Katerina]] asks about the warehouse&lt;br /&gt;
&lt;br /&gt;
It&#039;s owned by [[TBD]]&lt;br /&gt;
&lt;br /&gt;
Workers are new to the area, not locals&lt;br /&gt;
&lt;br /&gt;
Weird goods, science equipment and stuff&lt;br /&gt;
&lt;br /&gt;
Heard noises coming from some of the crates, like people, or animals&lt;br /&gt;
&lt;br /&gt;
Threatened to stay away when asked about (the civilians Katerina was asking)&lt;br /&gt;
&lt;br /&gt;
Crates just appear out of nowhere, no clear deliveries&lt;br /&gt;
&lt;br /&gt;
[[Sarah Radcock|Sarah]]&#039;s family is a wealthy merchant family. The Radcocks.&lt;br /&gt;
&lt;br /&gt;
One of the families not mentioned yet, deals with trade between Barthon and Kethomis&lt;br /&gt;
&lt;br /&gt;
More in minerals and gems, goods for operations in Kethomis.&lt;br /&gt;
&lt;br /&gt;
T.B.D and Sarah think themselves higher than others&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We wake up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DAY 19 BEGINS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock goes out to scout as a cat&lt;br /&gt;
&lt;br /&gt;
Katerina goes out to scout as an elf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock finds three guards in plate, with swords and shields&lt;br /&gt;
&lt;br /&gt;
Three people still working, moving cargo&lt;br /&gt;
&lt;br /&gt;
Much of the warehouse is dark, back corner is lit up where a single room is&lt;br /&gt;
&lt;br /&gt;
A torch besides a closed door, light coming from underneath it&lt;br /&gt;
&lt;br /&gt;
Guard stood facing the door, plate, sword&lt;br /&gt;
&lt;br /&gt;
The room is concrete/stonework where the rest of the warehouse is wooden&lt;br /&gt;
&lt;br /&gt;
Entrance to the room is metal&lt;br /&gt;
&lt;br /&gt;
The lock is on the outside of the room&lt;br /&gt;
&lt;br /&gt;
Closed and locked&lt;br /&gt;
&lt;br /&gt;
On the other side of the door, a banging occurs&lt;br /&gt;
&lt;br /&gt;
Bang, pause, bang bang, pause, bang, &amp;quot;salamander&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Someone steps out of the room&lt;br /&gt;
&lt;br /&gt;
A high elf, appears to be wearing a rubber apron, rubber gloves, a trench coat under the apron, covered in blood&lt;br /&gt;
&lt;br /&gt;
&amp;quot;…more subjects are acquired…&amp;quot; | &amp;quot;…this one&#039;s neck snapped under the weight…&amp;quot; | &amp;quot;…unfortunate mutation…&amp;quot; | &amp;quot;…we seem to be getting closer…&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&amp;quot;…many thanks, archibald!&amp;quot; says the aproned person, before they go back into the lab and lock the door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Durnivir and Leeroy go to the sewers&lt;br /&gt;
&lt;br /&gt;
Leeroy sets off a glyph of warding&lt;br /&gt;
&lt;br /&gt;
Heading up a tunnel, it slopes upwards, to a door, where he hears 4 voices&lt;br /&gt;
&lt;br /&gt;
Leeroy decides to start playing his bagpipes&lt;br /&gt;
&lt;br /&gt;
Attracts attention from all the guards, who decide to start converging on him&lt;br /&gt;
&lt;br /&gt;
He somehow gives them the runaround, kills one, escapes back to the tavern&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock heads back to the tavern&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Durnivir walks into the warehouse through the front door&lt;br /&gt;
&lt;br /&gt;
Gets stopped, told to leave, he says he&#039;s a guard, is told he&#039;s full of shit&lt;br /&gt;
&lt;br /&gt;
He carries on anyways, gets stopped, he punches the grabber clear in the face&lt;br /&gt;
&lt;br /&gt;
Their nose reforms after being broken&lt;br /&gt;
&lt;br /&gt;
Combat ensues&lt;br /&gt;
&lt;br /&gt;
The wereworkers corpses are stuffed into a box of clothes after the combat&lt;br /&gt;
&lt;br /&gt;
Durnivir and Jasano head further into the warehouse, towards the fortified room&lt;br /&gt;
&lt;br /&gt;
The bolt that was previously on the door is missing, the door is shut though&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Durnivir knocks on the door, someone inside tries to smash him with the door&lt;br /&gt;
&lt;br /&gt;
Jasano sees inside, a circular stairwell going down in the center&lt;br /&gt;
&lt;br /&gt;
Vials of all sorts line shelves in the room&lt;br /&gt;
&lt;br /&gt;
Jars of body parts, organs, viscera&lt;br /&gt;
&lt;br /&gt;
The guard that was previously watching the door is the one that tried to smash durnivir with the door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Katerina, B&#039;Rock, and Leeroy finally get back to the tavern from the &amp;quot;scouting&amp;quot; mission&lt;br /&gt;
&lt;br /&gt;
Vanedir knows some of what&#039;s gone down&lt;br /&gt;
&lt;br /&gt;
The gang at the tavern heads back towards the werehouse to find the others &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_29_(Vanedir)&amp;diff=407</id>
		<title>Session 29 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_29_(Vanedir)&amp;diff=407"/>
		<updated>2026-04-11T10:52:21Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The session starts with [[J&#039;sano]] and [[Durnivir]] in combat against a guard&lt;br /&gt;
&lt;br /&gt;
They take some damage, but brutalize the guard and kick him down some stairs&lt;br /&gt;
&lt;br /&gt;
The rest of the gang is en-route to the warehouse to find them&lt;br /&gt;
&lt;br /&gt;
The inside of the vault room is a lab of sorts&lt;br /&gt;
&lt;br /&gt;
Lots of torture implements, viscera, gore and so on&lt;br /&gt;
&lt;br /&gt;
The gang joins them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crusty leather book inside the room&lt;br /&gt;
&lt;br /&gt;
Humanoid leather&lt;br /&gt;
&lt;br /&gt;
Written in elvish&lt;br /&gt;
&lt;br /&gt;
Research notes&lt;br /&gt;
&lt;br /&gt;
Gene splicing and combination of living creatures&lt;br /&gt;
&lt;br /&gt;
Wanting to create the most adaptable creature&lt;br /&gt;
&lt;br /&gt;
Gills, heat resistance, cold resistance, etc etc&lt;br /&gt;
&lt;br /&gt;
Going down the stairs the guard got kicked down, it goes into a huge room, all metal&lt;br /&gt;
&lt;br /&gt;
The room extends past the warehouse&lt;br /&gt;
&lt;br /&gt;
Three doors, one is cleaner than the other two, fully closed&lt;br /&gt;
&lt;br /&gt;
One is dirty and half-open with light coming through&lt;br /&gt;
&lt;br /&gt;
The last is dirty and sealed shut&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Leeroy]] looks into the half-open one&lt;br /&gt;
&lt;br /&gt;
A walk-in fridge/freezer, bodies up on hooks, other body parts&lt;br /&gt;
&lt;br /&gt;
There are two people, a dwarf and a loxodon inside hanging a body&lt;br /&gt;
&lt;br /&gt;
Leeroy runs in and smacks the dwarf&lt;br /&gt;
&lt;br /&gt;
[[Katerina]] shoots it&lt;br /&gt;
&lt;br /&gt;
The dwarf becomes a rat and runs&lt;br /&gt;
&lt;br /&gt;
The loxodon trumpets as he becomes the next target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We hear rushing footsteps from behind the dirty door&lt;br /&gt;
&lt;br /&gt;
Lock the door with a bolt&lt;br /&gt;
&lt;br /&gt;
They rip it off, 7 wererats&lt;br /&gt;
&lt;br /&gt;
A brawl ensues&lt;br /&gt;
&lt;br /&gt;
We kill them all&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The clean door was superheated by brock at some point&lt;br /&gt;
&lt;br /&gt;
As the rats die, the door starts to cool down, chilled, frozen&lt;br /&gt;
&lt;br /&gt;
It&#039;s ripped open&lt;br /&gt;
&lt;br /&gt;
3 werewolves in full plate and shields, and a weretiger&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_28_(Vanedir)&amp;diff=406</id>
		<title>Session 28 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_28_(Vanedir)&amp;diff=406"/>
		<updated>2026-04-11T10:51:45Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Katerina asks about the warehouse&lt;br /&gt;
&lt;br /&gt;
It&#039;s owned by TBD&lt;br /&gt;
&lt;br /&gt;
Workers are new to the area, not locals&lt;br /&gt;
&lt;br /&gt;
Weird goods, science equipment and stuff&lt;br /&gt;
&lt;br /&gt;
Heard noises coming from some of the crates, like people, or animals&lt;br /&gt;
&lt;br /&gt;
Threatened to stay away when asked about (the civilians Katerina was asking)&lt;br /&gt;
&lt;br /&gt;
Crates just appear out of nowhere, no clear deliveries&lt;br /&gt;
&lt;br /&gt;
Sarah&#039;s family is a wealthy merchant family. The Radcocks.&lt;br /&gt;
&lt;br /&gt;
One of the families not mentioned yet, deals with trade between Barthon and Kethomis&lt;br /&gt;
&lt;br /&gt;
More in minerals and gems, goods for operations in Kethomis.&lt;br /&gt;
&lt;br /&gt;
T.B.D and Sarah think themselves higher than others&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We wake up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DAY 19 BEGINS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock goes out to scout as a cat&lt;br /&gt;
&lt;br /&gt;
Katerina goes out to scout as an elf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock finds three guards in plate, with swords and shields&lt;br /&gt;
&lt;br /&gt;
Three people still working, moving cargo&lt;br /&gt;
&lt;br /&gt;
Much of the warehouse is dark, back corner is lit up where a single room is&lt;br /&gt;
&lt;br /&gt;
A torch besides a closed door, light coming from underneath it&lt;br /&gt;
&lt;br /&gt;
Guard stood facing the door, plate, sword&lt;br /&gt;
&lt;br /&gt;
The room is concrete/stonework where the rest of the warehouse is wooden&lt;br /&gt;
&lt;br /&gt;
Entrance to the room is metal&lt;br /&gt;
&lt;br /&gt;
The lock is on the outside of the room&lt;br /&gt;
&lt;br /&gt;
Closed and locked&lt;br /&gt;
&lt;br /&gt;
On the other side of the door, a banging occurs&lt;br /&gt;
&lt;br /&gt;
Bang, pause, bang bang, pause, bang, &amp;quot;salamander&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Someone steps out of the room&lt;br /&gt;
&lt;br /&gt;
A high elf, appears to be wearing a rubber apron, rubber gloves, a trench coat under the apron, covered in blood&lt;br /&gt;
&lt;br /&gt;
&amp;quot;…more subjects are acquired…&amp;quot; | &amp;quot;…this one&#039;s neck snapped under the weight…&amp;quot; | &amp;quot;…unfortunate mutation…&amp;quot; | &amp;quot;…we seem to be getting closer…&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&amp;quot;…many thanks, archibald!&amp;quot; says the aproned person, before they go back into the lab and lock the door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Durnivir and Leeroy go to the sewers&lt;br /&gt;
&lt;br /&gt;
Leeroy sets off a glyph of warding&lt;br /&gt;
&lt;br /&gt;
Heading up a tunnel, it slopes upwards, to a door, where he hears 4 voices&lt;br /&gt;
&lt;br /&gt;
Leeroy decides to start playing his bagpipes&lt;br /&gt;
&lt;br /&gt;
Attracts attention from all the guards, who decide to start converging on him&lt;br /&gt;
&lt;br /&gt;
He somehow gives them the runaround, kills one, escapes back to the tavern&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock heads back to the tavern&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Durnivir walks into the warehouse through the front door&lt;br /&gt;
&lt;br /&gt;
Gets stopped, told to leave, he says he&#039;s a guard, is told he&#039;s full of shit&lt;br /&gt;
&lt;br /&gt;
He carries on anyways, gets stopped, he punches the grabber clear in the face&lt;br /&gt;
&lt;br /&gt;
Their nose reforms after being broken&lt;br /&gt;
&lt;br /&gt;
Combat ensues&lt;br /&gt;
&lt;br /&gt;
The wereworkers corpses are stuffed into a box of clothes after the combat&lt;br /&gt;
&lt;br /&gt;
Durnivir and Jasano head further into the warehouse, towards the fortified room&lt;br /&gt;
&lt;br /&gt;
The bolt that was previously on the door is missing, the door is shut though&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Durnivir knocks on the door, someone inside tries to smash him with the door&lt;br /&gt;
&lt;br /&gt;
Jasano sees inside, a circular stairwell going down in the center&lt;br /&gt;
&lt;br /&gt;
Vials of all sorts line shelves in the room&lt;br /&gt;
&lt;br /&gt;
Jars of body parts, organs, viscera&lt;br /&gt;
&lt;br /&gt;
The guard that was previously watching the door is the one that tried to smash durnivir with the door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Katerina, B&#039;Rock, and Leeroy finally get back to the tavern from the &amp;quot;scouting&amp;quot; mission&lt;br /&gt;
&lt;br /&gt;
Vanedir knows some of what&#039;s gone down&lt;br /&gt;
&lt;br /&gt;
The gang at the tavern heads back towards the werehouse to find the others &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_29_(Vanedir)&amp;diff=405</id>
		<title>Session 29 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_29_(Vanedir)&amp;diff=405"/>
		<updated>2026-04-11T10:48:29Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The session starts with [[J&#039;sano]] and [[Durnivir]] in combat against a guard&lt;br /&gt;
&lt;br /&gt;
They take some damage, but brutalize the guard and kick him down some stairs&lt;br /&gt;
&lt;br /&gt;
The rest of the gang is en-route to the warehouse to find them&lt;br /&gt;
&lt;br /&gt;
The inside of the vault room is a lab of sorts&lt;br /&gt;
&lt;br /&gt;
Lots of torture implements, viscera, gore and so on&lt;br /&gt;
&lt;br /&gt;
The gang joins them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crusty leather book inside the room&lt;br /&gt;
&lt;br /&gt;
Humanoid leather&lt;br /&gt;
&lt;br /&gt;
Written in elvish&lt;br /&gt;
&lt;br /&gt;
Research notes&lt;br /&gt;
&lt;br /&gt;
Gene splicing and combination of living creatures&lt;br /&gt;
&lt;br /&gt;
Wanting to create the most adaptable creature&lt;br /&gt;
&lt;br /&gt;
Gills, heat resistance, cold resistance, etc etc&lt;br /&gt;
&lt;br /&gt;
Going down the stairs the guard got kicked down, it goes into a huge room, all metal&lt;br /&gt;
&lt;br /&gt;
The room extends past the warehouse&lt;br /&gt;
&lt;br /&gt;
Three doors, one is cleaner than the other two, fully closed&lt;br /&gt;
&lt;br /&gt;
One is dirty and half-open with light coming through&lt;br /&gt;
&lt;br /&gt;
The last is dirty and sealed shut&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Leeroy]] looks into the half-open one&lt;br /&gt;
&lt;br /&gt;
A walk-in fridge/freezer, bodies up on hooks, other body parts&lt;br /&gt;
&lt;br /&gt;
There are two people, a dwarf and a loxodon inside hanging a body&lt;br /&gt;
&lt;br /&gt;
Leeroy runs in and smacks the dwarf&lt;br /&gt;
&lt;br /&gt;
[[Katerina]] shoots it&lt;br /&gt;
&lt;br /&gt;
The dwarf becomes a rat and runs&lt;br /&gt;
&lt;br /&gt;
The loxodon trumpets as he becomes the next target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We hear rushing footsteps from behind the dirty door&lt;br /&gt;
&lt;br /&gt;
Lock the door with a bolt&lt;br /&gt;
&lt;br /&gt;
They rip it off, 7 wererats&lt;br /&gt;
&lt;br /&gt;
A brawl ensues&lt;br /&gt;
&lt;br /&gt;
We kill them all&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The clean door was superheated by brock at some point&lt;br /&gt;
&lt;br /&gt;
As the rats die, the door starts to cool down, chilled, frozen&lt;br /&gt;
&lt;br /&gt;
It&#039;s ripped open&lt;br /&gt;
&lt;br /&gt;
3 werewolves in full plate and shields, and a weretiger&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_29_(Vanedir)&amp;diff=404</id>
		<title>Session 29 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_29_(Vanedir)&amp;diff=404"/>
		<updated>2026-04-11T10:46:33Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: Created page with &amp;quot;The session starts with J&amp;#039;sano and Durnivir in combat against a guard  They take some damage, but brutalize the guard and kick him down some stairs  The rest of the gang is en-route to the warehouse to find them  The inside of the vault room is a lab of sorts  Lots of torture implements, viscera, gore and so on  The gang joins them   Crusty leather book inside the room  Humanoid leather  Written in elvish  Research notes  Gene splicing and combination of living creatures...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The session starts with J&#039;sano and Durnivir in combat against a guard&lt;br /&gt;
&lt;br /&gt;
They take some damage, but brutalize the guard and kick him down some stairs&lt;br /&gt;
&lt;br /&gt;
The rest of the gang is en-route to the warehouse to find them&lt;br /&gt;
&lt;br /&gt;
The inside of the vault room is a lab of sorts&lt;br /&gt;
&lt;br /&gt;
Lots of torture implements, viscera, gore and so on&lt;br /&gt;
&lt;br /&gt;
The gang joins them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crusty leather book inside the room&lt;br /&gt;
&lt;br /&gt;
Humanoid leather&lt;br /&gt;
&lt;br /&gt;
Written in elvish&lt;br /&gt;
&lt;br /&gt;
Research notes&lt;br /&gt;
&lt;br /&gt;
Gene splicing and combination of living creatures&lt;br /&gt;
&lt;br /&gt;
Wanting to create the most adaptable creature&lt;br /&gt;
&lt;br /&gt;
Gills, heat resistance, cold resistance, etc etc&lt;br /&gt;
&lt;br /&gt;
Going down the stairs the guard got kicked down, it goes into a huge room, all metal&lt;br /&gt;
&lt;br /&gt;
The room extends past the warehouse&lt;br /&gt;
&lt;br /&gt;
Three doors, one is cleaner than the other two, fully closed&lt;br /&gt;
&lt;br /&gt;
One is dirty and half-open with light coming through&lt;br /&gt;
&lt;br /&gt;
The last is dirty and sealed shut&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leeroy looks into the half-open one&lt;br /&gt;
&lt;br /&gt;
A walk-in fridge/freezer, bodies up on hooks, other body parts&lt;br /&gt;
&lt;br /&gt;
There are two people, a dwarf and a loxodon inside hanging a body&lt;br /&gt;
&lt;br /&gt;
Leeroy runs in and smacks the dwarf&lt;br /&gt;
&lt;br /&gt;
Katerina shoots it&lt;br /&gt;
&lt;br /&gt;
The dwarf becomes a rat and runs&lt;br /&gt;
&lt;br /&gt;
The loxodon trumpets as he becomes the next target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We hear rushing footsteps from behind the dirty door&lt;br /&gt;
&lt;br /&gt;
Lock the door with a bolt&lt;br /&gt;
&lt;br /&gt;
They rip it off, 7 wererats&lt;br /&gt;
&lt;br /&gt;
A brawl ensues&lt;br /&gt;
&lt;br /&gt;
We kill them all&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The clean door was superheated by brock at some point&lt;br /&gt;
&lt;br /&gt;
As the rats die, the door starts to cool down, chilled, frozen&lt;br /&gt;
&lt;br /&gt;
It&#039;s ripped open&lt;br /&gt;
&lt;br /&gt;
3 werewolves in full plate and shields, and a weretiger&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Category:Session_Notes&amp;diff=403</id>
		<title>Category:Session Notes</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Category:Session_Notes&amp;diff=403"/>
		<updated>2026-04-11T10:45:21Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ All session notes&lt;br /&gt;
|-&lt;br /&gt;
!  !! [[Vanedir]] !! [[Mahala]] !! [[Durnivir]] !! [[Bolen]] !! [[B&#039;Rock]] !! [[Katarina]] !! [[Hoffi]]&lt;br /&gt;
|-&lt;br /&gt;
! Session 0 &lt;br /&gt;
| [[Session 0 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 1 &lt;br /&gt;
| [[Session 1 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 2 &lt;br /&gt;
| [[Session 2 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 3 &lt;br /&gt;
| [[Session 3 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 4 &lt;br /&gt;
| [[Session 4 (Vanedir)]] || Example || Example || Example || [[Session 4 (B&#039;Rock)]] || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 5 &lt;br /&gt;
| [[Session 5 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 6 &lt;br /&gt;
| [[Session 6 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 7 &lt;br /&gt;
| [[Session 7 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 8 &lt;br /&gt;
| [[Session 8 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 9 &lt;br /&gt;
| [[Session 9 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 10 &lt;br /&gt;
| [[Session 10 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 11 &lt;br /&gt;
| [[Session 11 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 12 &lt;br /&gt;
| [[Session 12 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 13 &lt;br /&gt;
| [[Session 13 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 14 &lt;br /&gt;
| [[Session 14 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 15 &lt;br /&gt;
| [[Session 15 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 16 &lt;br /&gt;
| [[Session 16 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 17 &lt;br /&gt;
| [[Session 17 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 18 &lt;br /&gt;
| [[Session 18 (Vanedir)]] || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 19 &lt;br /&gt;
| [[Session 19 (Vanedir)]] ||  || Example || Example || Example || Example || &lt;br /&gt;
|-&lt;br /&gt;
! Session 20 &lt;br /&gt;
| [[Session 20 (Vanedir)]] ||  || Example || Example || Example || Example || &lt;br /&gt;
|-&lt;br /&gt;
! Session 21 &lt;br /&gt;
| [[Session 21 (Vanedir)]] ||  || Example || Example || Example || Example || &lt;br /&gt;
|-&lt;br /&gt;
! Session 22 &lt;br /&gt;
| [[Session 22 (Vanedir)]] ||  || Example || Example || Example || Example || &lt;br /&gt;
|-&lt;br /&gt;
! Session 23&lt;br /&gt;
| [[Session 23 (Vanedir)]] ||  || Example || Example || Example || Example || &lt;br /&gt;
|-&lt;br /&gt;
! Session 24&lt;br /&gt;
| [[Session 24 (Vanedir)]] ||  || Example || Example || Example || Example || &lt;br /&gt;
|-&lt;br /&gt;
! Session 25&lt;br /&gt;
| [[Session 25 (Vanedir)]] ||  || Example || Example || Example || Example || &lt;br /&gt;
|-&lt;br /&gt;
! Session 26&lt;br /&gt;
| [[Session 26 (Vanedir)]] ||  || Example || Example || Example || Example || &lt;br /&gt;
|-&lt;br /&gt;
! Session 27&lt;br /&gt;
| [[Session 27 (Vanedir)]] ||  || Example || Example || Example || Example || &lt;br /&gt;
|-&lt;br /&gt;
! Session 28&lt;br /&gt;
| [[Session 28 (Vanedir)]] ||  || Example || Example || Example || Example || &lt;br /&gt;
|-&lt;br /&gt;
! Session 29&lt;br /&gt;
| [[Session 29 (Vanedir)]] ||  || Example || Example || Example || Example || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Category:Session_Notes&amp;diff=402</id>
		<title>Category:Session Notes</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Category:Session_Notes&amp;diff=402"/>
		<updated>2026-03-17T11:56:06Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ All session notes&lt;br /&gt;
|-&lt;br /&gt;
!  !! [[Vanedir]] !! [[Mahala]] !! [[Durnivir]] !! [[Bolen]] !! [[B&#039;Rock]] !! [[Katarina]] !! [[Hoffi]]&lt;br /&gt;
|-&lt;br /&gt;
! Session 0 &lt;br /&gt;
| [[Session 0 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 1 &lt;br /&gt;
| [[Session 1 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 2 &lt;br /&gt;
| [[Session 2 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 3 &lt;br /&gt;
| [[Session 3 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 4 &lt;br /&gt;
| [[Session 4 (Vanedir)]] || Example || Example || Example || [[Session 4 (B&#039;Rock)]] || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 5 &lt;br /&gt;
| [[Session 5 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 6 &lt;br /&gt;
| [[Session 6 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 7 &lt;br /&gt;
| [[Session 7 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 8 &lt;br /&gt;
| [[Session 8 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 9 &lt;br /&gt;
| [[Session 9 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 10 &lt;br /&gt;
| [[Session 10 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 11 &lt;br /&gt;
| [[Session 11 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 12 &lt;br /&gt;
| [[Session 12 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 13 &lt;br /&gt;
| [[Session 13 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 14 &lt;br /&gt;
| [[Session 14 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 15 &lt;br /&gt;
| [[Session 15 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 16 &lt;br /&gt;
| [[Session 16 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 17 &lt;br /&gt;
| [[Session 17 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 18 &lt;br /&gt;
| [[Session 18 (Vanedir)]] || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 19 &lt;br /&gt;
| [[Session 19 (Vanedir)]] ||  || Example || Example || Example || Example || &lt;br /&gt;
|-&lt;br /&gt;
! Session 20 &lt;br /&gt;
| [[Session 20 (Vanedir)]] ||  || Example || Example || Example || Example || &lt;br /&gt;
|-&lt;br /&gt;
! Session 21 &lt;br /&gt;
| [[Session 21 (Vanedir)]] ||  || Example || Example || Example || Example || &lt;br /&gt;
|-&lt;br /&gt;
! Session 22 &lt;br /&gt;
| [[Session 22 (Vanedir)]] ||  || Example || Example || Example || Example || &lt;br /&gt;
|-&lt;br /&gt;
! Session 23&lt;br /&gt;
| [[Session 23 (Vanedir)]] ||  || Example || Example || Example || Example || &lt;br /&gt;
|-&lt;br /&gt;
! Session 24&lt;br /&gt;
| [[Session 24 (Vanedir)]] ||  || Example || Example || Example || Example || &lt;br /&gt;
|-&lt;br /&gt;
! Session 25&lt;br /&gt;
| [[Session 25 (Vanedir)]] ||  || Example || Example || Example || Example || &lt;br /&gt;
|-&lt;br /&gt;
! Session 26&lt;br /&gt;
| [[Session 26 (Vanedir)]] ||  || Example || Example || Example || Example || &lt;br /&gt;
|-&lt;br /&gt;
! Session 27&lt;br /&gt;
| [[Session 27 (Vanedir)]] ||  || Example || Example || Example || Example || &lt;br /&gt;
|-&lt;br /&gt;
! Session 28&lt;br /&gt;
| [[Session 28 (Vanedir)]] ||  || Example || Example || Example || Example || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_28_(Vanedir)&amp;diff=401</id>
		<title>Session 28 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_28_(Vanedir)&amp;diff=401"/>
		<updated>2026-03-17T11:55:01Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: Created page with &amp;quot;Katerina asks about the warehouse It&amp;#039;s owned by TBD Workers are new to the area, not locals Weird goods, science equipment and stuff Heard noises coming from some of the crates, like people, or animals Threatened to stay away when asked about (the civilians Katerina was asking) Crates just appear out of nowhere, no clear deliveries Sarah&amp;#039;s family is a wealthy merchant family. The Radcocks. One of the families not mentioned yet, deals with trade between Barthon and Kethom...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Katerina asks about the warehouse&lt;br /&gt;
It&#039;s owned by TBD&lt;br /&gt;
Workers are new to the area, not locals&lt;br /&gt;
Weird goods, science equipment and stuff&lt;br /&gt;
Heard noises coming from some of the crates, like people, or animals&lt;br /&gt;
Threatened to stay away when asked about (the civilians Katerina was asking)&lt;br /&gt;
Crates just appear out of nowhere, no clear deliveries&lt;br /&gt;
Sarah&#039;s family is a wealthy merchant family. The Radcocks.&lt;br /&gt;
One of the families not mentioned yet, deals with trade between Barthon and Kethomis&lt;br /&gt;
More in minerals and gems, goods for operations in Kethomis.&lt;br /&gt;
T.B.D and Sarah think themselves higher than others&lt;br /&gt;
&lt;br /&gt;
We wake up&lt;br /&gt;
&lt;br /&gt;
DAY 19 BEGINS&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock goes out to scout as a cat&lt;br /&gt;
Katerina goes out to scout as an elf&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock finds three guards in plate, with swords and shields&lt;br /&gt;
Three people still working, moving cargo&lt;br /&gt;
Much of the warehouse is dark, back corner is lit up where a single room is&lt;br /&gt;
A torch besides a closed door, light coming from underneath it&lt;br /&gt;
Guard stood facing the door, plate, sword&lt;br /&gt;
The room is concrete/stonework where the rest of the warehouse is wooden&lt;br /&gt;
Entrance to the room is metal&lt;br /&gt;
The lock is on the outside of the room&lt;br /&gt;
Closed and locked&lt;br /&gt;
On the other side of the door, a banging occurs&lt;br /&gt;
Bang, pause, bang bang, pause, bang, &amp;quot;salamander&amp;quot;&lt;br /&gt;
Someone steps out of the room&lt;br /&gt;
A high elf, appears to be wearing a rubber apron, rubber gloves, a trench coat under the apron, covered in blood&lt;br /&gt;
&amp;quot;…more subjects are acquired…&amp;quot; | &amp;quot;…this one&#039;s neck snapped under the weight…&amp;quot; | &amp;quot;…unfortunate mutation…&amp;quot; | &amp;quot;…we seem to be getting closer…&amp;quot; | &lt;br /&gt;
&amp;quot;…many thanks, archibald!&amp;quot; says the aproned person, before they go back into the lab and lock the door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Durnivir and Leeroy go to the sewers&lt;br /&gt;
Leeroy sets off a glyph of warding&lt;br /&gt;
Heading up a tunnel, it slopes upwards, to a door, where he hears 4 voices&lt;br /&gt;
Leeroy decides to start playing his bagpipes&lt;br /&gt;
Attracts attention from all the guards, who decide to start converging on him&lt;br /&gt;
He somehow gives them the runaround, kills one, escapes back to the tavern&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock heads back to the tavern&lt;br /&gt;
&lt;br /&gt;
Durnivir walks into the warehouse through the front door&lt;br /&gt;
Gets stopped, told to leave, he says he&#039;s a guard, is told he&#039;s full of shit&lt;br /&gt;
He carries on anyways, gets stopped, he punches the grabber clear in the face&lt;br /&gt;
Their nose reforms after being broken&lt;br /&gt;
Combat ensues&lt;br /&gt;
The wereworkers corpses are stuffed into a box of clothes after the combat&lt;br /&gt;
Durnivir and Jasano head further into the warehouse, towards the fortified room&lt;br /&gt;
The bolt that was previously on the door is missing, the door is shut though&lt;br /&gt;
&lt;br /&gt;
Durnivir knocks on the door, someone inside tries to smash him with the door&lt;br /&gt;
Jasano sees inside, a circular stairwell going down in the center&lt;br /&gt;
Vials of all sorts line shelves in the room&lt;br /&gt;
Jars of body parts, organs, viscera&lt;br /&gt;
The guard that was previously watching the door is the one that tried to smash durnivir with the door&lt;br /&gt;
&lt;br /&gt;
Katerina, B&#039;Rock, and Leeroy finally get back to the tavern from the &amp;quot;scouting&amp;quot; mission&lt;br /&gt;
Vanedir knows some of what&#039;s gone down&lt;br /&gt;
The gang at the tavern heads back towards the werehouse to find the others &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_27_(Vanedir)&amp;diff=400</id>
		<title>Session 27 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_27_(Vanedir)&amp;diff=400"/>
		<updated>2026-03-17T11:54:47Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: Created page with &amp;quot;We introduce ourselves to Leeroy Ja&amp;#039;sano searches the dead woman that Leeroy looted of valuables earlier Finds an invitation on a waxen scroll &amp;quot;You are hereby invited to T.B.D&amp;#039;s auction. You are welcome to bring any item you would like to auction, be sure to bring plenty of money to purchase some. The auction shall take place at my mansion at 7PM on day 20 party 6&amp;#039;s campaign&amp;quot; Katarina checks the necklace that leeroy looted from the dead woman &amp;quot;to Sarah, my beloved, from...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We introduce ourselves to Leeroy&lt;br /&gt;
Ja&#039;sano searches the dead woman that Leeroy looted of valuables earlier&lt;br /&gt;
Finds an invitation on a waxen scroll&lt;br /&gt;
&amp;quot;You are hereby invited to T.B.D&#039;s auction. You are welcome to bring any item you would like to auction, be sure to bring plenty of money to purchase some.&lt;br /&gt;
The auction shall take place at my mansion at 7PM on day 20 party 6&#039;s campaign&amp;quot;&lt;br /&gt;
Katarina checks the necklace that leeroy looted from the dead woman&lt;br /&gt;
&amp;quot;to Sarah, my beloved, from T.B.D&amp;quot;&lt;br /&gt;
Katerina displays her magical disguise self mask&lt;br /&gt;
We can use this to infiltrate&lt;br /&gt;
B&#039;Rock checks the drains and sewer entrances nearby&lt;br /&gt;
Impeccably clean&lt;br /&gt;
Katerina goes to hide the head of the woman&#039;s corpse&lt;br /&gt;
Durnivir drops some iron boots down the hole and hits vanedir&lt;br /&gt;
Vanedir fails to hit with a sword and a grapple&lt;br /&gt;
&lt;br /&gt;
B&#039;rock detects Transmutation and Illusion magics when detecting magic&lt;br /&gt;
He can tell where the newer magics have been cast&lt;br /&gt;
We head along there&lt;br /&gt;
&lt;br /&gt;
Ja&#039;Sano finds more interference on the manhole covers as he follows our path from above&lt;br /&gt;
As we keep walking, B&#039;Rock fails a dex save and has oil dumped on him&lt;br /&gt;
As he carries an open flame for sight&lt;br /&gt;
He burns&lt;br /&gt;
&lt;br /&gt;
Leeroy takes the lead&lt;br /&gt;
Triggers a spike trap that he avoids&lt;br /&gt;
&lt;br /&gt;
As we continue down the tunnels, we discover a wall that seems like the tunnel we found previously&lt;br /&gt;
Leeroy breaks it down&lt;br /&gt;
Vanedir, Leeroy, B&#039;Rock, and Durnivir go down it, are cleaned, and proceed&lt;br /&gt;
Leeroy runs down, triggers a trap, blows up, vanedir goes down after taking about 80 total damage this day&lt;br /&gt;
&lt;br /&gt;
We decide to call it a day, head up a manhole, durnivir and leeroy find a warehouse, talk with a guy, he comes out with a buff triton covered in tattoos&lt;br /&gt;
Durnivir wanted to sleep in the warehouse, was denied&lt;br /&gt;
There&#039;s a strange room where more people enter than leave&lt;br /&gt;
&lt;br /&gt;
We head away to rest ahead of a midnight raid?&lt;br /&gt;
Get a long rest at the stoic sailor inn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_26_(Vanedir)&amp;diff=399</id>
		<title>Session 26 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_26_(Vanedir)&amp;diff=399"/>
		<updated>2026-03-17T11:54:34Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: Created page with &amp;quot;BEGIN DAY 18 Charles has sent a messenger to ask us to investigate where the homeless were massacred in a massive brawl. We&amp;#039;ll be joined by someone sent by &amp;quot;higher ups&amp;quot; He presents someone who was waiting outside A mid-30s human, studded leather, a bright red cape, and green cloak. Blonde hair. Twin swords Ja&amp;#039;Sano - travelling the land, ensuring that justice is upheld, the nobility is held to account, your actions should define who you are. We all introduce ourselves in...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BEGIN DAY 18&lt;br /&gt;
Charles has sent a messenger to ask us to investigate where the homeless were massacred in a massive brawl.&lt;br /&gt;
We&#039;ll be joined by someone sent by &amp;quot;higher ups&amp;quot;&lt;br /&gt;
He presents someone who was waiting outside&lt;br /&gt;
A mid-30s human, studded leather, a bright red cape, and green cloak. Blonde hair. Twin swords&lt;br /&gt;
Ja&#039;Sano - travelling the land, ensuring that justice is upheld, the nobility is held to account, your actions should define who you are.&lt;br /&gt;
We all introduce ourselves in our usual chaotic manner&lt;br /&gt;
We head off towards the alley, taking around an hour&lt;br /&gt;
As we arrive, a strong scent of decay, lots of blood, the entire alley is stained red&lt;br /&gt;
A single body there&lt;br /&gt;
Headless, clean cut&lt;br /&gt;
Human, male, 40s, had some meat on his bones, decent clothes&lt;br /&gt;
We hear steel clashing, and head over&lt;br /&gt;
Find a head with a beret that B&#039;Rock steals&lt;br /&gt;
Then a bright yellow-furred ginger-haired leonin with a giant hammer and leather armour.&lt;br /&gt;
He&#039;s surrounded by 3 strange creatures, which sorrin reveals them to be redcaps.&lt;br /&gt;
B&#039;Rock starts having a panic attack at the sight of fey&lt;br /&gt;
Burns Vanedir&lt;br /&gt;
The Leonin is also massive, as it&#039;s raging&lt;br /&gt;
He splats one redcap&lt;br /&gt;
Another redcap flying kicks Durnivir and does a ton of damage to him&lt;br /&gt;
Vanedir smacks B&#039;rock, takes a crit as an opportunity attack&lt;br /&gt;
Another redcap jump kicks Durnivir&lt;br /&gt;
B&#039;rock burning hands the redcaps alongside Durnivir, knocking the dwarf out&lt;br /&gt;
Katerina kills the last one&lt;br /&gt;
The leonin immediately robs the dead woman&lt;br /&gt;
B&#039;Rock stabilizes Durnivir&lt;br /&gt;
There&#039;s a torque on one of the redcaps, that is red hot due to B&#039;Rock&#039;s fire&lt;br /&gt;
It&#039;s grabbed by the leonin, the torque belonging to someone he knew&lt;br /&gt;
&lt;br /&gt;
We leave off the session there, mostly discussing the combat&lt;br /&gt;
Vanedir wants to resign from the party&lt;br /&gt;
Everyone else is insane&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Category:Session_Notes&amp;diff=398</id>
		<title>Category:Session Notes</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Category:Session_Notes&amp;diff=398"/>
		<updated>2026-03-17T11:54:09Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ All session notes&lt;br /&gt;
|-&lt;br /&gt;
!  !! [[Vanedir]] !! [[Mahala]] !! [[Durnivir]] !! [[Bolen]] !! [[B&#039;Rock]] !! [[Katarina]] !! [[Hoffi]]&lt;br /&gt;
|-&lt;br /&gt;
! Session 0 &lt;br /&gt;
| [[Session 0 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 1 &lt;br /&gt;
| [[Session 1 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 2 &lt;br /&gt;
| [[Session 2 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 3 &lt;br /&gt;
| [[Session 3 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 4 &lt;br /&gt;
| [[Session 4 (Vanedir)]] || Example || Example || Example || [[Session 4 (B&#039;Rock)]] || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 5 &lt;br /&gt;
| [[Session 5 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 6 &lt;br /&gt;
| [[Session 6 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 7 &lt;br /&gt;
| [[Session 7 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 8 &lt;br /&gt;
| [[Session 8 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 9 &lt;br /&gt;
| [[Session 9 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 10 &lt;br /&gt;
| [[Session 10 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 11 &lt;br /&gt;
| [[Session 11 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 12 &lt;br /&gt;
| [[Session 12 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 13 &lt;br /&gt;
| [[Session 13 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 14 &lt;br /&gt;
| [[Session 14 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 15 &lt;br /&gt;
| [[Session 15 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 16 &lt;br /&gt;
| [[Session 16 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 17 &lt;br /&gt;
| [[Session 17 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 18 &lt;br /&gt;
| [[Session 18 (Vanedir)]] || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 19 &lt;br /&gt;
| [[Session 19 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 20 &lt;br /&gt;
| [[Session 20 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 21 &lt;br /&gt;
| [[Session 21 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 22 &lt;br /&gt;
| [[Session 22 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 23&lt;br /&gt;
| [[Session 23 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 24&lt;br /&gt;
| [[Session 24 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 25&lt;br /&gt;
| [[Session 25 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 26&lt;br /&gt;
| [[Session 26 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 27&lt;br /&gt;
| [[Session 27 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 28&lt;br /&gt;
| [[Session 28 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Timeline&amp;diff=397</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Timeline&amp;diff=397"/>
		<updated>2026-02-06T14:20:19Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1000 Years before the story&lt;br /&gt;
*	War breaks out between all races&lt;br /&gt;
639 Years before the story&lt;br /&gt;
*	Old [[Pete]] born&lt;br /&gt;
600 Years before the story&lt;br /&gt;
*	Peace brokered between [[Allied Races]]&lt;br /&gt;
** Humans, Elves, Gnomes, Dwarves, Tieflings, more&lt;br /&gt;
582 Years before the story&lt;br /&gt;
*	[[Maleisha]] born&lt;br /&gt;
550 Years before the story&lt;br /&gt;
*	[[Warmonger Races]] defeated and banished&lt;br /&gt;
**		Drow, duergar, githyanki, yuan-ti, orcs, goblinoids&lt;br /&gt;
80 Years before the story&lt;br /&gt;
*	Mass panic occurred with refugees escaping from [[Remlath]] to [[Bepfaus]]&lt;br /&gt;
*	Settling in [[Nealonus]] &amp;amp; [[Barthon]]&lt;br /&gt;
*	Rumour was a demon fiend had been unleashed upon Remlath, [[Yeenoghu]]&lt;br /&gt;
*	Large explosion/earthquake was felt&lt;br /&gt;
*	A portion of Remlath was split off&lt;br /&gt;
*	Yeenoghu trapped on the split portion, which is now a barren wasteland&lt;br /&gt;
5 Years before the story&lt;br /&gt;
*	Increased disorder and lawlessness across remlath&lt;br /&gt;
9 Months before the story&lt;br /&gt;
*	Increased disorder reaches bepfaus&lt;br /&gt;
6 Months before the story&lt;br /&gt;
*	Massive earthquake shook bepfaus&lt;br /&gt;
*	Tidal wave swept to remlath&lt;br /&gt;
*	No ships from remlath from here onwards.&lt;br /&gt;
0&lt;br /&gt;
*	Campaign begins&lt;br /&gt;
*	Odd things have been occurring around the island&lt;br /&gt;
+1 day (Session 1)&lt;br /&gt;
*	Party sets off to the forest, and camps outside it&lt;br /&gt;
+2 days (Sessions 1-2)&lt;br /&gt;
*	The party finds wolfspiders in the forest, as large as men, and dispatches them.&lt;br /&gt;
*	Led by a larger albino spider&lt;br /&gt;
*	[[B&#039;Rock]] burns down a third of the forest&lt;br /&gt;
+3 days (Sessions 2-3)&lt;br /&gt;
*	Party returns to [[Holrens]] and reports to Pete&lt;br /&gt;
*	[[Gralys Kaerden]] comes seeking help&lt;br /&gt;
*	Party leaves for Barthon&lt;br /&gt;
+4 days (Sessions 3-4)&lt;br /&gt;
*	Party continues travelling&lt;br /&gt;
*	Combat against wolves&lt;br /&gt;
*	Party arrives at Barthon at Nightfall&lt;br /&gt;
+5 days (Sessions 4-6)&lt;br /&gt;
*	B&#039;rock causes chaos at [[TBD]]&#039;s house in the morning&lt;br /&gt;
*	Party gets info from Gralys&lt;br /&gt;
*	Investigates the barges&lt;br /&gt;
*	Begins heading up the river towards Nealonus, looking for Gralys&#039; brothers&lt;br /&gt;
*	Combat against some bandits raiding abandoned barges&lt;br /&gt;
+6 days (Sessions 6-7)&lt;br /&gt;
*   Very early morning, party ambushes bandits at night&lt;br /&gt;
*   Party wipes out the bandits, raids their hideout and recovers all the goods that had been taken from attacked Barges.&lt;br /&gt;
*   Party continues upriver and finds [[Nilus]].&lt;br /&gt;
*   Spends the night at [[Waypoint]]&lt;br /&gt;
+7 Days (Session 7)&lt;br /&gt;
* Party sets off to the [[Murindus Range]]&lt;br /&gt;
* eventually makes it most of the way up the mountain after many failures&lt;br /&gt;
* Prepares for another night raid on the Griffons&lt;br /&gt;
+8 days (Sessions 8-9)&lt;br /&gt;
* 1am raid on the griffon nest, eventually resulting in success&lt;br /&gt;
* The party rests on the mountain, then makes their way down and travels onward&lt;br /&gt;
* The party enters [[Nealonus]] for the first time.&lt;br /&gt;
* The party stays at [[The Lucky Penny]]&lt;br /&gt;
+9 days (Sessions 9-12)&lt;br /&gt;
*[[Nilus]] learns of [[Pernus]]&#039; death.&lt;br /&gt;
* The party and Nilus are taken before the council&lt;br /&gt;
* The council requests the party recover gold stolen from the rebuilding funds, and deal with the dodgy dealings in [[Barthon]]&lt;br /&gt;
* The party agrees to remove [[Theobald Constantius Drizwold VI]] from Tarloc&#039;s influence by resucing his mother.&lt;br /&gt;
* The party visits Pete&#039;s mansion in Nealonus&lt;br /&gt;
* Katerina &amp;amp; Durnivir go and rob a mansion in central nealonus&lt;br /&gt;
+10 days (Sessions 13-14)&lt;br /&gt;
* The party travels southwest towards the coast, to rescue [[Victoria]], the mother of Theobald, who&#039;s held captive in her holiday home.&lt;br /&gt;
* The party fails, Victoria dies, and B&#039;Rock burns the mansion down.&lt;br /&gt;
+11 days (Sessions 14-18)&lt;br /&gt;
* The party is attacked by a group of wererats on the road from the mansion to Barthon.&lt;br /&gt;
* The party gets a lift on [[Hunter Hunterson]]&#039;s carriage going to Barthon&lt;br /&gt;
* The party meets [[Charles]] for the first time.&lt;br /&gt;
* The party finds Gralys being accosted, and investigates some criminals.&lt;br /&gt;
* Mahala is taken away by her uncle, [[Corthyx]].&lt;br /&gt;
+12 days (Sessions 18-20)&lt;br /&gt;
* The party heads into the Barthon Sewers to find some criminals.&lt;br /&gt;
* The party finds the criminals to be wererats lead by a werewolf.&lt;br /&gt;
* The party causes a riot amongst the homeless by throwing money around.&lt;br /&gt;
* The party are TPK&#039;d and left for dead by a tall dragonborn presumed to be [[Tarloc]]&lt;br /&gt;
+13 days (Session 20)&lt;br /&gt;
* The party are unconscious.&lt;br /&gt;
+14 days (Session 20)&lt;br /&gt;
* The party are unconscious.&lt;br /&gt;
* Half of the guards that arrived in Barthon with Charles are murdered in the street.&lt;br /&gt;
+15 days (Session 20)&lt;br /&gt;
* The party are unconscious.&lt;br /&gt;
* The mayor of Barthon is assassinated outside the Cathedral of Tyrenician.&lt;br /&gt;
+16 days (Sessions 20-21)&lt;br /&gt;
* The party awaken, but are told they must have bedrest.&lt;br /&gt;
+17 days (Sessions 21-25)&lt;br /&gt;
* The party leave the hospital, speak to Charles, and go back to investigating.&lt;br /&gt;
* The party heads to the Cathedral of Tyrenician, meets [[Selanius]], and finds out that the Bishop also had an attempt on his life.&lt;br /&gt;
* The party concludes that the Bishop has been turned, and follows his trail of destruction.&lt;br /&gt;
* Charles makes a speech to Barthon about the werecreatures.&lt;br /&gt;
* The party investigates the street where the guards were murdered&lt;br /&gt;
* The party raids three different shops on that street manned by werecreatures.&lt;br /&gt;
&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Timeline&amp;diff=396</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Timeline&amp;diff=396"/>
		<updated>2026-02-06T14:06:58Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1000 Years before the story&lt;br /&gt;
*	War breaks out between all races&lt;br /&gt;
639 Years before the story&lt;br /&gt;
*	Old [[Pete]] born&lt;br /&gt;
600 Years before the story&lt;br /&gt;
*	Peace brokered between [[Allied Races]]&lt;br /&gt;
** Humans, Elves, Gnomes, Dwarves, Tieflings, more&lt;br /&gt;
582 Years before the story&lt;br /&gt;
*	[[Maleisha]] born&lt;br /&gt;
550 Years before the story&lt;br /&gt;
*	[[Warmonger Races]] defeated and banished&lt;br /&gt;
**		Drow, duergar, githyanki, yuan-ti, orcs, goblinoids&lt;br /&gt;
80 Years before the story&lt;br /&gt;
*	Mass panic occurred with refugees escaping from [[Remlath]] to [[Bepfaus]]&lt;br /&gt;
*	Settling in [[Nealonus]] &amp;amp; [[Barthon]]&lt;br /&gt;
*	Rumour was a demon fiend had been unleashed upon Remlath, [[Yeenoghu]]&lt;br /&gt;
*	Large explosion/earthquake was felt&lt;br /&gt;
*	A portion of Remlath was split off&lt;br /&gt;
*	Yeenoghu trapped on the split portion, which is now a barren wasteland&lt;br /&gt;
5 Years before the story&lt;br /&gt;
*	Increased disorder and lawlessness across remlath&lt;br /&gt;
9 Months before the story&lt;br /&gt;
*	Increased disorder reaches bepfaus&lt;br /&gt;
6 Months before the story&lt;br /&gt;
*	Massive earthquake shook bepfaus&lt;br /&gt;
*	Tidal wave swept to remlath&lt;br /&gt;
*	No ships from remlath from here onwards.&lt;br /&gt;
0&lt;br /&gt;
*	Campaign begins&lt;br /&gt;
*	Odd things have been occurring around the island&lt;br /&gt;
+1 day&lt;br /&gt;
*	Party sets off to the forest, and camps outside it&lt;br /&gt;
+2 days&lt;br /&gt;
*	The party finds wolfspiders in the forest, as large as men, and dispatches them.&lt;br /&gt;
*	Led by a larger albino spider&lt;br /&gt;
*	[[B&#039;Rock]] burns down a third of the forest&lt;br /&gt;
+3 days&lt;br /&gt;
*	Party returns to [[Holrens]] and reports to Pete&lt;br /&gt;
*	[[Gralys Kaerden]] comes seeking help&lt;br /&gt;
*	Party leaves for Barthon&lt;br /&gt;
+4 days&lt;br /&gt;
*	Party continues travelling&lt;br /&gt;
*	Combat against wolves&lt;br /&gt;
*	Party arrives at Barthon at Nightfall&lt;br /&gt;
+5 days&lt;br /&gt;
*	B&#039;rock causes chaos at [[TBD]]&#039;s house in the morning&lt;br /&gt;
*	Party gets info from Gralys&lt;br /&gt;
*	Investigates the barges&lt;br /&gt;
*	Begins heading up the river towards Nealonus, looking for Gralys&#039; brothers&lt;br /&gt;
*	Combat against some bandits raiding abandoned barges&lt;br /&gt;
+6 days&lt;br /&gt;
*   Very early morning, party ambushes bandits at night&lt;br /&gt;
*   Party wipes out the bandits, raids their hideout and recovers all the goods that had been taken from attacked Barges.&lt;br /&gt;
*   Party continues upriver and finds [[Nilus]].&lt;br /&gt;
*   Spends the night at [[Waypoint]]&lt;br /&gt;
+7 Days&lt;br /&gt;
* Party sets off to the [[Murindus Range]]&lt;br /&gt;
* eventually makes it most of the way up the mountain after many failures&lt;br /&gt;
* Prepares for another night raid on the Griffons&lt;br /&gt;
+8 days&lt;br /&gt;
* 1am raid on the griffon nest, eventually resulting in success&lt;br /&gt;
* The party rests on the mountain, then makes their way down and travels onward&lt;br /&gt;
* The party enters [[Nealonus]] for the first time.&lt;br /&gt;
* The party stays at [[The Lucky Penny]]&lt;br /&gt;
+9 days&lt;br /&gt;
*[[Nilus]] learns of [[Pernus]]&#039; death.&lt;br /&gt;
* The party and Nilus are taken before the council&lt;br /&gt;
* The council requests the party recover gold stolen from the rebuilding funds, and deal with the dodgy dealings in [[Barthon]]&lt;br /&gt;
* The party agrees to remove [[Theobald Constantius Drizwold VI]] from Tarloc&#039;s influence by resucing his mother.&lt;br /&gt;
* The party visits Pete&#039;s mansion in Nealonus&lt;br /&gt;
* Katerina &amp;amp; Durnivir go and rob a mansion in central nealonus&lt;br /&gt;
+10 days&lt;br /&gt;
* The party travels southwest towards the coast, to rescue [[Victoria]], the mother of Theobald, who&#039;s held captive in her holiday home.&lt;br /&gt;
* The party fails, Victoria dies, and B&#039;Rock burns the mansion down.&lt;br /&gt;
+11 days&lt;br /&gt;
* The party is attacked by a group of wererats on the road from the mansion to Barthon.&lt;br /&gt;
* The party gets a lift on [[Hunter Hunterson]]&#039;s carriage going to Barthon&lt;br /&gt;
* The party meets [[Charles]] for the first time.&lt;br /&gt;
* The party finds Gralys being accosted, and investigates some criminals.&lt;br /&gt;
* Mahala is taken away by her uncle, [[Corthyx]].&lt;br /&gt;
+12 days&lt;br /&gt;
* The party heads into the Barthon Sewers to find some criminals.&lt;br /&gt;
* The party finds the criminals to be wererats lead by a werewolf.&lt;br /&gt;
* The party causes a riot amongst the homeless by throwing money around.&lt;br /&gt;
* The party are TPK&#039;d and left for dead by a tall dragonborn presumed to be [[Tarloc]]&lt;br /&gt;
+13 days&lt;br /&gt;
* The party are unconscious.&lt;br /&gt;
+14 days&lt;br /&gt;
* The party are unconscious.&lt;br /&gt;
* Half of the guards that arrived in Barthon with Charles are murdered in the street.&lt;br /&gt;
+15 days&lt;br /&gt;
* The party are unconscious.&lt;br /&gt;
* The mayor of Barthon is assassinated outside the Cathedral of Tyrenician.&lt;br /&gt;
+16 days&lt;br /&gt;
* The party awaken, but are told they must have bedrest.&lt;br /&gt;
+17 days&lt;br /&gt;
* The party leave the hospital, speak to Charles, and go back to investigating.&lt;br /&gt;
* The party heads to the Cathedral of Tyrenician, meets [[Selanius]], and finds out that the Bishop also had an attempt on his life.&lt;br /&gt;
* The party concludes that the Bishop has been turned, and follows his trail of destruction.&lt;br /&gt;
* Charles makes a speech to Barthon about the werecreatures.&lt;br /&gt;
* The party investigates the street where the guards were murdered&lt;br /&gt;
* The party raids three different shops on that street manned by werecreatures.&lt;br /&gt;
&lt;br /&gt;
[[Category:Plot]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_12_(Vanedir)&amp;diff=395</id>
		<title>Session 12 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_12_(Vanedir)&amp;diff=395"/>
		<updated>2026-02-06T13:48:17Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;APPROX 11AM DAY OF COUNCIL&lt;br /&gt;
&lt;br /&gt;
Katerina was doing god knows what when she spots Mahala carrying someone into the pub of the craft district, the quenching bucket, followed by B&#039;Rock and Durnivir.&lt;br /&gt;
&lt;br /&gt;
	The person being carried is Theobald Constantius Drizwold VI, the member of the council that was being used to get Tarloc&#039;s deals through with minimal scrutiny. (Theobald is a victim of traditional noble blood purity beliefs. [He&#039;s horribly inbred])&lt;br /&gt;
		FROM DISCORD&lt;br /&gt;
		hey are the political power behind Tarlok. Though it seems some are being bribed &amp;amp; some blackmailed.&lt;br /&gt;
		They sign off on the deals that get marked by Tarlok &amp;amp; his group to ensure an easy transition.&lt;br /&gt;
		Theobald doesn’t know where the money gets redirected to, not what the purpose of use of it is.&lt;br /&gt;
		There are at least 12 politicians he knows of, including himself and Regis who was the fellow Mahala dismembered.&lt;br /&gt;
		Some may know more than himself but he just signs the deals.&lt;br /&gt;
		He will help pardon Nilus &amp;amp; with pointing out others in the organisation but only once he knows his mother has been freed as she has been taken by Tarlok.&lt;br /&gt;
Mahala questions Theobald, he&#039;s being controlled by his mother being kidnapped/taken to their holiday home in the south&lt;br /&gt;
Offers his driver at his mansion to get us there&lt;br /&gt;
Durnivir make a handy weapon&lt;br /&gt;
Then goes and inflicts more pointless violence on the autistic glassblower&lt;br /&gt;
Sorrin backstory&lt;br /&gt;
	Sorrin stole emeralds from Soltin, and was killed for peddling fake emeralds&lt;br /&gt;
	Miners called Frostbanes in the Kethomis region, got Durnivir exiled for the fake emeralds&lt;br /&gt;
	Sorrin could duplicate emeralds&lt;br /&gt;
	&lt;br /&gt;
Mahala goes to Theobald&#039;s mansion to secure the driver for the following morning&lt;br /&gt;
Chats up Trev the guard&lt;br /&gt;
Gets a note back from the driver saying &amp;quot;I know what you&#039;re trying to do, Theobald isn&#039;t the smartest, but I&#039;m sure I can help&amp;quot; and to meet outside the mansion at 0800&lt;br /&gt;
&lt;br /&gt;
Katerina meets back up with Vanedir at the Lucky Penny following Vanedir&#039;s nap&lt;br /&gt;
She asks him for help identifying a locket that contains something magical&lt;br /&gt;
	A large oval shaped silver locket&lt;br /&gt;
	On the front is grooves on the front panel in the pattern of a dahlia flower&lt;br /&gt;
	The grooves may be fittable with objects that have since been removed&lt;br /&gt;
	On the back is a coat of arms with the name &amp;quot;Mosswood&amp;quot;&lt;br /&gt;
		Mostly fiery red, flames at the bottom, top two quarters are white and purple&lt;br /&gt;
Mahala, Durnivir, and B&#039;Rock arrive back at the Lucky Penny&lt;br /&gt;
Mahala is shown the locket bearing her name. It belonged to her mother&lt;br /&gt;
It begins humming a lullaby with her mother&#039;s voice, ending with &amp;quot;I love you my sweet lala&amp;quot;&lt;br /&gt;
It continues with &amp;quot;find the gems. The gems will open the locket&amp;quot;&lt;br /&gt;
Mahala links with the locket, feels a presence protecting her.&lt;br /&gt;
Katerina got the locket from a merchant, who in turn got it from a disfigured male tiefling&lt;br /&gt;
	Quite tall, covered in scars on his right side, especially face; metallic right hand&lt;br /&gt;
	Mahala appears to be aware of a disfigured tiefling, but not directly - an enemy of mother mosswood&lt;br /&gt;
&lt;br /&gt;
Vanedir decides to try to get notes from Calyx and the Loxodon scribe before we leave on the rescue mission&lt;br /&gt;
&lt;br /&gt;
First visit is to the library - first manned counter has an elderly elven lady who tells us where he is&lt;br /&gt;
&lt;br /&gt;
Calyx is in the history of dragons section, reading &amp;quot;Gold Dragons: Why so rare and why are they good??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He&#039;s a bookwyrm&lt;br /&gt;
&lt;br /&gt;
Fuck&#039;s sake&lt;br /&gt;
&lt;br /&gt;
Question the progress on the diary&lt;br /&gt;
&lt;br /&gt;
Tarloc is involved in a lot of things. Much of his diary is encoded. Calyx has made some progress, he once had a found brother, a halfling, who passed away.&lt;br /&gt;
&lt;br /&gt;
Since the halfling&#039;s death, Tarloc has vowed to avenge him, and has taken to a life of crime since.&lt;br /&gt;
&lt;br /&gt;
The pair of them came from a common background, him being able to read or write is surprising.&lt;br /&gt;
&lt;br /&gt;
The crimes involved are theft from businesses irregularly, blackmailing, money laundering, murders.&lt;br /&gt;
&lt;br /&gt;
Was previously brought forward to be trialled 2 years prior for murder, he was pardoned because there wasn&#039;t enough evidence. &amp;quot;(obviously)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He appears to have some control over the guards.&lt;br /&gt;
&lt;br /&gt;
Next is a quick visit to the loxodon scribe to get the transcription of the evidence that was provided in the council meeting.&lt;br /&gt;
&lt;br /&gt;
This is a summary of the contracts and other documents.&lt;br /&gt;
&lt;br /&gt;
Then another brief stroll out of the inner city to the mansions, one of which is pete&#039;s.&lt;br /&gt;
&lt;br /&gt;
Big mansion, smaller statue of pete outside it.&lt;br /&gt;
&lt;br /&gt;
Pete&#039;s mansion is plainer than the mansions of the human and dwarf, smaller, not fenced off.&lt;br /&gt;
&lt;br /&gt;
The statue has visitors, but not the mansion&lt;br /&gt;
&lt;br /&gt;
Well maintained.&lt;br /&gt;
&lt;br /&gt;
We approach the mansion&lt;br /&gt;
&lt;br /&gt;
As we nearly reach the doors, the doors swing open&lt;br /&gt;
&lt;br /&gt;
There&#039;s a loxodon before us.&lt;br /&gt;
&lt;br /&gt;
He accepts our entry, trumpets a little&lt;br /&gt;
&lt;br /&gt;
A trampling of loxodon trumpet us inside.&lt;br /&gt;
&lt;br /&gt;
The full pete museum tour&lt;br /&gt;
&lt;br /&gt;
A bookshelf of diaries, outwardly dated.&lt;br /&gt;
&lt;br /&gt;
Fitzgerald is one of the loxodons&lt;br /&gt;
&lt;br /&gt;
The lead loxodon housekeeper is called phillip&lt;br /&gt;
&lt;br /&gt;
Jones is another housekeeper, a french tabaxi&lt;br /&gt;
&lt;br /&gt;
The tour continues until we get to an armoury.&lt;br /&gt;
&lt;br /&gt;
Very bare, phillips&#039; alleged shame&lt;br /&gt;
&lt;br /&gt;
Everything in the armoury bar a single sword was stolen 45 years before present. No evidence was found.&lt;br /&gt;
&lt;br /&gt;
Apparently only pete could ever wield the sword. Allegedly forged with the spilled blood of pete&#039;s father, who helped with the forging of the sword.&lt;br /&gt;
&lt;br /&gt;
The sword, when touched, burns Phillip.&lt;br /&gt;
&lt;br /&gt;
When touched by Vanedir, it feels cool to the touch. Inscribed in elvish reads &amp;quot;with elvish craft forgedblessed steel, with elvish courage attain rightout zeal with elvish vigor brings prologined life xxx&lt;br /&gt;
With elvish might may you protect the weak with elivsh heart may you protect the meek….&lt;br /&gt;
 a lot of text I couldn&#039;t type fast enough&lt;br /&gt;
&lt;br /&gt;
After taking the sword and promising to retrieve the stolen armoury, we have a large dinner, and are treated well as we leave&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
APPROX 10PM DAY OF COUNCIL&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_21_(Vanedir)&amp;diff=394</id>
		<title>Session 21 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_21_(Vanedir)&amp;diff=394"/>
		<updated>2026-02-03T09:48:15Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Charles showed up some time after we awoke in hospital&lt;br /&gt;
&lt;br /&gt;
During the 4 days we were alseep&lt;br /&gt;
&lt;br /&gt;
3 nealonus guards found dead in the street, all stripped of anything useful, 2 days prior to us reawakening&lt;br /&gt;
&lt;br /&gt;
Sending stones no longer work as some have been taken&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The day before we woke up, the town mayor, who spends much time in nealonus, was publicly assassinated outside the cathedral in northern Barthon&lt;br /&gt;
&lt;br /&gt;
The candidates going to vote following his assassination:&lt;br /&gt;
&lt;br /&gt;
	Gnome, Polson Tundras Orthan, deals in alchemical and magical supplies, &amp;quot;PTO&amp;quot; involved with the papers and buying out houses in Barthon&lt;br /&gt;
&lt;br /&gt;
	Human, Tiberius Belimas Midoras, &amp;quot;TBD&amp;quot;. Corrupt landlord, was on the papers, prior owner of the dogs B&#039;Rock stole. Contracts were predatory and had a slave clause.&lt;br /&gt;
&lt;br /&gt;
	Tiefling, Marvin Lawson. Philanthropist. Entrepeneur. Set up a charity that&#039;s been helping the homeless. Unknown background, inherited a large sum from a grandfather that &lt;br /&gt;
passed who was a merchant in the city.&lt;br /&gt;
&lt;br /&gt;
	Human, Gralys Kaerden. Many people wanted him to run.&lt;br /&gt;
&lt;br /&gt;
Voters would gather in the northeastern quarter of the city, in front of the cathedral, and a community vote would be held&lt;br /&gt;
&lt;br /&gt;
Vote to be held in a week&lt;br /&gt;
&lt;br /&gt;
Mayor&#039;s assassin was not captured, 2 arrows, one through the heart, one through the throat, two separate directions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The two cathedrals are to the god of the seas, and to the god of trade&lt;br /&gt;
&lt;br /&gt;
Waukeen, goddess of trade/commerce/money&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We go back to sleep and rest for another day&lt;br /&gt;
&lt;br /&gt;
The spell aids our recovery, and we&#039;re fully recovered by the next morning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BEGIN DAY 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are still some scars, but otherwise hale and hearty&lt;br /&gt;
&lt;br /&gt;
Durnivir has lost an eye, B&#039;Rock has a crack in his shell, with some of his spiritual fire glowing through.&lt;br /&gt;
&lt;br /&gt;
Katerina has a scarred arm, Vanedir has a scarred chest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As we leave, we find Leo and Griffon - B&#039;Rock goes for a swim in a duck pond in a children&#039;s park, kills and eats a duck in front of the children, scaring them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We head off to meet Charles again for better planning of how to proceed&lt;br /&gt;
&lt;br /&gt;
As we move, we notice less homeless people on the street; at least half as many&lt;br /&gt;
&lt;br /&gt;
Pamphlets around, saying for the homeless to go to lawsons to be fed and housed&lt;br /&gt;
&lt;br /&gt;
Even some helping them to go&lt;br /&gt;
&lt;br /&gt;
Some guard presence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We arrive at the barracks, and the guards are more active around it.&lt;br /&gt;
&lt;br /&gt;
We make our presence known, and go up to charles&lt;br /&gt;
&lt;br /&gt;
Ask about what work he has in mind for us&lt;br /&gt;
&lt;br /&gt;
	1) Monster mash - the adventurer&#039;s guild where we were TPK&#039;d by Tarloc&lt;br /&gt;
&lt;br /&gt;
	2) SW Cathedral - Where the mayor was assassinated&lt;br /&gt;
&lt;br /&gt;
	3) The street - Where the guards were found dead (&lt;br /&gt;
&lt;br /&gt;
The cathedral in question is related to the god of the seas&lt;br /&gt;
&lt;br /&gt;
Some kind of congratulatory event related to a new ship being completed - done with the purpose of bringing the mayor nearby?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The street where the guards were killed used to be popular, but in the past week all the businesses had been bankrupted or run out, the guards were investigating shady figures &lt;br /&gt;
seen there.&lt;br /&gt;
&lt;br /&gt;
Ambushed by a large group, left dead in the middle of a busy street with the civilians nearby completely unphased by them being there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We mention the sewer passages, Charles will get them investigated&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock looks at the sending stones&lt;br /&gt;
&lt;br /&gt;
Tries to cut off the connection to the three stolen stones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We decide we&#039;ll head off to investigate the cathedral and the street.&lt;br /&gt;
&lt;br /&gt;
Takes a couple of hours to get there&lt;br /&gt;
&lt;br /&gt;
The closer we get, the fewer people we see&lt;br /&gt;
&lt;br /&gt;
A large guard presence holding a perimeter around the site of the assassination&lt;br /&gt;
&lt;br /&gt;
Not many believers heading in and out of the cathedral, despite its importance to the populace of the city&lt;br /&gt;
&lt;br /&gt;
Inside are water features all over the walls and ceilings, not magical in nature for the most part&lt;br /&gt;
&lt;br /&gt;
Tyrenician, the triton demigod, has a statue dedicated to him in the centre of the cathedral&lt;br /&gt;
&lt;br /&gt;
We&#039;re given a suspiciously detailed description of his appearance, as if we might see him in future when we&#039;re on the sea, perhaps going to the continent.&lt;br /&gt;
&lt;br /&gt;
Before the statue is a figure bowed in prayer, in a white shawl that covers them.&lt;br /&gt;
&lt;br /&gt;
The figure is a fair skinned human.&lt;br /&gt;
&lt;br /&gt;
We tell them about wererats, they look at scrolls, start ritual casting against a talisman to replicate magic of the full moon to reveal lycanthropy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
End session&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_23_(Vanedir)&amp;diff=393</id>
		<title>Session 23 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_23_(Vanedir)&amp;diff=393"/>
		<updated>2026-02-03T09:47:17Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Durnivir fucked off&lt;br /&gt;
&lt;br /&gt;
We head back to charles to report&lt;br /&gt;
&lt;br /&gt;
As we approach the barracks, we hear something about a speech happening&lt;br /&gt;
&lt;br /&gt;
Something about the assassin being found&lt;br /&gt;
&lt;br /&gt;
Also B&#039;Rock savages some pigeons and scars some children&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Atop a makeshift stand, we see the three remaining nealonus guards along with Charles&lt;br /&gt;
&lt;br /&gt;
All the other guards nearby too&lt;br /&gt;
&lt;br /&gt;
Charles appears from the barracks, wearing full plate, ceremonial&lt;br /&gt;
&lt;br /&gt;
Spots us all as he begins speaking with Thaumaturgy&lt;br /&gt;
&lt;br /&gt;
He and the guard have found the assassin of the mayor&lt;br /&gt;
&lt;br /&gt;
A beaten up wood elf is dragged out before the crowd&lt;br /&gt;
&lt;br /&gt;
Male, short, middle-aged for a wood-elf, in cuffs made of silver&lt;br /&gt;
&lt;br /&gt;
Behind the prisoner is another guard carrying an execution block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charles brings out a medallion associated with Tarloc, the fist punching through the crown&lt;br /&gt;
&lt;br /&gt;
Explains the symbol as belonging to a dangerous man gathering power&lt;br /&gt;
&lt;br /&gt;
Mentions that some of the men gathering under him are cursed&lt;br /&gt;
&lt;br /&gt;
Vanedir hands over the pendant via the guards at this point&lt;br /&gt;
&lt;br /&gt;
Charles adjusts his explanation of what the wood elf is&lt;br /&gt;
&lt;br /&gt;
Using the talisman, he turns the prisoner into a wereboar&lt;br /&gt;
&lt;br /&gt;
The beam of light of the talisman stops them momentarily as it begins to shift&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charles continues briefly before decapitating the wereboar, and finishing the speech&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
James gives Rob the idea to have wererats riding crocodiles by calling them floridamen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We hear a commotion, then see an arrow sticking out of his shield, then many more swerving as they approach him to stick in the shield&lt;br /&gt;
&lt;br /&gt;
Charles saw many of the attackers, a tabaxi, a loxodon, an air genasi, and a gnome&lt;br /&gt;
&lt;br /&gt;
The guards jump into action, dogpiling the gnome, the air genasi, and the loxodon&lt;br /&gt;
&lt;br /&gt;
We see two dead guards and chase that direction to find the tabaxi&lt;br /&gt;
&lt;br /&gt;
We run into a badly injured guard, heal him, get directions, and continue&lt;br /&gt;
&lt;br /&gt;
We encounter a weretiger being faced down by 4 guards, one injured, 2 weary, and 1 fine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combat begins with the weretiger&lt;br /&gt;
&lt;br /&gt;
Kills a guard then hits himself&lt;br /&gt;
&lt;br /&gt;
After two rounds, the guards manage to grapple and restrain the weretiger&lt;br /&gt;
&lt;br /&gt;
The party bloodied the weretiger badly, but it didn&#039;t die&lt;br /&gt;
&lt;br /&gt;
We escort the guards with the muzzled and shackled weretiger back to the barracks&lt;br /&gt;
&lt;br /&gt;
We see crates of silver shackles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Session ends there&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_22_(Vanedir)&amp;diff=392</id>
		<title>Session 22 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_22_(Vanedir)&amp;diff=392"/>
		<updated>2026-02-03T09:46:56Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vanedir investigates the library the cleric consulted before ritual casting&lt;br /&gt;
&lt;br /&gt;
There&#039;s mention of Tyrenician during the great war&lt;br /&gt;
&lt;br /&gt;
He lead the Triton race to peace, and fought against the hostile races&lt;br /&gt;
&lt;br /&gt;
One day he went out to sea and never returned&lt;br /&gt;
&lt;br /&gt;
The sea in an area around the continent became calmer after his disappearance&lt;br /&gt;
&lt;br /&gt;
	There&#039;s a small map scratched on the scroll detailing where this area is, the Tyrenician Triangle.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also mention of lycanthropes in the great war, though they disappeared shortly after&lt;br /&gt;
&lt;br /&gt;
Durnivir goes looking for gemstones in the cathedral&lt;br /&gt;
&lt;br /&gt;
Katerina goes snooping behind the doors&lt;br /&gt;
&lt;br /&gt;
	A stairwell that goes up&lt;br /&gt;
&lt;br /&gt;
	Another stairwell that goes up&lt;br /&gt;
&lt;br /&gt;
	A main door that appears to go to an inner sanctum&lt;br /&gt;
&lt;br /&gt;
	A plain door to the side of it that&#039;s locked&lt;br /&gt;
&lt;br /&gt;
	Katerina tries the ceremonial door and gets shocked for 8 damage&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;that door is locked!&amp;quot; calls the priest before continuing his incantation&lt;br /&gt;
&lt;br /&gt;
Durnivir smashes a part of the wall to take a gemstone then pulls a section of the wall off&lt;br /&gt;
&lt;br /&gt;
Goes and kicks the ceremonial door and gets launched like katerina&lt;br /&gt;
&lt;br /&gt;
The cathedral is filled with Tyrenician&#039;s magic, making the stone appear wet when dry&lt;br /&gt;
&lt;br /&gt;
We get the talisman of awoooooooo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The assassination happened outside the cathedral, the victim was beside the bishop of the cathedral&lt;br /&gt;
&lt;br /&gt;
The bishop has been sick since the event, and resides upstairs in the living quarters&lt;br /&gt;
&lt;br /&gt;
While speaking with the priest, we see a small indent on the outside of the cathedral where something appears to have struck it, around waist height&lt;br /&gt;
&lt;br /&gt;
By going from the struck point on the wall, through a bloodstain where the victim was killed, and to the other side of the square, we see an abandoned house to the side of the &lt;br /&gt;
cathedral.&lt;br /&gt;
&lt;br /&gt;
Confirmed with the guard that the victim died to crossbow bolt&lt;br /&gt;
&lt;br /&gt;
Try the door, as it opens a crossbow bolt comes out and misses vanedir and b&#039;rock&lt;br /&gt;
&lt;br /&gt;
A booby trap with wires leading to a hand-crossbow&lt;br /&gt;
&lt;br /&gt;
The bolt is poisoned, as we find out when B&#039;rock pokes Durnivir with it&lt;br /&gt;
&lt;br /&gt;
Vanedir claims the crossbow&lt;br /&gt;
&lt;br /&gt;
Katerina finds footprints on the ground floor, coming from a closed door on the ground floor&lt;br /&gt;
&lt;br /&gt;
The door is locked, and trapped&lt;br /&gt;
&lt;br /&gt;
Durnivir boots it open, and triggers a skyrim flame trap&lt;br /&gt;
&lt;br /&gt;
An oil vase that shatters, and a flaming urn, damaging both durnivir and katerina&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A single chair, a half-filled vase of piss, a terrible smell from the corner&lt;br /&gt;
&lt;br /&gt;
Under the window, a small bundle of bolts, and a half-filled vial of something&lt;br /&gt;
&lt;br /&gt;
	Also a piece of paper, written in poor common &amp;quot;wait for mayor to begin speech. When he reaches to shake bishop&#039;s hand, shoot both of them&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A clear line of sight from house to shooting point to cathedral divot on the wall&lt;br /&gt;
&lt;br /&gt;
 shouts down at b&#039;rock to put the fire out&lt;br /&gt;
&lt;br /&gt;
B&#039;rock summons water onto the oil fire&lt;br /&gt;
&lt;br /&gt;
We spend 20 minutes debating what happens when you dump enough water onto a smaller oil fire before being interrupted by a homeless man wandering into the building&lt;br /&gt;
&lt;br /&gt;
	Zelda growls at him&lt;br /&gt;
&lt;br /&gt;
The fire eventually goes out, but big damage to the room it started in&lt;br /&gt;
&lt;br /&gt;
A quick investigation finds the source of the sewagey footprints coming from a pile of rubble in the corner&lt;br /&gt;
&lt;br /&gt;
Investigating sets off a glyph of warding and fills in a tunnel that was underneath.&lt;br /&gt;
&lt;br /&gt;
Katerina is knocked unconscious and brought back up by a lay on hands&lt;br /&gt;
&lt;br /&gt;
We leave, some guards ask us about the inside then go inside to investigate&lt;br /&gt;
&lt;br /&gt;
Find an intact bolt and chipped bolt pieces from the bishop&lt;br /&gt;
&lt;br /&gt;
We have a rest and get healed in a fountain of healing&lt;br /&gt;
&lt;br /&gt;
We head upstairs the right side of the building, to the second floor of the building&lt;br /&gt;
&lt;br /&gt;
Selanius is the name of the priest&lt;br /&gt;
&lt;br /&gt;
There&#039;s some chatter - Vanedir barges past and opens&#039; the bishop&#039;s room&lt;br /&gt;
&lt;br /&gt;
It&#039;s as if it&#039;s been ravaged by a feral beast&lt;br /&gt;
&lt;br /&gt;
There are claw marks in everything, the cloth torn around the room, a statue of tyrenician knocked to the floor and in pieces&lt;br /&gt;
&lt;br /&gt;
A hole in the window to the room, the shape of the hole is that of a sizable beast&lt;br /&gt;
&lt;br /&gt;
There was a full moon that shone into the window the night before we attended &lt;br /&gt;
&lt;br /&gt;
We investigate the room, there are tiger hairs around - bright orange&lt;br /&gt;
&lt;br /&gt;
The bishop was a tabaxi, brown/yellow&lt;br /&gt;
&lt;br /&gt;
Ask selanius to look into the weretiger information he mentioned earlier&lt;br /&gt;
&lt;br /&gt;
Outside the window leads towards the western edge of the city&lt;br /&gt;
&lt;br /&gt;
There are clear marks and a heavy impression in the ground outside the broken window where the werebishop escaped&lt;br /&gt;
&lt;br /&gt;
Griffon the hawk and leo follow the tracks&lt;br /&gt;
&lt;br /&gt;
Leads us through housing and a place of learning&lt;br /&gt;
&lt;br /&gt;
They come to a stop outside a house with  a door knocked in off its hinges&lt;br /&gt;
&lt;br /&gt;
Looks like it had life in it&lt;br /&gt;
&lt;br /&gt;
There&#039;s blood everywhere inside, walls, ceilings, pooled on the floors&lt;br /&gt;
&lt;br /&gt;
Body parts scattered too, two people dead&lt;br /&gt;
&lt;br /&gt;
One was an elf, other one is humanoid similar in stature, presumably one male one female&lt;br /&gt;
&lt;br /&gt;
Bloody footprints leading to the stairs&lt;br /&gt;
&lt;br /&gt;
At the top of the stairs, another, smaller, corpse&lt;br /&gt;
&lt;br /&gt;
Bloody footsteps then lead outside to the opposite side of the building from where we entered&lt;br /&gt;
&lt;br /&gt;
Leads to an alley, then a street, a side street, which is a dead end&lt;br /&gt;
&lt;br /&gt;
Halfway along, the prints become humanoid feet, smaller, then an indent where something has collapsed.&lt;br /&gt;
&lt;br /&gt;
Then five sets of prints, followed by drag marks which lead to a manhole cover.&lt;br /&gt;
&lt;br /&gt;
Durnivir leaves a diamond carved into the building next to the manhole cover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
End session&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_21_(Vanedir)&amp;diff=391</id>
		<title>Session 21 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_21_(Vanedir)&amp;diff=391"/>
		<updated>2026-02-03T09:46:29Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Charles showed up some time after we awoke in hospital&lt;br /&gt;
&lt;br /&gt;
During the 4 days we were alseep&lt;br /&gt;
&lt;br /&gt;
3 nealonus guards found dead in the street, all stripped of anything useful, 2 days prior to us reawakening&lt;br /&gt;
&lt;br /&gt;
Sending stones no longer work as some have been taken&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The day before we woke up, the town mayor, who spends much time in nealonus, was publicly assassinated outside the cathedral in northern Barthon&lt;br /&gt;
&lt;br /&gt;
The candidates going to vote following his assassination:&lt;br /&gt;
&lt;br /&gt;
	Gnome, Polson Tundras Orthan, deals in alchemical and magical supplies, &amp;quot;PTO&amp;quot; involved with the papers and buying out houses in Barthon&lt;br /&gt;
&lt;br /&gt;
	Human, Tiberius Belimas Midoras, &amp;quot;TBD&amp;quot;. Corrupt landlord, was on the papers, prior owner of the dogs B&#039;Rock stole. Contracts were predatory and had a slave clause.&lt;br /&gt;
&lt;br /&gt;
	Tiefling, Marvin Lawson. Philanthropist. Entrepeneur. Set up a charity that&#039;s been helping the homeless. Unknown background, inherited a large sum from a grandfather that &lt;br /&gt;
passed who was a merchant in the city.&lt;br /&gt;
&lt;br /&gt;
	Human, Gralys Kaerden. Many people wanted him to run.&lt;br /&gt;
&lt;br /&gt;
Voters would gather in the northeastern quarter of the city, in front of the cathedral, and a community vote would be held&lt;br /&gt;
&lt;br /&gt;
Vote to be held in a week&lt;br /&gt;
&lt;br /&gt;
Mayor&#039;s assassin was not captured, 2 arrows, one through the heart, one through the throat, two separate directions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The two cathedrals are to the god of the seas, and to the god of trade&lt;br /&gt;
&lt;br /&gt;
Waukeen, goddess of trade/commerce/money&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We go back to sleep and rest for another day&lt;br /&gt;
&lt;br /&gt;
The spell aids our recovery, and we&#039;re fully recovered by the next morning&lt;br /&gt;
&lt;br /&gt;
There are still some scars, but otherwise hale and hearty&lt;br /&gt;
&lt;br /&gt;
Durnivir has lost an eye, B&#039;Rock has a crack in his shell, with some of his spiritual fire glowing through.&lt;br /&gt;
&lt;br /&gt;
Katerina has a scarred arm, Vanedir has a scarred chest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As we leave, we find Leo and Griffon - B&#039;Rock goes for a swim in a duck pond in a children&#039;s park, kills and eats a duck in front of the children, scaring them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We head off to meet Charles again for better planning of how to proceed&lt;br /&gt;
&lt;br /&gt;
As we move, we notice less homeless people on the street; at least half as many&lt;br /&gt;
&lt;br /&gt;
Pamphlets around, saying for the homeless to go to lawsons to be fed and housed&lt;br /&gt;
&lt;br /&gt;
Even some helping them to go&lt;br /&gt;
&lt;br /&gt;
Some guard presence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We arrive at the barracks, and the guards are more active around it.&lt;br /&gt;
&lt;br /&gt;
We make our presence known, and go up to charles&lt;br /&gt;
&lt;br /&gt;
Ask about what work he has in mind for us&lt;br /&gt;
&lt;br /&gt;
	1) Monster mash - the adventurer&#039;s guild where we were TPK&#039;d by Tarloc&lt;br /&gt;
&lt;br /&gt;
	2) SW Cathedral - Where the mayor was assassinated&lt;br /&gt;
&lt;br /&gt;
	3) The street - Where the guards were found dead (&lt;br /&gt;
&lt;br /&gt;
The cathedral in question is related to the god of the seas&lt;br /&gt;
&lt;br /&gt;
Some kind of congratulatory event related to a new ship being completed - done with the purpose of bringing the mayor nearby?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The street where the guards were killed used to be popular, but in the past week all the businesses had been bankrupted or run out, the guards were investigating shady figures &lt;br /&gt;
seen there.&lt;br /&gt;
&lt;br /&gt;
Ambushed by a large group, left dead in the middle of a busy street with the civilians nearby completely unphased by them being there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We mention the sewer passages, Charles will get them investigated&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock looks at the sending stones&lt;br /&gt;
&lt;br /&gt;
Tries to cut off the connection to the three stolen stones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We decide we&#039;ll head off to investigate the cathedral and the street.&lt;br /&gt;
&lt;br /&gt;
Takes a couple of hours to get there&lt;br /&gt;
&lt;br /&gt;
The closer we get, the fewer people we see&lt;br /&gt;
&lt;br /&gt;
A large guard presence holding a perimeter around the site of the assassination&lt;br /&gt;
&lt;br /&gt;
Not many believers heading in and out of the cathedral, despite its importance to the populace of the city&lt;br /&gt;
&lt;br /&gt;
Inside are water features all over the walls and ceilings, not magical in nature for the most part&lt;br /&gt;
&lt;br /&gt;
Tyrenician, the triton demigod, has a statue dedicated to him in the centre of the cathedral&lt;br /&gt;
&lt;br /&gt;
We&#039;re given a suspiciously detailed description of his appearance, as if we might see him in future when we&#039;re on the sea, perhaps going to the continent.&lt;br /&gt;
&lt;br /&gt;
Before the statue is a figure bowed in prayer, in a white shawl that covers them.&lt;br /&gt;
&lt;br /&gt;
The figure is a fair skinned human.&lt;br /&gt;
&lt;br /&gt;
We tell them about wererats, they look at scrolls, start ritual casting against a talisman to replicate magic of the full moon to reveal lycanthropy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
End session&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_20_(Vanedir)&amp;diff=390</id>
		<title>Session 20 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_20_(Vanedir)&amp;diff=390"/>
		<updated>2026-02-03T09:45:56Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pick up where we left off, in the wererat burrow&lt;br /&gt;
&lt;br /&gt;
We have a quick look around, then leave through the emergency exit behind the bookshelf&lt;br /&gt;
&lt;br /&gt;
Tunnel is carved from rock, eventually leads to a breach into the sewers. The wall that would have hidden it has been left open by the werewolf/frenchy&lt;br /&gt;
&lt;br /&gt;
Durnivir leaves a marking on the wall for the guards&lt;br /&gt;
&lt;br /&gt;
We find a burned corpse, with some clothing left on it with pockets outturned, as if something were removed&lt;br /&gt;
&lt;br /&gt;
Katerina keeps track of the werewolf that escaped thanks to Hunter&#039;s Mark&lt;br /&gt;
&lt;br /&gt;
He&#039;s travelled through the sewers, stopped in one place for a little while, leaving torn clothes and a larger pool of blood - an attempt at staunching the wound and trying to &lt;br /&gt;
bandage himself&lt;br /&gt;
&lt;br /&gt;
We continue on, following the trail for another 11 minutes, we come to a ladder, which we attempt to climb it quietly&lt;br /&gt;
&lt;br /&gt;
Whopping 4, 6, 9, and 10 on stealth from the party.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a dumpster left on the manhole cover as we exit, which Vanedir manages to shove off the top of the manhole cover from inside the sewer&lt;br /&gt;
&lt;br /&gt;
In the alley we emerge from, one end is a busy street, with masts of ships being visible so we&#039;re near the harbour, somewhere around the eastern side. The other end of the alley &lt;br /&gt;
leads to intercrossing backalleys.&lt;br /&gt;
&lt;br /&gt;
Many homeless nearby&lt;br /&gt;
&lt;br /&gt;
Katerina asks one for directions, and pays them for such&lt;br /&gt;
&lt;br /&gt;
This draws the attention of all the other homeless hungry people&lt;br /&gt;
&lt;br /&gt;
Durnivir thinks to bring him with us so a homeless bloodbath doesn&#039;t start in the backalleys&lt;br /&gt;
&lt;br /&gt;
But others start wanting money from us too&lt;br /&gt;
&lt;br /&gt;
There&#039;s a ship called the flying sparrow nearby says one of the homeless&lt;br /&gt;
&lt;br /&gt;
Durnivir: &amp;quot;I know the captain! He&#039;s got jobs for all of you! He&#039;s called captain briggs!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
More start following us&lt;br /&gt;
&lt;br /&gt;
Durnivir throws some coins into the masses, and starts a brawl amongst the majority of them&lt;br /&gt;
&lt;br /&gt;
As we go further, Katerina offers the beggar some water, he starts chugging it and choking on it&lt;br /&gt;
&lt;br /&gt;
We exit out into a large street, with lots of closed stores, largely bought out by &amp;quot;PTO&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	PTO was mentioned on the dodgy contracts found in the bandit cave in session 5&lt;br /&gt;
&lt;br /&gt;
We pick back up on the trail on the street, there are small blood droplets and traces of sewage-y footsteps; the trail leads us further to the east side of the city.&lt;br /&gt;
&lt;br /&gt;
As we follow the trail, Katerina loses hunter&#039;s mark, but Calcifer&#039;s still up.&lt;br /&gt;
&lt;br /&gt;
This suggests that he&#039;s dead or the spell has been dispelled.&lt;br /&gt;
&lt;br /&gt;
We send Hoffi off to the guard post with an imprint of the special badges to get Charles &amp;amp; the Nealonus guards&lt;br /&gt;
&lt;br /&gt;
We continue following the trail, we find a tavern down an alley called the Monster Mash.&lt;br /&gt;
&lt;br /&gt;
The trail goes down the side, slightly around the back of the tavern, at which we find a body with someone crouching by it.&lt;br /&gt;
&lt;br /&gt;
The body has had its head flattened, but it&#039;s charred and covered in warped plate armour&lt;br /&gt;
&lt;br /&gt;
The figure knelt over it is hooded, with black leather gloves, nice plate armour&lt;br /&gt;
&lt;br /&gt;
Durnivir decides to walk past the mysterious stranger that appears to have crushed the skull of the werewolf&lt;br /&gt;
&lt;br /&gt;
Gets attacked and smacked for all but one of his HP by a Maul - the homeless man is dead&lt;br /&gt;
&lt;br /&gt;
The weapon appears to have the glow of a magical smite&lt;br /&gt;
&lt;br /&gt;
A tall man, over 6 ft, scaled, black plate, scarred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We roll initiative.&lt;br /&gt;
&lt;br /&gt;
Vanedir drags Durnivir back, apologizes for approaching, hoping to diffuse the situation&lt;br /&gt;
&lt;br /&gt;
Tarloc? Swings his maul at Durnivir, missing once, then smashing the dwarf into the tavern, unconscious&lt;br /&gt;
&lt;br /&gt;
We see anger on his face, and feel a pulse - B&#039;Rock and Katerina save, but Vanedir fails and is frightened.&lt;br /&gt;
&lt;br /&gt;
Durnivir dreams of when he was a boy in a courtroom in Kethomis&lt;br /&gt;
&lt;br /&gt;
Seeing all the jewels his parents&#039; company had mined&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vanedir takes two mighty blows before going down.&lt;br /&gt;
&lt;br /&gt;
Katerina takes a critical, sending her flying down the alley.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As she passes out, she hears shouting, asking &amp;quot;what&#039;s going on&amp;quot;, &amp;quot;get them out of there&amp;quot;, etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We later wake up, heavily bandaged, strewn up in a bright white room&lt;br /&gt;
&lt;br /&gt;
In hospital beds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WE FINALLY LEVEL UP AT LAST&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vanedir is the first to awake, looks around&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock has had the front of his shell slightly cracked.&lt;br /&gt;
&lt;br /&gt;
Katerina has an arm in a cast, more bandaging on her right side&lt;br /&gt;
&lt;br /&gt;
Durnivir has half of his face bandaged, his right side too.&lt;br /&gt;
&lt;br /&gt;
Vanedir has a cracked sternum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoffi is with us, sees us awaken, goes to grab the doctor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock immediately summons Calcifer, nearly incinerating all of us and the doctor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We were found brutalized in the alley, the patrons of the tavern stabilized us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vanedir has lost:&lt;br /&gt;
&lt;br /&gt;
	The mundane ring and resealed letters from the burrow&lt;br /&gt;
&lt;br /&gt;
	The translated diary&lt;br /&gt;
&lt;br /&gt;
	The nealonus badges&lt;br /&gt;
&lt;br /&gt;
	The statuette from the bandit den&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
It will take another 24 hours to heal fully, though we&#039;ll be scarred.&lt;br /&gt;
&lt;br /&gt;
The hospital is in the northeast of the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&#039;ve been unconscious for 4 days, Hoffi has been doing his own thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(day 12 afternoon KO&#039;d, days, 13,14,15 gone, rest for day 16)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_18_(Vanedir)&amp;diff=389</id>
		<title>Session 18 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_18_(Vanedir)&amp;diff=389"/>
		<updated>2026-02-03T09:43:22Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The gang breaks into [[Mahala]]&#039;s room in response to her call to help, to see her disappear with the stranger, seemingly calm.&lt;br /&gt;
&lt;br /&gt;
We see a middle-aged halfling, in fine clothing, with a leather cloak, white shirt, sleeveless jacket&lt;br /&gt;
&lt;br /&gt;
Holster, polished brass horn on his hip&lt;br /&gt;
&lt;br /&gt;
He knocks on the door to Mahala&#039;s room, asking what&#039;s happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We explain&lt;br /&gt;
&lt;br /&gt;
The proprietor runs down, asking what&#039;s happened&lt;br /&gt;
&lt;br /&gt;
We explain&lt;br /&gt;
&lt;br /&gt;
He heads back to sleep with his wife&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[B&#039;Rock]] tosses a bed through the wall, then hides in some bedsheets&lt;br /&gt;
&lt;br /&gt;
Proprietor comes running again&lt;br /&gt;
&lt;br /&gt;
Can&#039;t find him&lt;br /&gt;
&lt;br /&gt;
The halfling is angry, demands a refund&lt;br /&gt;
&lt;br /&gt;
King Karen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The proprietor leaves again&lt;br /&gt;
&lt;br /&gt;
[[Durnivir]] beats him into his room, sleepwalking, sees things, leaves&lt;br /&gt;
&lt;br /&gt;
Goes downstairs and drinks the entire tavern out of ale&lt;br /&gt;
&lt;br /&gt;
Drinks 82 litres&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DAY 12 BEGINS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Proprietor comes down the next morning, sees Durnivir, writes down the tab, sends a crow to Gralys.&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock comes down, is immediately captured by the Proprietor and interrogated about the second destroyed wall&lt;br /&gt;
&lt;br /&gt;
He spews word vomit, confuses the proprietor, jumps out the window and leaves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Durnivir wakes up, is immediately cut off and given food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The party speaks with the halfling (Hoffee), and he&#039;ll join us dealing with the sewer dwellers&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock is curled up outside [[Gralys]]&#039; house&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Talk with Gralys&lt;br /&gt;
&lt;br /&gt;
Intend to leave him with some loot to sell for us, and a Griffon egg.&lt;br /&gt;
&lt;br /&gt;
	5x Hand crossbow&lt;br /&gt;
&lt;br /&gt;
	5x Shortsword&lt;br /&gt;
&lt;br /&gt;
He gives us 2 potions of healing each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock had gone to find a scribe&lt;br /&gt;
&lt;br /&gt;
He finds a deaf tabaxi that helps him write a letter to old pete to tell him about Mahala&#039;s disappearance&lt;br /&gt;
&lt;br /&gt;
Gets robbed of a gold&lt;br /&gt;
&lt;br /&gt;
Sends it via another tortle he&#039;s at odds with for their daring to be clean&lt;br /&gt;
&lt;br /&gt;
Gets Leo&#039;s armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The party heads to the manhole cover to begin the raid&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock heads back to Gralys to find the party&lt;br /&gt;
&lt;br /&gt;
Katerina heads to the armoury to find B&#039;Rock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They miss each other&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The party stakes out the manhole cover while waiting for the others to show up&lt;br /&gt;
&lt;br /&gt;
Nothing is seen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gang finally back together after a couple of hours of waiting&lt;br /&gt;
&lt;br /&gt;
Try to stealth into the manhole&lt;br /&gt;
&lt;br /&gt;
Nat 1 stealth in half-plate gg&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock finds some railroad tracks that [[Katerina]] quickly takes credit for and we follow them&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock spots some traps&lt;br /&gt;
&lt;br /&gt;
He decides it&#039;s not a trap and walks into it&lt;br /&gt;
&lt;br /&gt;
Slips in some oil, a fire erupts on the oil&lt;br /&gt;
&lt;br /&gt;
Katerina also gets fired&lt;br /&gt;
&lt;br /&gt;
Shit is now on fire, literally&lt;br /&gt;
&lt;br /&gt;
Con saves for the group, very stinky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We continue, now with Katerina leading the party and looking for traps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We end up at a dead-end&lt;br /&gt;
&lt;br /&gt;
Durnivir runs head first at the wall, thinking it&#039;s an illusion&lt;br /&gt;
&lt;br /&gt;
It&#039;s not, he bounces off&lt;br /&gt;
&lt;br /&gt;
He runs at it again deliberately, breaks down the wall&lt;br /&gt;
&lt;br /&gt;
As we enter a tunnel, there&#039;s an automated cleaning procedure&lt;br /&gt;
&lt;br /&gt;
At the end of the tunnel is a huge chamber, 200+ft diameter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13 other tunnels, 14 in total along the sides of the chamber&lt;br /&gt;
&lt;br /&gt;
We see movement&lt;br /&gt;
&lt;br /&gt;
Rats, swarms of rats, and two people&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We enter initiative&lt;br /&gt;
&lt;br /&gt;
One of the men turns ratlike&lt;br /&gt;
&lt;br /&gt;
We fight a little bit, then end the session&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_18_(Vanedir)&amp;diff=388</id>
		<title>Session 18 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_18_(Vanedir)&amp;diff=388"/>
		<updated>2026-02-03T09:43:15Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The gang breaks into [[Mahala]]&#039;s room in response to her call to help, to see her disappear with the stranger, seemingly calm.&lt;br /&gt;
&lt;br /&gt;
We see a middle-aged halfling, in fine clothing, with a leather cloak, white shirt, sleeveless jacket&lt;br /&gt;
&lt;br /&gt;
Holster, polished brass horn on his hip&lt;br /&gt;
&lt;br /&gt;
He knocks on the door to Mahala&#039;s room, asking what&#039;s happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We explain&lt;br /&gt;
&lt;br /&gt;
The proprietor runs down, asking what&#039;s happened&lt;br /&gt;
&lt;br /&gt;
We explain&lt;br /&gt;
&lt;br /&gt;
He heads back to sleep with his wife&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[B&#039;Rock]] tosses a bed through the wall, then hides in some bedsheets&lt;br /&gt;
&lt;br /&gt;
Proprietor comes running again&lt;br /&gt;
&lt;br /&gt;
Can&#039;t find him&lt;br /&gt;
&lt;br /&gt;
The halfling is angry, demands a refund&lt;br /&gt;
&lt;br /&gt;
King Karen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The proprietor leaves again&lt;br /&gt;
&lt;br /&gt;
[[Durnivir]] beats him into his room, sleepwalking, sees things, leaves&lt;br /&gt;
&lt;br /&gt;
Goes downstairs and drinks the entire tavern out of ale&lt;br /&gt;
&lt;br /&gt;
Drinks 82 litres&lt;br /&gt;
&lt;br /&gt;
DAY 12 BEGINS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Proprietor comes down the next morning, sees Durnivir, writes down the tab, sends a crow to Gralys.&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock comes down, is immediately captured by the Proprietor and interrogated about the second destroyed wall&lt;br /&gt;
&lt;br /&gt;
He spews word vomit, confuses the proprietor, jumps out the window and leaves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Durnivir wakes up, is immediately cut off and given food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The party speaks with the halfling (Hoffee), and he&#039;ll join us dealing with the sewer dwellers&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock is curled up outside [[Gralys]]&#039; house&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Talk with Gralys&lt;br /&gt;
&lt;br /&gt;
Intend to leave him with some loot to sell for us, and a Griffon egg.&lt;br /&gt;
&lt;br /&gt;
	5x Hand crossbow&lt;br /&gt;
&lt;br /&gt;
	5x Shortsword&lt;br /&gt;
&lt;br /&gt;
He gives us 2 potions of healing each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock had gone to find a scribe&lt;br /&gt;
&lt;br /&gt;
He finds a deaf tabaxi that helps him write a letter to old pete to tell him about Mahala&#039;s disappearance&lt;br /&gt;
&lt;br /&gt;
Gets robbed of a gold&lt;br /&gt;
&lt;br /&gt;
Sends it via another tortle he&#039;s at odds with for their daring to be clean&lt;br /&gt;
&lt;br /&gt;
Gets Leo&#039;s armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The party heads to the manhole cover to begin the raid&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock heads back to Gralys to find the party&lt;br /&gt;
&lt;br /&gt;
Katerina heads to the armoury to find B&#039;Rock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They miss each other&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The party stakes out the manhole cover while waiting for the others to show up&lt;br /&gt;
&lt;br /&gt;
Nothing is seen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gang finally back together after a couple of hours of waiting&lt;br /&gt;
&lt;br /&gt;
Try to stealth into the manhole&lt;br /&gt;
&lt;br /&gt;
Nat 1 stealth in half-plate gg&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock finds some railroad tracks that [[Katerina]] quickly takes credit for and we follow them&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock spots some traps&lt;br /&gt;
&lt;br /&gt;
He decides it&#039;s not a trap and walks into it&lt;br /&gt;
&lt;br /&gt;
Slips in some oil, a fire erupts on the oil&lt;br /&gt;
&lt;br /&gt;
Katerina also gets fired&lt;br /&gt;
&lt;br /&gt;
Shit is now on fire, literally&lt;br /&gt;
&lt;br /&gt;
Con saves for the group, very stinky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We continue, now with Katerina leading the party and looking for traps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We end up at a dead-end&lt;br /&gt;
&lt;br /&gt;
Durnivir runs head first at the wall, thinking it&#039;s an illusion&lt;br /&gt;
&lt;br /&gt;
It&#039;s not, he bounces off&lt;br /&gt;
&lt;br /&gt;
He runs at it again deliberately, breaks down the wall&lt;br /&gt;
&lt;br /&gt;
As we enter a tunnel, there&#039;s an automated cleaning procedure&lt;br /&gt;
&lt;br /&gt;
At the end of the tunnel is a huge chamber, 200+ft diameter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13 other tunnels, 14 in total along the sides of the chamber&lt;br /&gt;
&lt;br /&gt;
We see movement&lt;br /&gt;
&lt;br /&gt;
Rats, swarms of rats, and two people&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We enter initiative&lt;br /&gt;
&lt;br /&gt;
One of the men turns ratlike&lt;br /&gt;
&lt;br /&gt;
We fight a little bit, then end the session&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_15_(Vanedir)&amp;diff=387</id>
		<title>Session 15 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_15_(Vanedir)&amp;diff=387"/>
		<updated>2026-02-03T09:40:49Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DAY 11 BEGINS&lt;br /&gt;
&lt;br /&gt;
We are still on the road following the attack of the rat men&lt;br /&gt;
&lt;br /&gt;
We continue travelling&lt;br /&gt;
&lt;br /&gt;
After an hour or two hours, we see a lone individual crouched down next to a broken carriage being led by two horses&lt;br /&gt;
&lt;br /&gt;
The individual looks like a wood elf&lt;br /&gt;
&lt;br /&gt;
We help him fix the wheel, he gives us a lift to barthon&lt;br /&gt;
&lt;br /&gt;
Hijinx ensue with failed rolls &lt;br /&gt;
&lt;br /&gt;
Hunter hunterson, son of hunter hunterson&lt;br /&gt;
&lt;br /&gt;
Hunting a huge lion&lt;br /&gt;
&lt;br /&gt;
Durnivir starts driving recklessly, and as we approach the city, crashes the cart&lt;br /&gt;
&lt;br /&gt;
Hunter, katerina, and all the contents of the cart, it&#039;s pelts, meat, etc go flying all over the road&lt;br /&gt;
&lt;br /&gt;
We crash into a cart full of capital guards come to inspect Barthon&lt;br /&gt;
&lt;br /&gt;
The head is an old human called charles&lt;br /&gt;
&lt;br /&gt;
Things are classified&lt;br /&gt;
&lt;br /&gt;
We get the clobber cleaned off the road, charles leads us in, hunter following behind&lt;br /&gt;
&lt;br /&gt;
As we pass through, one of the guards very briefly looks panicked upon seeing charles&lt;br /&gt;
&lt;br /&gt;
Another two on the other side of the gate as well&lt;br /&gt;
&lt;br /&gt;
There&#039;s a big fancy fountain of a folkloric trident-wielding triton, with water feature for hair, and blasting water from his hand, horses either side of him&lt;br /&gt;
&lt;br /&gt;
Tyrenician, &amp;quot;a triton blessed by the gods and given um very powerful abilities druid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Known to patrol the seas, seen as a demigod&lt;br /&gt;
&lt;br /&gt;
Sailors and merchants pray to him to provide calm seas&lt;br /&gt;
&lt;br /&gt;
We part ways with Charles at the fountain and split the party&lt;br /&gt;
&lt;br /&gt;
Katerina and B&#039;Rock go to find a better crossbow&lt;br /&gt;
&lt;br /&gt;
Durnivir and Vanedir see the town guard smacking someone unconscious&lt;br /&gt;
&lt;br /&gt;
5 of them&lt;br /&gt;
&lt;br /&gt;
We approach, and they chicken out and run away after hearing Charles is in town&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Every citizen has to pay tax to the guard to stay safe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vanedir gives him a silver piece, tells him to stay safe&lt;br /&gt;
&lt;br /&gt;
Truman the air genasi beggar&lt;br /&gt;
&lt;br /&gt;
Used to be a business owner, importing goods from the continent&lt;br /&gt;
&lt;br /&gt;
As trade dried up, his items repossessed&lt;br /&gt;
&lt;br /&gt;
The guards look familiar to him, more and more of them lately&lt;br /&gt;
&lt;br /&gt;
Some of them had bounty posters - a murderer was noted, racketeering, extortion, impersonation of a guard&lt;br /&gt;
&lt;br /&gt;
We take him to an inn, grab some rooms, some food, and keep him safe until we can get him to charles&lt;br /&gt;
&lt;br /&gt;
Mentions changes in guard behaviour, increased patrols, and in larger numbers&lt;br /&gt;
&lt;br /&gt;
Jumpcut to katerina and brock&lt;br /&gt;
&lt;br /&gt;
Katerina gets a magic crossbow&lt;br /&gt;
&lt;br /&gt;
Brock gets Leo dog armour commissioned&lt;br /&gt;
&lt;br /&gt;
To be done in a day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Katerina and B&#039;Rock go to Gralys&#039; house prior to Vanedir and Durnivir&lt;br /&gt;
&lt;br /&gt;
There&#039;s an argument happening, a large group trying to shake down Gralys&lt;br /&gt;
&lt;br /&gt;
Vanedir and Durnivir about 5 minutes behind the other two&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock cloaks himself in flames and approaches Gralys saying hello and that they&#039;ve brought guards from Nealonus&lt;br /&gt;
&lt;br /&gt;
5 of the figures move away and disperse, leaving 4, leaving in a panic&lt;br /&gt;
&lt;br /&gt;
He summons Calcifer close enough to singe them to begin combat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
72 oil decanter&lt;br /&gt;
&lt;br /&gt;
96 robe of markings&lt;br /&gt;
&lt;br /&gt;
22 potion, red orange&lt;br /&gt;
&lt;br /&gt;
64 rolled scroll&lt;br /&gt;
&lt;br /&gt;
13 potion, pure red&lt;br /&gt;
&lt;br /&gt;
47 brown potion&lt;br /&gt;
&lt;br /&gt;
In the pawn shop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_13_(Vanedir)&amp;diff=386</id>
		<title>Session 13 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_13_(Vanedir)&amp;diff=386"/>
		<updated>2026-02-03T09:39:35Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Happened online between sessions 12 and 13:&lt;br /&gt;
	The heist by Katerina and Durnivir happened, someone died, Katerina got some armour&lt;br /&gt;
	Upstairs in the mansion was a statue of a mystical fae creature&lt;br /&gt;
	Durnivir touched, smelled, and licked it, then got sent to another dimension&lt;br /&gt;
	Met sorrin&#039;s dad, apparently terrible&lt;br /&gt;
	Statue gone after he woke up&lt;br /&gt;
	&lt;br /&gt;
Session start&lt;br /&gt;
&lt;br /&gt;
DAY 10 BEGINS&lt;br /&gt;
&lt;br /&gt;
The party gets breakfast&lt;br /&gt;
&lt;br /&gt;
Katerina and Durnivir arrived early to the tavern, Mahala left early to get the carriage driver to get to theobald&#039;s holiday home&lt;br /&gt;
&lt;br /&gt;
Very swank carriage&lt;br /&gt;
&lt;br /&gt;
We head southwest out of the city, headed towards the coast&lt;br /&gt;
&lt;br /&gt;
Takes about 8 hours to get there&lt;br /&gt;
&lt;br /&gt;
We have a stopover&lt;br /&gt;
&lt;br /&gt;
Plan to rescue Victoria, Theobald&#039;s mother&lt;br /&gt;
&lt;br /&gt;
We&#039;ll have pass without trace up from B&#039;Rock&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock will sneak in as a spider, become the bodyguard from Victoria so she can&#039;t be killed if we&#039;re seen too soon&lt;br /&gt;
&lt;br /&gt;
Then we go through and rejoin him, killing anyone who tries to stop us&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We get smuggled into the grounds in a secret compartment under the carriage&lt;br /&gt;
&lt;br /&gt;
Narrowly avoid getting caught by a search as we enter the grounds&lt;br /&gt;
&lt;br /&gt;
At the stable, a small child helps us out of the compartment&lt;br /&gt;
&lt;br /&gt;
B&#039;rock goes scouting, sees a fae statue&lt;br /&gt;
&lt;br /&gt;
He&#039;s forgotten where he&#039;s going&lt;br /&gt;
&lt;br /&gt;
Goes all over the place&lt;br /&gt;
&lt;br /&gt;
Finds Victoria eventually&lt;br /&gt;
&lt;br /&gt;
Tries to get her attention as a spider&lt;br /&gt;
&lt;br /&gt;
Rolls a nat 1 to move something as a spider&lt;br /&gt;
&lt;br /&gt;
Rolls a nat 1 to hide from her when she screams&lt;br /&gt;
&lt;br /&gt;
Runs behind the wardrobe as a spider&lt;br /&gt;
&lt;br /&gt;
Guard comes in, tells Victoria to be quiet very abusively&lt;br /&gt;
&lt;br /&gt;
Enters from the backside, transforms back, then knocks on the inside of the door &lt;br /&gt;
&lt;br /&gt;
She screams more&lt;br /&gt;
&lt;br /&gt;
Guard loses his patience, comes back in, more abuse&lt;br /&gt;
&lt;br /&gt;
B&#039;rock then says &amp;quot;I&#039;m not a real spider&amp;quot; from inside the wardrobe&lt;br /&gt;
&lt;br /&gt;
She screams again, gets punched, KO&#039;d&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock heals her, then rushes back&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Explains things somewhat, then Durnivir storms off to kill people&lt;br /&gt;
&lt;br /&gt;
Goes to the office where guards were drinking and starts a fight&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Katerina, B&#039;Rock, and Vanedir go upstairs to Victoria to try to liberate her - despite one guard dying immediately, the other survived, and went straight in to kill her.&lt;br /&gt;
&lt;br /&gt;
Victoria dies, B&#039;rock starts burning the place down, Vanedir turns to leave to evacuate the servants of the mansion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Katerina looks to loot the mansion as it&#039;s burning&lt;br /&gt;
&lt;br /&gt;
Durnivir finishes off the ones in the office&lt;br /&gt;
&lt;br /&gt;
Vanedir gets 9 of 12 servants out&lt;br /&gt;
&lt;br /&gt;
Lonnis the carriage driver gets us out on the carriage&lt;br /&gt;
&lt;br /&gt;
We kill 2 more guards on the way&lt;br /&gt;
&lt;br /&gt;
Get back to the stopover inn we saw on the way&lt;br /&gt;
&lt;br /&gt;
Lonnis is drinking himself silly&lt;br /&gt;
&lt;br /&gt;
Vanedir leaves him some gold to help the servants that escaped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_25_(Vanedir)&amp;diff=385</id>
		<title>Session 25 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_25_(Vanedir)&amp;diff=385"/>
		<updated>2026-02-03T09:34:11Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: Created page with &amp;quot;We loot the clothes shop before the guards  A set of slates with numbers on them with each set of clothes  Katerina finds 62 GP, a single amethyst and a single black pearl  A vial of unknown substance, transparent, contains a sliver of fingernail (a potion of hill giant strength charles thinks?)  Also a lantern  Durnivir goes looking in the tubs  Finds a polished stone, magical in some way.   Also a ring, wavy. Magical. Gives the user the ability to cast a spell  We head...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We loot the clothes shop before the guards&lt;br /&gt;
&lt;br /&gt;
A set of slates with numbers on them with each set of clothes&lt;br /&gt;
&lt;br /&gt;
Katerina finds 62 GP, a single amethyst and a single black pearl&lt;br /&gt;
&lt;br /&gt;
A vial of unknown substance, transparent, contains a sliver of fingernail (a potion of hill giant strength charles thinks?)&lt;br /&gt;
&lt;br /&gt;
Also a lantern&lt;br /&gt;
&lt;br /&gt;
Durnivir goes looking in the tubs&lt;br /&gt;
&lt;br /&gt;
Finds a polished stone, magical in some way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also a ring, wavy. Magical. Gives the user the ability to cast a spell&lt;br /&gt;
&lt;br /&gt;
We head off to shinies and pretties&lt;br /&gt;
&lt;br /&gt;
The shop is full of jewels, gold, jewelery, lots of mundane jewlery&lt;br /&gt;
&lt;br /&gt;
A halfling behind the counter, a male gnome in the corner tidying.&lt;br /&gt;
&lt;br /&gt;
Vanedir tries to get her to identify a necklace, but she tries to scam&lt;br /&gt;
&lt;br /&gt;
Vanedir brings up the pendant of werecreature detection, and surprise round&lt;br /&gt;
&lt;br /&gt;
The halfling is a weretiger&lt;br /&gt;
&lt;br /&gt;
The gnome is too&lt;br /&gt;
&lt;br /&gt;
Being small, they&#039;re closer to werecats, lynxes, etc&lt;br /&gt;
&lt;br /&gt;
We gank one, no major problems&lt;br /&gt;
&lt;br /&gt;
The second one tries to bolt as the first dies, but we pile on it and it gets grappled and shoved&lt;br /&gt;
&lt;br /&gt;
Eventually dies, when katarina kill steals us on it&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock nearly burns the place down, but puts it out with two spells&lt;br /&gt;
&lt;br /&gt;
Durnivir pulled an arm off one while it was still alive, but 0 damage and the arm just regrew, while the pulled one transformed back.&lt;br /&gt;
&lt;br /&gt;
Charles comes running&lt;br /&gt;
&lt;br /&gt;
He&#039;s exasperated, we head out the back while he does crowd control&lt;br /&gt;
&lt;br /&gt;
Three figures jump down a manhole cover as we leave&lt;br /&gt;
&lt;br /&gt;
B&#039;rock chases and burning hands down one&lt;br /&gt;
&lt;br /&gt;
It explodes, there are some muffled screams, and everything inside is on fire&lt;br /&gt;
&lt;br /&gt;
A horrible stench overtakes us&lt;br /&gt;
&lt;br /&gt;
We can see an open door to a store, clothing store it seems to be&lt;br /&gt;
&lt;br /&gt;
Have a quick peek in while leaving the street, no sign of anything of interest, just lots of clothes of different styles&lt;br /&gt;
&lt;br /&gt;
Durnivir gets a nice green ladies hat for Sorrin&lt;br /&gt;
&lt;br /&gt;
Katerina keeps stealing things&lt;br /&gt;
&lt;br /&gt;
We leave for the inn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
END SESSION&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_24_(Vanedir)&amp;diff=384</id>
		<title>Session 24 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_24_(Vanedir)&amp;diff=384"/>
		<updated>2026-02-03T09:33:31Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: Created page with &amp;quot;We start by going back in time to find Durnivir back where we were tracking the weretiger  He finds himself at a betting shop (to bet ted&amp;#039;s)  We never see him again  But actually there&amp;#039;s an irish satyr that ropes durnivir into placing a bet  Durnivir murders him in one blow with Sorrin for no apparent reason  Turns him into a blood eagle  Robs him of emeralds and 79 gold; emeralds are magical  They&amp;#039;re from Sorrin&amp;#039;s land  Bloodies the hands of the zoned out slot machine p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We start by going back in time to find Durnivir back where we were tracking the weretiger&lt;br /&gt;
&lt;br /&gt;
He finds himself at a betting shop (to bet ted&#039;s)&lt;br /&gt;
&lt;br /&gt;
We never see him again&lt;br /&gt;
&lt;br /&gt;
But actually there&#039;s an irish satyr that ropes durnivir into placing a bet&lt;br /&gt;
&lt;br /&gt;
Durnivir murders him in one blow with Sorrin for no apparent reason&lt;br /&gt;
&lt;br /&gt;
Turns him into a blood eagle&lt;br /&gt;
&lt;br /&gt;
Robs him of emeralds and 79 gold; emeralds are magical&lt;br /&gt;
&lt;br /&gt;
They&#039;re from Sorrin&#039;s land&lt;br /&gt;
&lt;br /&gt;
Bloodies the hands of the zoned out slot machine player and walks out&lt;br /&gt;
&lt;br /&gt;
Walks out into a stampede from the direction of the barracks&lt;br /&gt;
&lt;br /&gt;
Grabs the wood elf head off the stage and joins us in the barracks&lt;br /&gt;
&lt;br /&gt;
Ventriloquisting the head as he enters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We talk with Charles&lt;br /&gt;
&lt;br /&gt;
He mentions they found the wereboar in the junction in the sewers&lt;br /&gt;
&lt;br /&gt;
One tunnel on that junction smelt strongly of food&lt;br /&gt;
&lt;br /&gt;
A couple of sleeping areas&lt;br /&gt;
&lt;br /&gt;
One that looked like a makeshift animal pen&lt;br /&gt;
&lt;br /&gt;
A small training area&lt;br /&gt;
&lt;br /&gt;
One into a heavily trapped building&lt;br /&gt;
&lt;br /&gt;
Owned by PTO&lt;br /&gt;
&lt;br /&gt;
We retrieve the amulet from charles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We go to investigate the street where the guards were murdered&lt;br /&gt;
&lt;br /&gt;
Every shop on the street is still in business&lt;br /&gt;
&lt;br /&gt;
The murder happened outside a butchers&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock smells blood and sees faint bloody footprints&lt;br /&gt;
&lt;br /&gt;
The prints lead into the butchers, then behind the counter.&lt;br /&gt;
&lt;br /&gt;
There&#039;s predictably a lot of blood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There&#039;s a dwarf behidn the counter, blind in one eye, milky white&lt;br /&gt;
&lt;br /&gt;
Ask him for a bone for the dog, he turns around to grab one&lt;br /&gt;
&lt;br /&gt;
Activate the talisman, he becomes a wereboar&lt;br /&gt;
&lt;br /&gt;
We haven&#039;t rested&lt;br /&gt;
&lt;br /&gt;
Oops&lt;br /&gt;
&lt;br /&gt;
He swings a maul twice and dies without doing anything else&lt;br /&gt;
&lt;br /&gt;
That&#039;s good&lt;br /&gt;
&lt;br /&gt;
Nothing much of note in the front of the shop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the back of the shop, we find some humanoid bodies&lt;br /&gt;
&lt;br /&gt;
b&#039;rock locks the front&lt;br /&gt;
&lt;br /&gt;
Inside one of the cupboards, lots of clothing&lt;br /&gt;
&lt;br /&gt;
Commoners clothing mostly&lt;br /&gt;
&lt;br /&gt;
A piece of paper inside the cupboard with days of the week and times on them&lt;br /&gt;
&lt;br /&gt;
At the top it says &amp;quot;when to take to squeaky cleaner&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next time is in 2 days time at 10am&lt;br /&gt;
&lt;br /&gt;
There was one today as well at 10am&lt;br /&gt;
&lt;br /&gt;
This is the name of a shop on the same street&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a freezer room&lt;br /&gt;
&lt;br /&gt;
One body has a tattoo, a sailor&#039;s tattoo of an anchor and banner, writing &amp;quot;siren&#039;s call&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a back door to the back alley&lt;br /&gt;
&lt;br /&gt;
Katerina sends the hawk to deliver a note to Charles&lt;br /&gt;
&lt;br /&gt;
We take a short rest while we wait for him&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charles appears to clean up the shop&lt;br /&gt;
&lt;br /&gt;
We go over to the cleaners to take a look&lt;br /&gt;
&lt;br /&gt;
Zap the first person that speaks to us with the amulet, she&#039;s also a wereboar&lt;br /&gt;
&lt;br /&gt;
Enter combat&lt;br /&gt;
&lt;br /&gt;
Mauls swinging&lt;br /&gt;
&lt;br /&gt;
Also durnivir smacking vanedir in the back of the head&lt;br /&gt;
&lt;br /&gt;
We eventually kill them both, though it was a bit more dangerous this time&lt;br /&gt;
&lt;br /&gt;
The last one tried to escape but got crushed under her own maul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We investigate the back of the shop&lt;br /&gt;
&lt;br /&gt;
A bloody tub&lt;br /&gt;
&lt;br /&gt;
Another two note on the back wall&lt;br /&gt;
&lt;br /&gt;
One says &amp;quot;deliveries for frocks and jocks&amp;quot;, calendar, delivery date is tomorrow&lt;br /&gt;
&lt;br /&gt;
Other one says &amp;quot;delivery to shinies and pretties&amp;quot;, next day delivery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are things to loot, but Rob hasn&#039;t planned that yet so we will get them next session&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
END SESSION&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Category:Session_Notes&amp;diff=383</id>
		<title>Category:Session Notes</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Category:Session_Notes&amp;diff=383"/>
		<updated>2026-02-03T09:32:49Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ All session notes&lt;br /&gt;
|-&lt;br /&gt;
!  !! [[Vanedir]] !! [[Mahala]] !! [[Durnivir]] !! [[Bolen]] !! [[B&#039;Rock]] !! [[Katarina]] !! [[Hoffi]]&lt;br /&gt;
|-&lt;br /&gt;
! Session 0 &lt;br /&gt;
| [[Session 0 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 1 &lt;br /&gt;
| [[Session 1 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 2 &lt;br /&gt;
| [[Session 2 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 3 &lt;br /&gt;
| [[Session 3 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 4 &lt;br /&gt;
| [[Session 4 (Vanedir)]] || Example || Example || Example || [[Session 4 (B&#039;Rock)]] || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 5 &lt;br /&gt;
| [[Session 5 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 6 &lt;br /&gt;
| [[Session 6 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 7 &lt;br /&gt;
| [[Session 7 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 8 &lt;br /&gt;
| [[Session 8 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 9 &lt;br /&gt;
| [[Session 9 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 10 &lt;br /&gt;
| [[Session 10 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 11 &lt;br /&gt;
| [[Session 11 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 12 &lt;br /&gt;
| [[Session 12 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 13 &lt;br /&gt;
| [[Session 13 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 14 &lt;br /&gt;
| [[Session 14 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 15 &lt;br /&gt;
| [[Session 15 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 16 &lt;br /&gt;
| [[Session 16 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 17 &lt;br /&gt;
| [[Session 17 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 18 &lt;br /&gt;
| [[Session 18 (Vanedir)]] || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 19 &lt;br /&gt;
| [[Session 19 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 20 &lt;br /&gt;
| [[Session 20 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 21 &lt;br /&gt;
| [[Session 21 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 22 &lt;br /&gt;
| [[Session 22 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 23&lt;br /&gt;
| [[Session 23 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 24&lt;br /&gt;
| [[Session 24 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 25&lt;br /&gt;
| [[Session 25 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_23_(Vanedir)&amp;diff=382</id>
		<title>Session 23 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_23_(Vanedir)&amp;diff=382"/>
		<updated>2026-01-05T21:09:01Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: Created page with &amp;quot;Durnivir fucked off We head back to charles to report As we approach the barracks, we hear something about a speech happening Something about the assassin being found Also B&amp;#039;Rock savages some pigeons and scars some children  Atop a makeshift stand, we see the three remaining nealonus guards along with Charles All the other guards nearby too Charles appears from the barracks, wearing full plate, ceremonial Spots us all as he begins speaking with Thaumaturgy He and the gua...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Durnivir fucked off&lt;br /&gt;
We head back to charles to report&lt;br /&gt;
As we approach the barracks, we hear something about a speech happening&lt;br /&gt;
Something about the assassin being found&lt;br /&gt;
Also B&#039;Rock savages some pigeons and scars some children&lt;br /&gt;
&lt;br /&gt;
Atop a makeshift stand, we see the three remaining nealonus guards along with Charles&lt;br /&gt;
All the other guards nearby too&lt;br /&gt;
Charles appears from the barracks, wearing full plate, ceremonial&lt;br /&gt;
Spots us all as he begins speaking with Thaumaturgy&lt;br /&gt;
He and the guard have found the assassin of the mayor&lt;br /&gt;
A beaten up wood elf is dragged out before the crowd&lt;br /&gt;
Male, short, middle-aged for a wood-elf, in cuffs made of silver&lt;br /&gt;
Behind the prisoner is another guard carrying an execution block&lt;br /&gt;
&lt;br /&gt;
Charles brings out a medallion associated with Tarloc, the fist punching through the crown&lt;br /&gt;
Explains the symbol as belonging to a dangerous man gathering power&lt;br /&gt;
Mentions that some of the men gathering under him are cursed&lt;br /&gt;
Vanedir hands over the pendant via the guards at this point&lt;br /&gt;
Charles adjusts his explanation of what the wood elf is&lt;br /&gt;
Using the talisman, he turns the prisoner into a wereboar&lt;br /&gt;
The beam of light of the talisman stops them momentarily as it begins to shift&lt;br /&gt;
&lt;br /&gt;
Charles continues briefly before decapitating the wereboar, and finishing the speech&lt;br /&gt;
&lt;br /&gt;
James gives Rob the idea to have wererats riding crocodiles by calling them floridamen&lt;br /&gt;
&lt;br /&gt;
We hear a commotion, then see an arrow sticking out of his shield, then many more swerving as they approach him to stick in the shield&lt;br /&gt;
Charles saw many of the attackers, a tabaxi, a loxodon, an air genasi, and a gnome&lt;br /&gt;
The guards jump into action, dogpiling the gnome, the air genasi, and the loxodon&lt;br /&gt;
We see two dead guards and chase that direction to find the tabaxi&lt;br /&gt;
We run into a badly injured guard, heal him, get directions, and continue&lt;br /&gt;
We encounter a weretiger being faced down by 4 guards, one injured, 2 weary, and 1 fine.&lt;br /&gt;
&lt;br /&gt;
Combat begins with the weretiger&lt;br /&gt;
Kills a guard then hits himself&lt;br /&gt;
After two rounds, the guards manage to grapple and restrain the weretiger&lt;br /&gt;
The party bloodied the weretiger badly, but it didn&#039;t die&lt;br /&gt;
We escort the guards with the muzzled and shackled weretiger back to the barracks&lt;br /&gt;
We see crates of silver shackles&lt;br /&gt;
&lt;br /&gt;
Session ends there&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Category:Session_Notes&amp;diff=381</id>
		<title>Category:Session Notes</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Category:Session_Notes&amp;diff=381"/>
		<updated>2026-01-05T21:08:51Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ All session notes&lt;br /&gt;
|-&lt;br /&gt;
!  !! [[Vanedir]] !! [[Mahala]] !! [[Durnivir]] !! [[Bolen]] !! [[B&#039;Rock]] !! [[Katarina]] !! [[Hoffi]]&lt;br /&gt;
|-&lt;br /&gt;
! Session 0 &lt;br /&gt;
| [[Session 0 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 1 &lt;br /&gt;
| [[Session 1 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 2 &lt;br /&gt;
| [[Session 2 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 3 &lt;br /&gt;
| [[Session 3 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 4 &lt;br /&gt;
| [[Session 4 (Vanedir)]] || Example || Example || Example || [[Session 4 (B&#039;Rock)]] || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 5 &lt;br /&gt;
| [[Session 5 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 6 &lt;br /&gt;
| [[Session 6 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 7 &lt;br /&gt;
| [[Session 7 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 8 &lt;br /&gt;
| [[Session 8 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 9 &lt;br /&gt;
| [[Session 9 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 10 &lt;br /&gt;
| [[Session 10 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 11 &lt;br /&gt;
| [[Session 11 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 12 &lt;br /&gt;
| [[Session 12 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 13 &lt;br /&gt;
| [[Session 13 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 14 &lt;br /&gt;
| [[Session 14 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 15 &lt;br /&gt;
| [[Session 15 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 16 &lt;br /&gt;
| [[Session 16 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 17 &lt;br /&gt;
| [[Session 17 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 18 &lt;br /&gt;
| [[Session 18 (Vanedir)]] || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 19 &lt;br /&gt;
| [[Session 19 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 20 &lt;br /&gt;
| [[Session 20 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 21 &lt;br /&gt;
| [[Session 21 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 22 &lt;br /&gt;
| [[Session 22 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 23&lt;br /&gt;
| [[Session 23 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_22_(Vanedir)&amp;diff=380</id>
		<title>Session 22 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_22_(Vanedir)&amp;diff=380"/>
		<updated>2025-12-17T08:18:08Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: Created page with &amp;quot;Vanedir investigates the library the cleric consulted before ritual casting There&amp;#039;s mention of Tyrenician during the great war He lead the Triton race to peace, and fought against the hostile races One day he went out to sea and never returned The sea in an area around the continent became calmer after his disappearance 	There&amp;#039;s a small map scratched on the scroll detailing where this area is, the Tyrenician Triangle. There&amp;#039;s also mention of lycanthropes in the great war...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vanedir investigates the library the cleric consulted before ritual casting&lt;br /&gt;
There&#039;s mention of Tyrenician during the great war&lt;br /&gt;
He lead the Triton race to peace, and fought against the hostile races&lt;br /&gt;
One day he went out to sea and never returned&lt;br /&gt;
The sea in an area around the continent became calmer after his disappearance&lt;br /&gt;
	There&#039;s a small map scratched on the scroll detailing where this area is, the Tyrenician Triangle.&lt;br /&gt;
There&#039;s also mention of lycanthropes in the great war, though they disappeared shortly after&lt;br /&gt;
Durnivir goes looking for gemstones in the cathedral&lt;br /&gt;
Katerina goes snooping behind the doors&lt;br /&gt;
	A stairwell that goes up&lt;br /&gt;
	Another stairwell that goes up&lt;br /&gt;
	A main door that appears to go to an inner sanctum&lt;br /&gt;
	A plain door to the side of it that&#039;s locked&lt;br /&gt;
	Katerina tries the ceremonial door and gets shocked for 8 damage&lt;br /&gt;
		&amp;quot;that door is locked!&amp;quot; calls the priest before continuing his incantation&lt;br /&gt;
Durnivir smashes a part of the wall to take a gemstone then pulls a section of the wall off&lt;br /&gt;
Goes and kicks the ceremonial door and gets launched like katerina&lt;br /&gt;
The cathedral is filled with Tyrenician&#039;s magic, making the stone appear wet when dry&lt;br /&gt;
We get the talisman of awoooooooo&lt;br /&gt;
&lt;br /&gt;
The assassination happened outside the cathedral, the victim was beside the bishop of the cathedral&lt;br /&gt;
The bishop has been sick since the event, and resides upstairs in the living quarters&lt;br /&gt;
While speaking with the priest, we see a small indent on the outside of the cathedral where something appears to have struck it, around waist height&lt;br /&gt;
By going from the struck point on the wall, through a bloodstain where the victim was killed, and to the other side of the square, we see an abandoned house to the side of the cathedral.&lt;br /&gt;
Confirmed with the guard that the victim died to crossbow bolt&lt;br /&gt;
Try the door, as it opens a crossbow bolt comes out and misses vanedir and b&#039;rock&lt;br /&gt;
A booby trap with wires leading to a hand-crossbow&lt;br /&gt;
The bolt is poisoned, as we find out when B&#039;rock pokes Durnivir with it&lt;br /&gt;
Vanedir claims the crossbow&lt;br /&gt;
Katerina finds footprints on the ground floor, coming from a closed door on the ground floor&lt;br /&gt;
The door is locked, and trapped&lt;br /&gt;
Durnivir boots it open, and triggers a skyrim flame trap&lt;br /&gt;
An oil vase that shatters, and a flaming urn, damaging both durnivir and katerina&lt;br /&gt;
&lt;br /&gt;
A single chair, a half-filled vase of piss, a terrible smell from the corner&lt;br /&gt;
Under the window, a small bundle of bolts, and a half-filled vial of something&lt;br /&gt;
	Also a piece of paper, written in poor common &amp;quot;wait for mayor to begin speech. When he reaches to shake bishop&#039;s hand, shoot both of them&amp;quot;&lt;br /&gt;
A clear line of sight from house to shooting point to cathedral divot on the wall&lt;br /&gt;
 shouts down at b&#039;rock to put the fire out&lt;br /&gt;
B&#039;rock summons water onto the oil fire&lt;br /&gt;
We spend 20 minutes debating what happens when you dump enough water onto a smaller oil fire before being interrupted by a homeless man wandering into the building&lt;br /&gt;
	Zelda growls at him&lt;br /&gt;
The fire eventually goes out, but big damage to the room it started in&lt;br /&gt;
A quick investigation finds the source of the sewagey footprints coming from a pile of rubble in the corner&lt;br /&gt;
Investigating sets off a glyph of warding and fills in a tunnel that was underneath.&lt;br /&gt;
Katerina is knocked unconscious and brought back up by a lay on hands&lt;br /&gt;
We leave, some guards ask us about the inside then go inside to investigate&lt;br /&gt;
Find an intact bolt and chipped bolt pieces from the bishop&lt;br /&gt;
We have a rest and get healed in a fountain of healing&lt;br /&gt;
We head upstairs the right side of the building, to the second floor of the building&lt;br /&gt;
Selanius is the name of the priest&lt;br /&gt;
There&#039;s some chatter - Vanedir barges past and opens&#039; the bishop&#039;s room&lt;br /&gt;
It&#039;s as if it&#039;s been ravaged by a feral beast&lt;br /&gt;
There are claw marks in everything, the cloth torn around the room, a statue of tyrenician knocked to the floor and in pieces&lt;br /&gt;
A hole in the window to the room, the shape of the hole is that of a sizable beast&lt;br /&gt;
There was a full moon that shone into the window the night before we attended &lt;br /&gt;
We investigate the room, there are tiger hairs around - bright orange&lt;br /&gt;
The bishop was a tabaxi, brown/yellow&lt;br /&gt;
Ask selanius to look into the weretiger information he mentioned earlier&lt;br /&gt;
Outside the window leads towards the western edge of the city&lt;br /&gt;
There are clear marks and a heavy impression in the ground outside the broken window where the werebishop escaped&lt;br /&gt;
Griffon the hawk and leo follow the tracks&lt;br /&gt;
Leads us through housing and a place of learning&lt;br /&gt;
They come to a stop outside a house with  a door knocked in off its hinges&lt;br /&gt;
Looks like it had life in it&lt;br /&gt;
There&#039;s blood everywhere inside, walls, ceilings, pooled on the floors&lt;br /&gt;
Body parts scattered too, two people dead&lt;br /&gt;
One was an elf, other one is humanoid similar in stature, presumably one male one female&lt;br /&gt;
Bloody footprints leading to the stairs&lt;br /&gt;
At the top of the stairs, another, smaller, corpse&lt;br /&gt;
Bloody footsteps then lead outside to the opposite side of the building from where we entered&lt;br /&gt;
Leads to an alley, then a street, a side street, which is a dead end&lt;br /&gt;
Halfway along, the prints become humanoid feet, smaller, then an indent where something has collapsed.&lt;br /&gt;
Then five sets of prints, followed by drag marks which lead to a manhole cover.&lt;br /&gt;
Durnivir leaves a diamond carved into the building next to the manhole cover.&lt;br /&gt;
&lt;br /&gt;
End session&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Category:Session_Notes&amp;diff=379</id>
		<title>Category:Session Notes</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Category:Session_Notes&amp;diff=379"/>
		<updated>2025-12-17T08:17:50Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ All session notes&lt;br /&gt;
|-&lt;br /&gt;
!  !! [[Vanedir]] !! [[Mahala]] !! [[Durnivir]] !! [[Bolen]] !! [[B&#039;Rock]] !! [[Katarina]] !! [[Hoffi]]&lt;br /&gt;
|-&lt;br /&gt;
! Session 0 &lt;br /&gt;
| [[Session 0 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 1 &lt;br /&gt;
| [[Session 1 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 2 &lt;br /&gt;
| [[Session 2 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 3 &lt;br /&gt;
| [[Session 3 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 4 &lt;br /&gt;
| [[Session 4 (Vanedir)]] || Example || Example || Example || [[Session 4 (B&#039;Rock)]] || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 5 &lt;br /&gt;
| [[Session 5 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 6 &lt;br /&gt;
| [[Session 6 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 7 &lt;br /&gt;
| [[Session 7 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 8 &lt;br /&gt;
| [[Session 8 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 9 &lt;br /&gt;
| [[Session 9 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 10 &lt;br /&gt;
| [[Session 10 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 11 &lt;br /&gt;
| [[Session 11 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 12 &lt;br /&gt;
| [[Session 12 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 13 &lt;br /&gt;
| [[Session 13 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 14 &lt;br /&gt;
| [[Session 14 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 15 &lt;br /&gt;
| [[Session 15 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 16 &lt;br /&gt;
| [[Session 16 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 17 &lt;br /&gt;
| [[Session 17 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 18 &lt;br /&gt;
| [[Session 18 (Vanedir)]] || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 19 &lt;br /&gt;
| [[Session 19 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 20 &lt;br /&gt;
| [[Session 20 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 21 &lt;br /&gt;
| [[Session 21 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 22 &lt;br /&gt;
| [[Session 22 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_20_(Vanedir)&amp;diff=378</id>
		<title>Session 20 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_20_(Vanedir)&amp;diff=378"/>
		<updated>2025-12-01T09:54:33Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: Created page with &amp;quot;Pick up where we left off, in the wererat burrow We have a quick look around, then leave through the emergency exit behind the bookshelf Tunnel is carved from rock, eventually leads to a breach into the sewers. The wall that would have hidden it has been left open by the werewolf/frenchy Durnivir leaves a marking on the wall for the guards We find a burned corpse, with some clothing left on it with pockets outturned, as if something were removed Katerina keeps track of t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pick up where we left off, in the wererat burrow&lt;br /&gt;
We have a quick look around, then leave through the emergency exit behind the bookshelf&lt;br /&gt;
Tunnel is carved from rock, eventually leads to a breach into the sewers. The wall that would have hidden it has been left open by the werewolf/frenchy&lt;br /&gt;
Durnivir leaves a marking on the wall for the guards&lt;br /&gt;
We find a burned corpse, with some clothing left on it with pockets outturned, as if something were removed&lt;br /&gt;
Katerina keeps track of the werewolf that escaped thanks to Hunter&#039;s Mark&lt;br /&gt;
He&#039;s travelled through the sewers, stopped in one place for a little while, leaving torn clothes and a larger pool of blood - an attempt at staunching the wound and trying to bandage himself&lt;br /&gt;
We continue on, following the trail for another 11 minutes, we come to a ladder, which we attempt to climb it quietly&lt;br /&gt;
Whopping 4, 6, 9, and 10 on stealth from the party.&lt;br /&gt;
There&#039;s a dumpster left on the manhole cover as we exit, which Vanedir manages to shove off the top of the manhole cover from inside the sewer&lt;br /&gt;
In the alley we emerge from, one end is a busy street, with masts of ships being visible so we&#039;re near the harbour, somewhere around the eastern side. The other end of the alley leads to intercrossing backalleys.&lt;br /&gt;
Many homeless nearby&lt;br /&gt;
Katerina asks one for directions, and pays them for such&lt;br /&gt;
This draws the attention of all the other homeless hungry people&lt;br /&gt;
Durnivir thinks to bring him with us so a homeless bloodbath doesn&#039;t start in the backalleys&lt;br /&gt;
But others start wanting money from us too&lt;br /&gt;
There&#039;s a ship called the flying sparrow nearby says one of the homeless&lt;br /&gt;
Durnivir: &amp;quot;I know the captain! He&#039;s got jobs for all of you! He&#039;s called captain briggs!&amp;quot;&lt;br /&gt;
More start following us&lt;br /&gt;
Durnivir throws some coins into the masses, and starts a brawl amongst the majority of them&lt;br /&gt;
As we go further, Katerina offers the beggar some water, he starts chugging it and choking on it&lt;br /&gt;
We exit out into a large street, with lots of closed stores, largely bought out by &amp;quot;PTO&amp;quot;&lt;br /&gt;
	PTO was mentioned on the dodgy contracts found in the bandit cave in session 5&lt;br /&gt;
We pick back up on the trail on the street, there are small blood droplets and traces of sewage-y footsteps; the trail leads us further to the east side of the city.&lt;br /&gt;
As we follow the trail, Katerina loses hunter&#039;s mark, but Calcifer&#039;s still up.&lt;br /&gt;
This suggests that he&#039;s dead or the spell has been dispelled.&lt;br /&gt;
We send Hoffi off to the guard post with an imprint of the special badges to get Charles &amp;amp; the Nealonus guards&lt;br /&gt;
We continue following the trail, we find a tavern down an alley called the Monster Mash.&lt;br /&gt;
The trail goes down the side, slightly around the back of the tavern, at which we find a body with someone crouching by it.&lt;br /&gt;
The body has had its head flattened, but it&#039;s charred and covered in warped plate armour&lt;br /&gt;
The figure knelt over it is hooded, with black leather gloves, nice plate armour&lt;br /&gt;
Durnivir decides to walk past the mysterious stranger that appears to have crushed the skull of the werewolf&lt;br /&gt;
Gets attacked and smacked for all but one of his HP by a Maul - the homeless man is dead&lt;br /&gt;
The weapon appears to have the glow of a magical smite&lt;br /&gt;
A tall man, over 6 ft, scaled, black plate, scarred.&lt;br /&gt;
&lt;br /&gt;
We roll initiative.&lt;br /&gt;
Vanedir drags Durnivir back, apologizes for approaching, hoping to diffuse the situation&lt;br /&gt;
Tarloc? Swings his maul at Durnivir, missing once, then smashing the dwarf into the tavern, unconscious&lt;br /&gt;
We see anger on his face, and feel a pulse - B&#039;Rock and Katerina save, but Vanedir fails and is frightened.&lt;br /&gt;
Durnivir dreams of when he was a boy in a courtroom in Kethomis&lt;br /&gt;
Seeing all the jewels his parents&#039; company had mined&lt;br /&gt;
&lt;br /&gt;
Vanedir takes two mighty blows before going down.&lt;br /&gt;
Katerina takes a critical, sending her flying down the alley.&lt;br /&gt;
As she passes out, she hears shouting, asking &amp;quot;what&#039;s going on&amp;quot;, &amp;quot;get them out of there&amp;quot;, etc&lt;br /&gt;
&lt;br /&gt;
We later wake up, heavily bandaged, strewn up in a bright white room&lt;br /&gt;
In hospital beds.&lt;br /&gt;
&lt;br /&gt;
WE FINALLY LEVEL UP AT LAST&lt;br /&gt;
&lt;br /&gt;
Vanedir is the first to awake, looks around&lt;br /&gt;
B&#039;Rock has had the front of his shell slightly cracked.&lt;br /&gt;
Katerina has an arm in a cast, more bandaging on her right side&lt;br /&gt;
Durnivir has half of his face bandaged, his right side too.&lt;br /&gt;
Vanedir has a cracked sternum.&lt;br /&gt;
&lt;br /&gt;
Hoffi is with us, sees us awaken, goes to grab the doctor.&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock immediately summons Calcifer, nearly incinerating all of us and the doctor.&lt;br /&gt;
&lt;br /&gt;
We were found brutalized in the alley, the patrons of the tavern stabilized us.&lt;br /&gt;
&lt;br /&gt;
Vanedir has lost:&lt;br /&gt;
	The mundane ring and resealed letters from the burrow&lt;br /&gt;
	The translated diary&lt;br /&gt;
	The nealonus badges&lt;br /&gt;
	The statuette from the bandit den&lt;br /&gt;
	&lt;br /&gt;
It will take another 24 hours to heal fully, though we&#039;ll be scarred.&lt;br /&gt;
The hospital is in the northeast of the city.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve been unconscious for 4 days, Hoffi has been doing his own thing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_21_(Vanedir)&amp;diff=377</id>
		<title>Session 21 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_21_(Vanedir)&amp;diff=377"/>
		<updated>2025-12-01T09:54:12Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: Created page with &amp;quot;Charles showed up some time after we awoke in hospital During the 4 days we were alseep 3 nealonus guards found dead in the street, all stripped of anything useful, 2 days prior to us reawakening Sending stones no longer work as some have been taken  The day before we woke up, the town mayor, who spends much time in nealonus, was publicly assassinated outside the cathedral in northern Barthon The candidates going to vote following his assassination: 	Gnome, Polson Tundra...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Charles showed up some time after we awoke in hospital&lt;br /&gt;
During the 4 days we were alseep&lt;br /&gt;
3 nealonus guards found dead in the street, all stripped of anything useful, 2 days prior to us reawakening&lt;br /&gt;
Sending stones no longer work as some have been taken&lt;br /&gt;
&lt;br /&gt;
The day before we woke up, the town mayor, who spends much time in nealonus, was publicly assassinated outside the cathedral in northern Barthon&lt;br /&gt;
The candidates going to vote following his assassination:&lt;br /&gt;
	Gnome, Polson Tundras Orthan, deals in alchemical and magical supplies, &amp;quot;PTO&amp;quot; involved with the papers and buying out houses in Barthon&lt;br /&gt;
	Human, Tiberius Belimas Midoras, &amp;quot;TBD&amp;quot;. Corrupt landlord, was on the papers, prior owner of the dogs B&#039;Rock stole. Contracts were predatory and had a slave clause.&lt;br /&gt;
	Tiefling, Marvin Lawson. Philanthropist. Entrepeneur. Set up a charity that&#039;s been helping the homeless. Unknown background, inherited a large sum from a grandfather that passed who was a merchant in the city.&lt;br /&gt;
	Human, Gralys Kaerden. Many people wanted him to run.&lt;br /&gt;
Voters would gather in the northeastern quarter of the city, in front of the cathedral, and a community vote would be held&lt;br /&gt;
Vote to be held in a week&lt;br /&gt;
Mayor&#039;s assassin was not captured, 2 arrows, one through the heart, one through the throat, two separate directions.&lt;br /&gt;
&lt;br /&gt;
The two cathedrals are to the god of the seas, and to the god of trade&lt;br /&gt;
Waukeen, goddess of trade/commerce/money&lt;br /&gt;
&lt;br /&gt;
We go back to sleep and rest for another day&lt;br /&gt;
The spell aids our recovery, and we&#039;re fully recovered by the next morning&lt;br /&gt;
There are still some scars, but otherwise hale and hearty&lt;br /&gt;
Durnivir has lost an eye, B&#039;Rock has a crack in his shell, with some of his spiritual fire glowing through.&lt;br /&gt;
Katerina has a scarred arm, Vanedir has a scarred chest&lt;br /&gt;
&lt;br /&gt;
As we leave, we find Leo and Griffon - B&#039;Rock goes for a swim in a duck pond in a children&#039;s park, kills and eats a duck in front of the children, scaring them&lt;br /&gt;
&lt;br /&gt;
We head off to meet Charles again for better planning of how to proceed&lt;br /&gt;
As we move, we notice less homeless people on the street; at least half as many&lt;br /&gt;
Pamphlets around, saying for the homeless to go to lawsons to be fed and housed&lt;br /&gt;
Even some helping them to go&lt;br /&gt;
Some guard presence&lt;br /&gt;
&lt;br /&gt;
We arrive at the barracks, and the guards are more active around it.&lt;br /&gt;
We make our presence known, and go up to charles&lt;br /&gt;
Ask about what work he has in mind for us&lt;br /&gt;
	1) Monster mash - the adventurer&#039;s guild where we were TPK&#039;d by Tarloc&lt;br /&gt;
	2) SW Cathedral - Where the mayor was assassinated&lt;br /&gt;
	3) The street - Where the guards were found dead (&lt;br /&gt;
The cathedral in question is related to the god of the seas&lt;br /&gt;
Some kind of congratulatory event related to a new ship being completed - done with the purpose of bringing the mayor nearby?&lt;br /&gt;
&lt;br /&gt;
The street where the guards were killed used to be popular, but in the past week all the businesses had been bankrupted or run out, the guards were investigating shady figures seen there.&lt;br /&gt;
Ambushed by a large group, left dead in the middle of a busy street with the civilians nearby completely unphased by them being there.&lt;br /&gt;
&lt;br /&gt;
We mention the sewer passages, Charles will get them investigated&lt;br /&gt;
B&#039;Rock looks at the sending stones&lt;br /&gt;
Tries to cut off the connection to the three stolen stones&lt;br /&gt;
&lt;br /&gt;
We decide we&#039;ll head off to investigate the cathedral and the street.&lt;br /&gt;
Takes a couple of hours to get there&lt;br /&gt;
The closer we get, the fewer people we see&lt;br /&gt;
A large guard presence holding a perimeter around the site of the assassination&lt;br /&gt;
Not many believers heading in and out of the cathedral, despite its importance to the populace of the city&lt;br /&gt;
Inside are water features all over the walls and ceilings, not magical in nature for the most part&lt;br /&gt;
Tyrenician, the triton demigod, has a statue dedicated to him in the centre of the cathedral&lt;br /&gt;
We&#039;re given a suspiciously detailed description of his appearance, as if we might see him in future when we&#039;re on the sea, perhaps going to the continent.&lt;br /&gt;
Before the statue is a figure bowed in prayer, in a white shawl that covers them.&lt;br /&gt;
The figure is a fair skinned human.&lt;br /&gt;
We tell them about wererats, they look at scrolls, start ritual casting against a talisman to replicate magic of the full moon to reveal lycanthropy&lt;br /&gt;
&lt;br /&gt;
End session&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Category:Session_Notes&amp;diff=376</id>
		<title>Category:Session Notes</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Category:Session_Notes&amp;diff=376"/>
		<updated>2025-12-01T09:53:54Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ All session notes&lt;br /&gt;
|-&lt;br /&gt;
!  !! [[Vanedir]] !! [[Mahala]] !! [[Durnivir]] !! [[Bolen]] !! [[B&#039;Rock]] !! [[Katarina]] !! [[Hoffi]]&lt;br /&gt;
|-&lt;br /&gt;
! Session 0 &lt;br /&gt;
| [[Session 0 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 1 &lt;br /&gt;
| [[Session 1 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 2 &lt;br /&gt;
| [[Session 2 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 3 &lt;br /&gt;
| [[Session 3 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 4 &lt;br /&gt;
| [[Session 4 (Vanedir)]] || Example || Example || Example || [[Session 4 (B&#039;Rock)]] || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 5 &lt;br /&gt;
| [[Session 5 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 6 &lt;br /&gt;
| [[Session 6 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 7 &lt;br /&gt;
| [[Session 7 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 8 &lt;br /&gt;
| [[Session 8 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 9 &lt;br /&gt;
| [[Session 9 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 10 &lt;br /&gt;
| [[Session 10 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 11 &lt;br /&gt;
| [[Session 11 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 12 &lt;br /&gt;
| [[Session 12 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 13 &lt;br /&gt;
| [[Session 13 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 14 &lt;br /&gt;
| [[Session 14 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 15 &lt;br /&gt;
| [[Session 15 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 16 &lt;br /&gt;
| [[Session 16 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 17 &lt;br /&gt;
| [[Session 17 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 18 &lt;br /&gt;
| [[Session 18 (Vanedir)]] || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 19 &lt;br /&gt;
| [[Session 19 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 20 &lt;br /&gt;
| [[Session 20 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 21 &lt;br /&gt;
| [[Session 21 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Category:Session_Notes&amp;diff=375</id>
		<title>Category:Session Notes</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Category:Session_Notes&amp;diff=375"/>
		<updated>2025-11-08T20:06:25Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ All session notes&lt;br /&gt;
|-&lt;br /&gt;
!  !! [[Vanedir]] !! [[Mahala]] !! [[Durnivir]] !! [[Bolen]] !! [[B&#039;Rock]] !! [[Katarina]] !! [[Hoffi]]&lt;br /&gt;
|-&lt;br /&gt;
! Session 0 &lt;br /&gt;
| [[Session 0 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 1 &lt;br /&gt;
| [[Session 1 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 2 &lt;br /&gt;
| [[Session 2 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 3 &lt;br /&gt;
| [[Session 3 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 4 &lt;br /&gt;
| [[Session 4 (Vanedir)]] || Example || Example || Example || [[Session 4 (B&#039;Rock)]] || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 5 &lt;br /&gt;
| [[Session 5 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 6 &lt;br /&gt;
| [[Session 6 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 7 &lt;br /&gt;
| [[Session 7 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 8 &lt;br /&gt;
| [[Session 8 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 9 &lt;br /&gt;
| [[Session 9 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 10 &lt;br /&gt;
| [[Session 10 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 11 &lt;br /&gt;
| [[Session 11 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 12 &lt;br /&gt;
| [[Session 12 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 13 &lt;br /&gt;
| [[Session 13 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 14 &lt;br /&gt;
| [[Session 14 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 15 &lt;br /&gt;
| [[Session 15 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 16 &lt;br /&gt;
| [[Session 16 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 17 &lt;br /&gt;
| [[Session 17 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 18 &lt;br /&gt;
| [[Session 18 (Vanedir)]] || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 19 &lt;br /&gt;
| [[Session 19 (Vanedir)]] ||  || Example || Example || Example || Example || Example&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Category:Session_Notes&amp;diff=374</id>
		<title>Category:Session Notes</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Category:Session_Notes&amp;diff=374"/>
		<updated>2025-11-08T20:05:59Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ All session notes&lt;br /&gt;
|-&lt;br /&gt;
!  !! [[Vanedir]] !! [[Mahala]] !! [[Durnivir]] !! [[Bolen]] !! [[B&#039;Rock]] !! [[Katarina]] !! [[Hoffi]]&lt;br /&gt;
|-&lt;br /&gt;
! Session 0 &lt;br /&gt;
| [[Session 0 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 1 &lt;br /&gt;
| [[Session 1 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 2 &lt;br /&gt;
| [[Session 2 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 3 &lt;br /&gt;
| [[Session 3 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 4 &lt;br /&gt;
| [[Session 4 (Vanedir)]] || Example || Example || Example || [[Session 4 (B&#039;Rock)]] || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 5 &lt;br /&gt;
| [[Session 5 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 6 &lt;br /&gt;
| [[Session 6 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 7 &lt;br /&gt;
| [[Session 7 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 8 &lt;br /&gt;
| [[Session 8 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 9 &lt;br /&gt;
| [[Session 9 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 10 &lt;br /&gt;
| [[Session 10 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 11 &lt;br /&gt;
| [[Session 11 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 12 &lt;br /&gt;
| [[Session 12 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 13 &lt;br /&gt;
| [[Session 13 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 14 &lt;br /&gt;
| [[Session 14 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 15 &lt;br /&gt;
| [[Session 15 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 16 &lt;br /&gt;
| [[Session 16 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 17 &lt;br /&gt;
| [[Session 17 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 18 &lt;br /&gt;
| [[Session 18 (Vanedir)]] || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 19 &lt;br /&gt;
| [[Session 19 (Vanedir)]] || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_19_(Vanedir)&amp;diff=373</id>
		<title>Session 19 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_19_(Vanedir)&amp;diff=373"/>
		<updated>2025-11-08T20:05:10Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We start the session still in a fight&lt;br /&gt;
&lt;br /&gt;
Vanedir immediately takes a crit&lt;br /&gt;
&lt;br /&gt;
We very quickly kill them&lt;br /&gt;
&lt;br /&gt;
Follow the ratman that escaped down another tunnel - there are lots of tracks in the chamber, but less going down this tunnel&lt;br /&gt;
&lt;br /&gt;
As we reach the end of the tunnel it opens out, we hear shouting, and someone dying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Katerina and B&#039;Rock fail their stealth rolls, and we&#039;re told to come out&lt;br /&gt;
&lt;br /&gt;
A semi-living area or office space&lt;br /&gt;
&lt;br /&gt;
Desks, wardrobes, other assorted furniture&lt;br /&gt;
&lt;br /&gt;
Two people visible - one in plain clothes human &amp;quot;very french&amp;quot;, the other wearing full plate and brandishing a greatsword.&lt;br /&gt;
&lt;br /&gt;
Calls the place his burrow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Durnivir approaches, triggering an attack, Katerina is stabbed in the back, and combat begins&lt;br /&gt;
&lt;br /&gt;
The backstabber is a gnome that can cast spells&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock unleashes a torrent of fire at the frenchman, dealing more than 30 points in one go&lt;br /&gt;
&lt;br /&gt;
Durnivir gets shot by an elf in the shadows&lt;br /&gt;
&lt;br /&gt;
The man in plate slashes him badly, then Durnivir teleports over to the elf and fails to hurt him with D.A.V.E on account of D.A.V.E being a mundane weapon.&lt;br /&gt;
&lt;br /&gt;
Katerina gets her revenge on the backstabber by ending him&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock smacks Vanedir in the back of the head with a flaming ray&lt;br /&gt;
&lt;br /&gt;
Vanedir heals himself and exchanges wild swings with plated man&lt;br /&gt;
&lt;br /&gt;
Plated man sandwiches Durnivir with the elf, Durnivir teleports away and heals himself with a potion after a healing word from Hoffi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vanedir and B&#039;Rock pin the elf and the plateman into a corner - the elf dies while trying to run, bisected by an opportunity attack from Vanedir.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Left alone, the man in plate doffs his helmet, and transforms into a werewolf, then runs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The approaching footsteps shows three figures in similar clothing to the mooks coming down the corridor.&lt;br /&gt;
&lt;br /&gt;
A halfling, a gnome, an elf.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of the gang chases the werewolf, but he&#039;s dashed down an escape hatch hidden behind a wardrobe and is gone&lt;br /&gt;
&lt;br /&gt;
Vanedir reaches a damaged chest first and rummages, getting a plain band, a necklace, and some scrolls, seemingly resealed letters.&lt;br /&gt;
&lt;br /&gt;
The necklace has a rune and what appears to be a closed eye on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the werewolf is gone, we go back to finish the other three&lt;br /&gt;
&lt;br /&gt;
Whilst discussing how werecreatures can take damage from gravity due to gravity&#039;s magical nature since anything not sufficiently well understood is indistinguishable from magic, B&#039;Rock takes a &lt;br /&gt;
critical hit and goes down&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock is tripping while he&#039;s down&lt;br /&gt;
&lt;br /&gt;
Seeing himself in a tunnel of vines hearing nothing but cackling and fear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We ping-pong his health&lt;br /&gt;
&lt;br /&gt;
The rest of them run away besides a single mook that gets killed.&lt;br /&gt;
&lt;br /&gt;
Nothing left in the room to take, we head after the werewolf out the secret exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
End session&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_19_(Vanedir)&amp;diff=372</id>
		<title>Session 19 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_19_(Vanedir)&amp;diff=372"/>
		<updated>2025-11-06T21:58:14Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: Created page with &amp;quot;We start the session still in a fight Vanedir immediately takes a crit We very quickly kill them Follow the ratman that escaped down another tunnel - there are lots of tracks in the chamber, but less going down this tunnel As we reach the end of the tunnel it opens out, we hear shouting, and someone dying.  Katerina and B&amp;#039;Rock fail their stealth rolls, and we&amp;#039;re told to come out A semi-living area or office space Desks, wardrobes, other assorted furniture Two people visi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We start the session still in a fight&lt;br /&gt;
Vanedir immediately takes a crit&lt;br /&gt;
We very quickly kill them&lt;br /&gt;
Follow the ratman that escaped down another tunnel - there are lots of tracks in the chamber, but less going down this tunnel&lt;br /&gt;
As we reach the end of the tunnel it opens out, we hear shouting, and someone dying.&lt;br /&gt;
&lt;br /&gt;
Katerina and B&#039;Rock fail their stealth rolls, and we&#039;re told to come out&lt;br /&gt;
A semi-living area or office space&lt;br /&gt;
Desks, wardrobes, other assorted furniture&lt;br /&gt;
Two people visible - one in plain clothes human &amp;quot;very french&amp;quot;, the other wearing full plate and brandishing a greatsword.&lt;br /&gt;
Calls the place his burrow&lt;br /&gt;
&lt;br /&gt;
Durnivir approaches, triggering an attack, Katerina is stabbed in the back, and combat begins&lt;br /&gt;
The backstabber is a gnome that can cast spells&lt;br /&gt;
B&#039;Rock unleashes a torrent of fire at the frenchman, dealing more than 30 points in one go&lt;br /&gt;
Durnivir gets shot by an elf in the shadows&lt;br /&gt;
The man in plate slashes him badly, then Durnivir teleports over to the elf and fails to hurt him with D.A.V.E on account of D.A.V.E being a mundane weapon.&lt;br /&gt;
Katerina gets her revenge on the backstabber by ending him&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock smacks Vanedir in the back of the head with a flaming ray&lt;br /&gt;
Vanedir heals himself and exchanges wild swings with plated man&lt;br /&gt;
Plated man sandwiches Durnivir with the elf, Durnivir teleports away and heals himself with a potion after a healing word from Hoffi&lt;br /&gt;
&lt;br /&gt;
Vanedir and B&#039;Rock pin the elf and the plateman into a corner - the elf dies while trying to run, bisected by an opportunity attack from Vanedir.&lt;br /&gt;
&lt;br /&gt;
Left alone, the man in plate doffs his helmet, and transforms into a werewolf, then runs.&lt;br /&gt;
&lt;br /&gt;
The approaching footsteps shows three figures in similar clothing to the mooks coming down the corridor.&lt;br /&gt;
A halfling, a gnome, an elf.&lt;br /&gt;
&lt;br /&gt;
Most of the gang chases the werewolf, but he&#039;s dashed down an escape hatch hidden behind a wardrobe and is gone&lt;br /&gt;
Vanedir reaches a damaged chest first and rummages, getting a plain band, a necklace, and some scrolls, seemingly resealed letters.&lt;br /&gt;
The necklace has a rune and what appears to be a closed eye on it.&lt;br /&gt;
&lt;br /&gt;
As the werewolf is gone, we go back to finish the other three&lt;br /&gt;
Whilst discussing how werecreatures can take damage from gravity due to gravity&#039;s magical nature since anything not sufficiently well understood is indistinguishable from magic, B&#039;Rock takes a critical hit and goes down&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock is tripping while he&#039;s down&lt;br /&gt;
Seeing himself in a tunnel of vines hearing nothing but cackling and fear&lt;br /&gt;
&lt;br /&gt;
We ping-pong his health&lt;br /&gt;
The rest of them run away besides a single mook that gets killed.&lt;br /&gt;
Nothing left in the room to take, we head after the werewolf out the secret exit&lt;br /&gt;
&lt;br /&gt;
End session&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Category:Session_Notes&amp;diff=371</id>
		<title>Category:Session Notes</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Category:Session_Notes&amp;diff=371"/>
		<updated>2025-11-06T21:57:58Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ All session notes&lt;br /&gt;
|-&lt;br /&gt;
!  !! [[Vanedir]] !! [[Mahala]] !! [[Durnivir]] !! [[Bolen]] !! [[B&#039;Rock]] !! [[Katarina]]&lt;br /&gt;
|-&lt;br /&gt;
! Session 0 &lt;br /&gt;
| [[Session 0 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 1 &lt;br /&gt;
| [[Session 1 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 2 &lt;br /&gt;
| [[Session 2 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 3 &lt;br /&gt;
| [[Session 3 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 4 &lt;br /&gt;
| [[Session 4 (Vanedir)]] || Example || Example || Example || [[Session 4 (B&#039;Rock)]] || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 5 &lt;br /&gt;
| [[Session 5 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 6 &lt;br /&gt;
| [[Session 6 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 7 &lt;br /&gt;
| [[Session 7 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 8 &lt;br /&gt;
| [[Session 8 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 9 &lt;br /&gt;
| [[Session 9 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 10 &lt;br /&gt;
| [[Session 10 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 11 &lt;br /&gt;
| [[Session 11 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 12 &lt;br /&gt;
| [[Session 12 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 13 &lt;br /&gt;
| [[Session 13 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 14 &lt;br /&gt;
| [[Session 14 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 15 &lt;br /&gt;
| [[Session 15 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 16 &lt;br /&gt;
| [[Session 16 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 17 &lt;br /&gt;
| [[Session 17 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 18 &lt;br /&gt;
| [[Session 18 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 19 &lt;br /&gt;
| [[Session 19 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_18_(Vanedir)&amp;diff=370</id>
		<title>Session 18 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_18_(Vanedir)&amp;diff=370"/>
		<updated>2025-10-14T08:55:13Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The gang breaks into [[Mahala]]&#039;s room in response to her call to help, to see her disappear with the stranger, seemingly calm.&lt;br /&gt;
&lt;br /&gt;
We see a middle-aged halfling, in fine clothing, with a leather cloak, white shirt, sleeveless jacket&lt;br /&gt;
&lt;br /&gt;
Holster, polished brass horn on his hip&lt;br /&gt;
&lt;br /&gt;
He knocks on the door to Mahala&#039;s room, asking what&#039;s happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We explain&lt;br /&gt;
&lt;br /&gt;
The proprietor runs down, asking what&#039;s happened&lt;br /&gt;
&lt;br /&gt;
We explain&lt;br /&gt;
&lt;br /&gt;
He heads back to sleep with his wife&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[B&#039;Rock]] tosses a bed through the wall, then hides in some bedsheets&lt;br /&gt;
&lt;br /&gt;
Proprietor comes running again&lt;br /&gt;
&lt;br /&gt;
Can&#039;t find him&lt;br /&gt;
&lt;br /&gt;
The halfling is angry, demands a refund&lt;br /&gt;
&lt;br /&gt;
King Karen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The proprietor leaves again&lt;br /&gt;
&lt;br /&gt;
[[Durnivir]] beats him into his room, sleepwalking, sees things, leaves&lt;br /&gt;
&lt;br /&gt;
Goes downstairs and drinks the entire tavern out of ale&lt;br /&gt;
&lt;br /&gt;
Drinks 82 litres&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Proprietor comes down the next morning, sees Durnivir, writes down the tab, sends a crow to Gralys.&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock comes down, is immediately captured by the Proprietor and interrogated about the second destroyed wall&lt;br /&gt;
&lt;br /&gt;
He spews word vomit, confuses the proprietor, jumps out the window and leaves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Durnivir wakes up, is immediately cut off and given food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The party speaks with the halfling (Hoffee), and he&#039;ll join us dealing with the sewer dwellers&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock is curled up outside [[Gralys]]&#039; house&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Talk with Gralys&lt;br /&gt;
&lt;br /&gt;
Intend to leave him with some loot to sell for us, and a Griffon egg.&lt;br /&gt;
&lt;br /&gt;
	5x Hand crossbow&lt;br /&gt;
&lt;br /&gt;
	5x Shortsword&lt;br /&gt;
&lt;br /&gt;
He gives us 2 potions of healing each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock had gone to find a scribe&lt;br /&gt;
&lt;br /&gt;
He finds a deaf tabaxi that helps him write a letter to old pete to tell him about Mahala&#039;s disappearance&lt;br /&gt;
&lt;br /&gt;
Gets robbed of a gold&lt;br /&gt;
&lt;br /&gt;
Sends it via another tortle he&#039;s at odds with for their daring to be clean&lt;br /&gt;
&lt;br /&gt;
Gets Leo&#039;s armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The party heads to the manhole cover to begin the raid&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock heads back to Gralys to find the party&lt;br /&gt;
&lt;br /&gt;
Katerina heads to the armoury to find B&#039;Rock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They miss each other&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The party stakes out the manhole cover while waiting for the others to show up&lt;br /&gt;
&lt;br /&gt;
Nothing is seen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gang finally back together after a couple of hours of waiting&lt;br /&gt;
&lt;br /&gt;
Try to stealth into the manhole&lt;br /&gt;
&lt;br /&gt;
Nat 1 stealth in half-plate gg&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock finds some railroad tracks that [[Katerina]] quickly takes credit for and we follow them&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock spots some traps&lt;br /&gt;
&lt;br /&gt;
He decides it&#039;s not a trap and walks into it&lt;br /&gt;
&lt;br /&gt;
Slips in some oil, a fire erupts on the oil&lt;br /&gt;
&lt;br /&gt;
Katerina also gets fired&lt;br /&gt;
&lt;br /&gt;
Shit is now on fire, literally&lt;br /&gt;
&lt;br /&gt;
Con saves for the group, very stinky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We continue, now with Katerina leading the party and looking for traps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We end up at a dead-end&lt;br /&gt;
&lt;br /&gt;
Durnivir runs head first at the wall, thinking it&#039;s an illusion&lt;br /&gt;
&lt;br /&gt;
It&#039;s not, he bounces off&lt;br /&gt;
&lt;br /&gt;
He runs at it again deliberately, breaks down the wall&lt;br /&gt;
&lt;br /&gt;
As we enter a tunnel, there&#039;s an automated cleaning procedure&lt;br /&gt;
&lt;br /&gt;
At the end of the tunnel is a huge chamber, 200+ft diameter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13 other tunnels, 14 in total along the sides of the chamber&lt;br /&gt;
&lt;br /&gt;
We see movement&lt;br /&gt;
&lt;br /&gt;
Rats, swarms of rats, and two people&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We enter initiative&lt;br /&gt;
&lt;br /&gt;
One of the men turns ratlike&lt;br /&gt;
&lt;br /&gt;
We fight a little bit, then end the session&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Session_18_(Vanedir)&amp;diff=369</id>
		<title>Session 18 (Vanedir)</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Session_18_(Vanedir)&amp;diff=369"/>
		<updated>2025-10-14T08:53:04Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: Created page with &amp;quot;The gang breaks into Mahala&amp;#039;s room in response to her call to help, to see her disappear with the stranger, seemingly calm.  We see a middle-aged halfling, in fine clothing, with a leather cloak, white shirt, sleeveless jacket  Holster, polished brass horn on his hip  He knocks on the door to Mahala&amp;#039;s room, asking what&amp;#039;s happened.    We explain  The proprietor runs down, asking what&amp;#039;s happened  We explain  He heads back to sleep with his wife    B&amp;#039;Rock tosses a bed throu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The gang breaks into Mahala&#039;s room in response to her call to help, to see her disappear with the stranger, seemingly calm.&lt;br /&gt;
&lt;br /&gt;
We see a middle-aged halfling, in fine clothing, with a leather cloak, white shirt, sleeveless jacket&lt;br /&gt;
&lt;br /&gt;
Holster, polished brass horn on his hip&lt;br /&gt;
&lt;br /&gt;
He knocks on the door to Mahala&#039;s room, asking what&#039;s happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We explain&lt;br /&gt;
&lt;br /&gt;
The proprietor runs down, asking what&#039;s happened&lt;br /&gt;
&lt;br /&gt;
We explain&lt;br /&gt;
&lt;br /&gt;
He heads back to sleep with his wife&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock tosses a bed through the wall, then hides in some bedsheets&lt;br /&gt;
&lt;br /&gt;
Proprietor comes running again&lt;br /&gt;
&lt;br /&gt;
Can&#039;t find him&lt;br /&gt;
&lt;br /&gt;
The halfling is angry, demands a refund&lt;br /&gt;
&lt;br /&gt;
King Karen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The proprietor leaves again&lt;br /&gt;
&lt;br /&gt;
Durnivir beats him into his room, sleepwalking, sees things, leaves&lt;br /&gt;
&lt;br /&gt;
Goes downstairs and drinks the entire tavern out of ale&lt;br /&gt;
&lt;br /&gt;
Drinks 82 litres&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Proprietor comes down the next morning, sees Durnivir, writes down the tab, sends a crow to Gralys.&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock comes down, is immediately captured by the Proprietor and interrogated about the second destroyed wall&lt;br /&gt;
&lt;br /&gt;
He spews word vomit, confuses the proprietor, jumps out the window and leaves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Durnivir wakes up, is immediately cut off and given food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The party speaks with the halfling (Hoffee), and he&#039;ll join us dealing with the sewer dwellers&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock is curled up outside Gralys&#039; house&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Talk with Gralys&lt;br /&gt;
&lt;br /&gt;
Intend to leave him with some loot to sell for us, and a Griffon egg.&lt;br /&gt;
&lt;br /&gt;
	5x Hand crossbow&lt;br /&gt;
&lt;br /&gt;
	5x Shortsword&lt;br /&gt;
&lt;br /&gt;
He gives us 2 potions of healing each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock had gone to find a scribe&lt;br /&gt;
&lt;br /&gt;
He finds a deaf tabaxi that helps him write a letter to old pete to tell him about mahala&#039;s disappearance&lt;br /&gt;
&lt;br /&gt;
Gets robbed of a gold&lt;br /&gt;
&lt;br /&gt;
Sends it via another tortle he&#039;s at odds with for their daring to be clean&lt;br /&gt;
&lt;br /&gt;
Gets Leo&#039;s armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The party heads to the manhole cover to begin the raid&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock heads back to Gralys to find the party&lt;br /&gt;
&lt;br /&gt;
Katerina heads to the armoury to find B&#039;Rock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They miss each other&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The party stakes out the manhole cover while waiting for the others to show up&lt;br /&gt;
&lt;br /&gt;
Nothing is seen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gang finally back together after a couple of hours of waiting&lt;br /&gt;
&lt;br /&gt;
Try to stealth into the manhole&lt;br /&gt;
&lt;br /&gt;
Nat 1 stealth in half-plate gg&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock finds some railroad tracks that Katerina quickly takes credit for and we follow them&lt;br /&gt;
&lt;br /&gt;
B&#039;Rock spots some traps&lt;br /&gt;
&lt;br /&gt;
He decides it&#039;s not a trap and walks into it&lt;br /&gt;
&lt;br /&gt;
Slips in some oil, a fire erupts on the oil&lt;br /&gt;
&lt;br /&gt;
Katerina also gets fired&lt;br /&gt;
&lt;br /&gt;
Shit is now on fire, literally&lt;br /&gt;
&lt;br /&gt;
Con saves for the group, very stinky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We continue, now with Katerina leading the party and looking for traps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We end up at a dead-end&lt;br /&gt;
&lt;br /&gt;
Durnivir runs head first at the wall, thinking it&#039;s an illusion&lt;br /&gt;
&lt;br /&gt;
It&#039;s not, he bounces off&lt;br /&gt;
&lt;br /&gt;
He runs at it again deliberately, breaks down the wall&lt;br /&gt;
&lt;br /&gt;
As we enter a tunnel, there&#039;s an automated cleaning procedure&lt;br /&gt;
&lt;br /&gt;
At the end of the tunnel is a huge chamber, 200+ft diameter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13 other tunnels, 14 in total along the sides of the chamber&lt;br /&gt;
&lt;br /&gt;
We see movement&lt;br /&gt;
&lt;br /&gt;
Rats, swarms of rats, and two people&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We enter initiative&lt;br /&gt;
&lt;br /&gt;
One of the men turns ratlike&lt;br /&gt;
&lt;br /&gt;
We fight a little bit, then end the session&lt;br /&gt;
&lt;br /&gt;
[[Category:Session Notes]]&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
	<entry>
		<id>https://angus.gallantry.me/dndwiki/index.php?title=Category:Session_Notes&amp;diff=368</id>
		<title>Category:Session Notes</title>
		<link rel="alternate" type="text/html" href="https://angus.gallantry.me/dndwiki/index.php?title=Category:Session_Notes&amp;diff=368"/>
		<updated>2025-10-14T08:52:24Z</updated>

		<summary type="html">&lt;p&gt;Hellfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ All session notes&lt;br /&gt;
|-&lt;br /&gt;
!  !! [[Vanedir]] !! [[Mahala]] !! [[Durnivir]] !! [[Bolen]] !! [[B&#039;Rock]] !! [[Katarina]]&lt;br /&gt;
|-&lt;br /&gt;
! Session 0 &lt;br /&gt;
| [[Session 0 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 1 &lt;br /&gt;
| [[Session 1 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 2 &lt;br /&gt;
| [[Session 2 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 3 &lt;br /&gt;
| [[Session 3 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 4 &lt;br /&gt;
| [[Session 4 (Vanedir)]] || Example || Example || Example || [[Session 4 (B&#039;Rock)]] || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 5 &lt;br /&gt;
| [[Session 5 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 6 &lt;br /&gt;
| [[Session 6 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 7 &lt;br /&gt;
| [[Session 7 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 8 &lt;br /&gt;
| [[Session 8 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 9 &lt;br /&gt;
| [[Session 9 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 10 &lt;br /&gt;
| [[Session 10 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 11 &lt;br /&gt;
| [[Session 11 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 12 &lt;br /&gt;
| [[Session 12 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 13 &lt;br /&gt;
| [[Session 13 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 14 &lt;br /&gt;
| [[Session 14 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 15 &lt;br /&gt;
| [[Session 15 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 16 &lt;br /&gt;
| [[Session 16 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 17 &lt;br /&gt;
| [[Session 17 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
! Session 18 &lt;br /&gt;
| [[Session 18 (Vanedir)]] || Example || Example || Example || Example || Example&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hellfire</name></author>
	</entry>
</feed>